
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.8%
*-commutative98.8%
distribute-lft-out--98.8%
*-rgt-identity98.8%
cancel-sign-sub-inv98.8%
+-commutative98.8%
+-commutative98.8%
associate-+l+98.8%
+-commutative98.8%
*-commutative98.8%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -1.35e+204)
t_0
(if (<= x -2.3e+142)
(* x z)
(if (<= x -1.65e+91)
t_0
(if (<= x -5.4e-39)
(* x z)
(if (<= x 1.5) y (if (<= x 2.45e+247) t_0 (* x z)))))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.35e+204) {
tmp = t_0;
} else if (x <= -2.3e+142) {
tmp = x * z;
} else if (x <= -1.65e+91) {
tmp = t_0;
} else if (x <= -5.4e-39) {
tmp = x * z;
} else if (x <= 1.5) {
tmp = y;
} else if (x <= 2.45e+247) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-1.35d+204)) then
tmp = t_0
else if (x <= (-2.3d+142)) then
tmp = x * z
else if (x <= (-1.65d+91)) then
tmp = t_0
else if (x <= (-5.4d-39)) then
tmp = x * z
else if (x <= 1.5d0) then
tmp = y
else if (x <= 2.45d+247) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.35e+204) {
tmp = t_0;
} else if (x <= -2.3e+142) {
tmp = x * z;
} else if (x <= -1.65e+91) {
tmp = t_0;
} else if (x <= -5.4e-39) {
tmp = x * z;
} else if (x <= 1.5) {
tmp = y;
} else if (x <= 2.45e+247) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -1.35e+204: tmp = t_0 elif x <= -2.3e+142: tmp = x * z elif x <= -1.65e+91: tmp = t_0 elif x <= -5.4e-39: tmp = x * z elif x <= 1.5: tmp = y elif x <= 2.45e+247: tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -1.35e+204) tmp = t_0; elseif (x <= -2.3e+142) tmp = Float64(x * z); elseif (x <= -1.65e+91) tmp = t_0; elseif (x <= -5.4e-39) tmp = Float64(x * z); elseif (x <= 1.5) tmp = y; elseif (x <= 2.45e+247) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -1.35e+204) tmp = t_0; elseif (x <= -2.3e+142) tmp = x * z; elseif (x <= -1.65e+91) tmp = t_0; elseif (x <= -5.4e-39) tmp = x * z; elseif (x <= 1.5) tmp = y; elseif (x <= 2.45e+247) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.35e+204], t$95$0, If[LessEqual[x, -2.3e+142], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.65e+91], t$95$0, If[LessEqual[x, -5.4e-39], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.5], y, If[LessEqual[x, 2.45e+247], t$95$0, N[(x * z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1.35 \cdot 10^{+204}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.3 \cdot 10^{+142}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.65 \cdot 10^{+91}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -5.4 \cdot 10^{-39}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.5:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.45 \cdot 10^{+247}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.35e204 or -2.30000000000000002e142 < x < -1.65000000000000009e91 or 1.5 < x < 2.4499999999999999e247Initial program 97.5%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
unsub-neg99.2%
Simplified99.2%
Taylor expanded in z around 0 69.4%
mul-1-neg69.4%
distribute-lft-neg-out69.4%
*-commutative69.4%
Simplified69.4%
if -1.35e204 < x < -2.30000000000000002e142 or -1.65000000000000009e91 < x < -5.4000000000000001e-39 or 2.4499999999999999e247 < x Initial program 98.4%
Taylor expanded in y around 0 65.6%
if -5.4000000000000001e-39 < x < 1.5Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e-40) (not (<= x 0.043))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-40) || !(x <= 0.043)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d-40)) .or. (.not. (x <= 0.043d0))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-40) || !(x <= 0.043)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e-40) or not (x <= 0.043): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e-40) || !(x <= 0.043)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e-40) || ~((x <= 0.043))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e-40], N[Not[LessEqual[x, 0.043]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-40} \lor \neg \left(x \leq 0.043\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.24999999999999991e-40 or 0.042999999999999997 < x Initial program 97.9%
Taylor expanded in x around inf 97.2%
mul-1-neg97.2%
unsub-neg97.2%
Simplified97.2%
if -1.24999999999999991e-40 < x < 0.042999999999999997Initial program 100.0%
Taylor expanded in x around 0 81.6%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.9e-39) (not (<= x 0.92))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e-39) || !(x <= 0.92)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.9d-39)) .or. (.not. (x <= 0.92d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e-39) || !(x <= 0.92)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.9e-39) or not (x <= 0.92): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.9e-39) || !(x <= 0.92)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.9e-39) || ~((x <= 0.92))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.9e-39], N[Not[LessEqual[x, 0.92]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-39} \lor \neg \left(x \leq 0.92\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.9000000000000001e-39 or 0.92000000000000004 < x Initial program 97.9%
Taylor expanded in x around inf 97.2%
mul-1-neg97.2%
unsub-neg97.2%
Simplified97.2%
if -1.9000000000000001e-39 < x < 0.92000000000000004Initial program 100.0%
Taylor expanded in y around inf 84.5%
Final simplification91.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.92))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.92)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.92d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.92)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 0.92): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.92)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.92))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.92]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.92\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 0.92000000000000004 < x Initial program 97.8%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
if -1 < x < 0.92000000000000004Initial program 100.0%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
neg-mul-1100.0%
+-commutative100.0%
distribute-rgt-in100.0%
distribute-lft-neg-out100.0%
mul-1-neg100.0%
*-lft-identity100.0%
associate-+r+100.0%
mul-1-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 97.3%
Final simplification98.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-39) (not (<= x 0.044))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-39) || !(x <= 0.044)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.5d-39)) .or. (.not. (x <= 0.044d0))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-39) || !(x <= 0.044)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.5e-39) or not (x <= 0.044): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-39) || !(x <= 0.044)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.5e-39) || ~((x <= 0.044))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-39], N[Not[LessEqual[x, 0.044]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-39} \lor \neg \left(x \leq 0.044\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -6.50000000000000027e-39 or 0.043999999999999997 < x Initial program 97.9%
Taylor expanded in y around 0 50.6%
if -6.50000000000000027e-39 < x < 0.043999999999999997Initial program 100.0%
Taylor expanded in x around 0 81.6%
Final simplification63.9%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 98.8%
neg-mul-198.8%
+-commutative98.8%
distribute-rgt-in98.8%
distribute-lft-neg-out98.8%
mul-1-neg98.8%
*-lft-identity98.8%
associate-+r+98.8%
mul-1-neg98.8%
sub-neg98.8%
+-commutative98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 37.9%
Final simplification37.9%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023311
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))