
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-def99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.3e-114) (not (<= z 6.6e-160))) (fma z (- (sin y)) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.3e-114) || !(z <= 6.6e-160)) {
tmp = fma(z, -sin(y), x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -6.3e-114) || !(z <= 6.6e-160)) tmp = fma(z, Float64(-sin(y)), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.3e-114], N[Not[LessEqual[z, 6.6e-160]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.3 \cdot 10^{-114} \lor \neg \left(z \leq 6.6 \cdot 10^{-160}\right):\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -6.30000000000000014e-114 or 6.6e-160 < z Initial program 99.9%
cancel-sign-sub-inv99.9%
+-commutative99.9%
distribute-lft-neg-out99.9%
distribute-rgt-neg-in99.9%
sin-neg99.9%
fma-def99.9%
sin-neg99.9%
Simplified99.9%
Taylor expanded in y around 0 85.6%
if -6.30000000000000014e-114 < z < 6.6e-160Initial program 99.8%
Taylor expanded in x around inf 94.3%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) (- z))))
(if (<= y -3.8e+66)
t_0
(if (<= y -5.5e-8)
t_1
(if (<= y 0.0068) (- x (* z y)) (if (<= y 3.7e+88) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * -z;
double tmp;
if (y <= -3.8e+66) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.0068) {
tmp = x - (z * y);
} else if (y <= 3.7e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = sin(y) * -z
if (y <= (-3.8d+66)) then
tmp = t_0
else if (y <= (-5.5d-8)) then
tmp = t_1
else if (y <= 0.0068d0) then
tmp = x - (z * y)
else if (y <= 3.7d+88) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = Math.sin(y) * -z;
double tmp;
if (y <= -3.8e+66) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.0068) {
tmp = x - (z * y);
} else if (y <= 3.7e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = math.sin(y) * -z tmp = 0 if y <= -3.8e+66: tmp = t_0 elif y <= -5.5e-8: tmp = t_1 elif y <= 0.0068: tmp = x - (z * y) elif y <= 3.7e+88: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * Float64(-z)) tmp = 0.0 if (y <= -3.8e+66) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.0068) tmp = Float64(x - Float64(z * y)); elseif (y <= 3.7e+88) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = sin(y) * -z; tmp = 0.0; if (y <= -3.8e+66) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.0068) tmp = x - (z * y); elseif (y <= 3.7e+88) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[y, -3.8e+66], t$95$0, If[LessEqual[y, -5.5e-8], t$95$1, If[LessEqual[y, 0.0068], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.7e+88], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+66}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0068:\\
\;\;\;\;x - z \cdot y\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+88}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -3.8000000000000002e66 or 0.00679999999999999962 < y < 3.69999999999999994e88Initial program 99.7%
Taylor expanded in x around inf 63.1%
if -3.8000000000000002e66 < y < -5.5000000000000003e-8 or 3.69999999999999994e88 < y Initial program 99.7%
Taylor expanded in x around 0 66.0%
neg-mul-166.0%
distribute-rgt-neg-in66.0%
Simplified66.0%
if -5.5000000000000003e-8 < y < 0.00679999999999999962Initial program 100.0%
Taylor expanded in y around 0 99.6%
mul-1-neg99.6%
unsub-neg99.6%
Simplified99.6%
Final simplification82.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) (- z))))
(if (<= y -3.15e+66)
t_0
(if (<= y -5.5e-8)
t_1
(if (<= y 0.0068) (fma (- z) y x) (if (<= y 3.5e+88) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * -z;
double tmp;
if (y <= -3.15e+66) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.0068) {
tmp = fma(-z, y, x);
} else if (y <= 3.5e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * Float64(-z)) tmp = 0.0 if (y <= -3.15e+66) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.0068) tmp = fma(Float64(-z), y, x); elseif (y <= 3.5e+88) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[y, -3.15e+66], t$95$0, If[LessEqual[y, -5.5e-8], t$95$1, If[LessEqual[y, 0.0068], N[((-z) * y + x), $MachinePrecision], If[LessEqual[y, 3.5e+88], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -3.15 \cdot 10^{+66}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0068:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x\right)\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+88}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -3.1499999999999999e66 or 0.00679999999999999962 < y < 3.4999999999999998e88Initial program 99.7%
