
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (sin y))))
(if (<= y -1.1e+67)
t_0
(if (<= y -5.5e-8)
t_1
(if (<= y 0.00095) (+ x (* y z)) (if (<= y 2.65e+88) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * sin(y);
double tmp;
if (y <= -1.1e+67) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.00095) {
tmp = x + (y * z);
} else if (y <= 2.65e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = z * sin(y)
if (y <= (-1.1d+67)) then
tmp = t_0
else if (y <= (-5.5d-8)) then
tmp = t_1
else if (y <= 0.00095d0) then
tmp = x + (y * z)
else if (y <= 2.65d+88) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = z * Math.sin(y);
double tmp;
if (y <= -1.1e+67) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.00095) {
tmp = x + (y * z);
} else if (y <= 2.65e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = z * math.sin(y) tmp = 0 if y <= -1.1e+67: tmp = t_0 elif y <= -5.5e-8: tmp = t_1 elif y <= 0.00095: tmp = x + (y * z) elif y <= 2.65e+88: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * sin(y)) tmp = 0.0 if (y <= -1.1e+67) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.00095) tmp = Float64(x + Float64(y * z)); elseif (y <= 2.65e+88) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = z * sin(y); tmp = 0.0; if (y <= -1.1e+67) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.00095) tmp = x + (y * z); elseif (y <= 2.65e+88) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+67], t$95$0, If[LessEqual[y, -5.5e-8], t$95$1, If[LessEqual[y, 0.00095], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.65e+88], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \sin y\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+67}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.00095:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 2.65 \cdot 10^{+88}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.1e67 or 9.49999999999999998e-4 < y < 2.64999999999999994e88Initial program 99.7%
Taylor expanded in x around inf 63.4%
if -1.1e67 < y < -5.5000000000000003e-8 or 2.64999999999999994e88 < y Initial program 99.7%
Taylor expanded in x around 0 65.9%
if -5.5000000000000003e-8 < y < 9.49999999999999998e-4Initial program 100.0%
Taylor expanded in y around 0 99.6%
Final simplification82.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (sin y))))
(if (<= y -3.8e+66)
t_0
(if (<= y -5.5e-8)
t_1
(if (<= y 0.00135) (fma y z x) (if (<= y 3.2e+88) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * sin(y);
double tmp;
if (y <= -3.8e+66) {
tmp = t_0;
} else if (y <= -5.5e-8) {
tmp = t_1;
} else if (y <= 0.00135) {
tmp = fma(y, z, x);
} else if (y <= 3.2e+88) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * sin(y)) tmp = 0.0 if (y <= -3.8e+66) tmp = t_0; elseif (y <= -5.5e-8) tmp = t_1; elseif (y <= 0.00135) tmp = fma(y, z, x); elseif (y <= 3.2e+88) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.8e+66], t$95$0, If[LessEqual[y, -5.5e-8], t$95$1, If[LessEqual[y, 0.00135], N[(y * z + x), $MachinePrecision], If[LessEqual[y, 3.2e+88], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \sin y\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+66}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.00135:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{+88}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -3.8000000000000002e66 or 0.0013500000000000001 < y < 3.1999999999999999e88Initial program 99.7%
Taylor expanded in x around inf 63.4%
if -3.8000000000000002e66 < y < -5.5000000000000003e-8 or 3.1999999999999999e88 < y Initial program 99.7%
Taylor expanded in x around 0 65.9%
if -5.5000000000000003e-8 < y < 0.0013500000000000001Initial program 100.0%
Taylor expanded in y around 0 99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.3e-114) (not (<= z 6.5e-160))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.3e-114) || !(z <= 6.5e-160)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.3d-114)) .or. (.not. (z <= 6.5d-160))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.3e-114) || !(z <= 6.5e-160)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.3e-114) or not (z <= 6.5e-160): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.3e-114) || !(z <= 6.5e-160)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.3e-114) || ~((z <= 6.5e-160))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.3e-114], N[Not[LessEqual[z, 6.5e-160]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.3 \cdot 10^{-114} \lor \neg \left(z \leq 6.5 \cdot 10^{-160}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -6.30000000000000014e-114 or 6.4999999999999996e-160 < z Initial program 99.9%
Taylor expanded in y around 0 85.6%
if -6.30000000000000014e-114 < z < 6.4999999999999996e-160Initial program 99.8%
Taylor expanded in x around inf 94.3%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -42000.0) (not (<= y 0.00105))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -42000.0) || !(y <= 0.00105)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-42000.0d0)) .or. (.not. (y <= 0.00105d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -42000.0) || !(y <= 0.00105)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -42000.0) or not (y <= 0.00105): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -42000.0) || !(y <= 0.00105)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -42000.0) || ~((y <= 0.00105))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -42000.0], N[Not[LessEqual[y, 0.00105]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -42000 \lor \neg \left(y \leq 0.00105\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -42000 or 0.00104999999999999994 < y Initial program 99.7%
Taylor expanded in x around inf 52.0%
if -42000 < y < 0.00104999999999999994Initial program 100.0%
Taylor expanded in y around 0 97.9%
Final simplification76.1%
(FPCore (x y z) :precision binary64 (if (<= z 2.8e+27) x (* y z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.8e+27) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.8d+27) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.8e+27) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.8e+27: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.8e+27) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.8e+27) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.8e+27], x, N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.8 \cdot 10^{+27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < 2.7999999999999999e27Initial program 99.8%
Taylor expanded in y around 0 58.4%
Taylor expanded in x around inf 48.5%
if 2.7999999999999999e27 < z Initial program 99.8%
Taylor expanded in y around 0 38.5%
Taylor expanded in x around 0 26.8%
*-commutative26.8%
Simplified26.8%
Final simplification44.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.3%
Final simplification54.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.3%
Taylor expanded in x around inf 41.7%
Final simplification41.7%
herbie shell --seed 2023311
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))