Taylor expanded in x around inf 63.1%
if -3.1499999999999999e66 < y < -5.5000000000000003e-8 or 3.4999999999999998e88 < y Initial program 99.7%
Taylor expanded in x around 0 66.0%
neg-mul-166.0%
distribute-rgt-neg-in66.0%
Simplified66.0%
if -5.5000000000000003e-8 < y < 0.00679999999999999962Initial program 100.0%
Taylor expanded in y around 0 99.6%
mul-1-neg99.6%
unsub-neg99.6%
Simplified99.6%
sub-neg99.6%
+-commutative99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
fma-def99.6%
Applied egg-rr99.6%
Final simplification82.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.8e-114) (not (<= z 7.2e-160))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-114) || !(z <= 7.2e-160)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.8d-114)) .or. (.not. (z <= 7.2d-160))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-114) || !(z <= 7.2e-160)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.8e-114) or not (z <= 7.2e-160): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.8e-114) || !(z <= 7.2e-160)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.8e-114) || ~((z <= 7.2e-160))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.8e-114], N[Not[LessEqual[z, 7.2e-160]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.8 \cdot 10^{-114} \lor \neg \left(z \leq 7.2 \cdot 10^{-160}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -7.80000000000000003e-114 or 7.1999999999999994e-160 < z Initial program 99.9%
Taylor expanded in y around 0 85.6%
if -7.80000000000000003e-114 < z < 7.1999999999999994e-160Initial program 99.8%
Taylor expanded in x around inf 94.3%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -42000.0) (not (<= y 0.0068))) (* x (cos y)) (- x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -42000.0) || !(y <= 0.0068)) {
tmp = x * cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-42000.0d0)) .or. (.not. (y <= 0.0068d0))) then
tmp = x * cos(y)
else
tmp = x - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -42000.0) || !(y <= 0.0068)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -42000.0) or not (y <= 0.0068): tmp = x * math.cos(y) else: tmp = x - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -42000.0) || !(y <= 0.0068)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -42000.0) || ~((y <= 0.0068))) tmp = x * cos(y); else tmp = x - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -42000.0], N[Not[LessEqual[y, 0.0068]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -42000 \lor \neg \left(y \leq 0.0068\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot y\\
\end{array}
\end{array}
if y < -42000 or 0.00679999999999999962 < y Initial program 99.7%
Taylor expanded in x around inf 51.8%
if -42000 < y < 0.00679999999999999962Initial program 100.0%
Taylor expanded in y around 0 97.9%
mul-1-neg97.9%
unsub-neg97.9%
Simplified97.9%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (if (<= z 2.8e+27) x (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.8e+27) {
tmp = x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.8d+27) then
tmp = x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.8e+27) {
tmp = x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.8e+27: tmp = x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.8e+27) tmp = x; else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.8e+27) tmp = x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.8e+27], x, N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.8 \cdot 10^{+27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < 2.7999999999999999e27Initial program 99.8%
Taylor expanded in y around 0 58.2%
mul-1-neg58.2%
unsub-neg58.2%
Simplified58.2%
Taylor expanded in x around inf 48.7%
if 2.7999999999999999e27 < z Initial program 99.8%
Taylor expanded in y around 0 38.7%
mul-1-neg38.7%
unsub-neg38.7%
Simplified38.7%
Taylor expanded in x around 0 27.3%
mul-1-neg27.3%
distribute-rgt-neg-in27.3%
Simplified27.3%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.2%
mul-1-neg54.2%
unsub-neg54.2%
Simplified54.2%
Final simplification54.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.2%
mul-1-neg54.2%
unsub-neg54.2%
Simplified54.2%
Taylor expanded in x around inf 41.8%
Final simplification41.8%
herbie shell --seed 2023311
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))