
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* y (- z))))
double code(double x, double y, double z) {
return fma(y, x, (y * -z));
}
function code(x, y, z) return fma(y, x, Float64(y * Float64(-z))) end
code[x_, y_, z_] := N[(y * x + N[(y * (-z)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right)
\end{array}
Initial program 60.3%
sqr-neg60.3%
cancel-sign-sub60.3%
+-commutative60.3%
+-commutative60.3%
*-commutative60.3%
*-commutative60.3%
associate--l+60.3%
associate-+r+73.4%
sqr-neg73.4%
distribute-lft-neg-out73.4%
sub-neg73.4%
+-inverses99.6%
+-lft-identity99.6%
*-commutative99.6%
distribute-lft-out--100.0%
Simplified100.0%
sub-neg100.0%
distribute-rgt-in99.6%
*-commutative99.6%
Applied egg-rr99.6%
distribute-lft-neg-out99.6%
unsub-neg99.6%
*-commutative99.6%
Applied egg-rr99.6%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -620000000000.0) (not (<= x 3.8e-10))) (* y x) (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -620000000000.0) || !(x <= 3.8e-10)) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-620000000000.0d0)) .or. (.not. (x <= 3.8d-10))) then
tmp = y * x
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -620000000000.0) || !(x <= 3.8e-10)) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -620000000000.0) or not (x <= 3.8e-10): tmp = y * x else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -620000000000.0) || !(x <= 3.8e-10)) tmp = Float64(y * x); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -620000000000.0) || ~((x <= 3.8e-10))) tmp = y * x; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -620000000000.0], N[Not[LessEqual[x, 3.8e-10]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -620000000000 \lor \neg \left(x \leq 3.8 \cdot 10^{-10}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -6.2e11 or 3.7999999999999998e-10 < x Initial program 69.1%
sqr-neg69.1%
cancel-sign-sub69.1%
+-commutative69.1%
+-commutative69.1%
*-commutative69.1%
*-commutative69.1%
associate--l+69.1%
associate-+r+73.9%
sqr-neg73.9%
distribute-lft-neg-out73.9%
sub-neg73.9%
+-inverses99.3%
+-lft-identity99.3%
*-commutative99.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 81.5%
*-commutative81.5%
Simplified81.5%
if -6.2e11 < x < 3.7999999999999998e-10Initial program 49.9%
sqr-neg49.9%
cancel-sign-sub49.9%
+-commutative49.9%
+-commutative49.9%
*-commutative49.9%
*-commutative49.9%
associate--l+49.9%
associate-+r+72.9%
sqr-neg72.9%
distribute-lft-neg-out72.9%
sub-neg72.9%
+-inverses100.0%
+-lft-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 80.2%
mul-1-neg80.2%
distribute-rgt-neg-out80.2%
Simplified80.2%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 60.3%
sqr-neg60.3%
cancel-sign-sub60.3%
+-commutative60.3%
+-commutative60.3%
*-commutative60.3%
*-commutative60.3%
associate--l+60.3%
associate-+r+73.4%
sqr-neg73.4%
distribute-lft-neg-out73.4%
sub-neg73.4%
+-inverses99.6%
+-lft-identity99.6%
*-commutative99.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 60.3%
sqr-neg60.3%
cancel-sign-sub60.3%
+-commutative60.3%
+-commutative60.3%
*-commutative60.3%
*-commutative60.3%
associate--l+60.3%
associate-+r+73.4%
sqr-neg73.4%
distribute-lft-neg-out73.4%
sub-neg73.4%
+-inverses99.6%
+-lft-identity99.6%
*-commutative99.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 58.8%
*-commutative58.8%
Simplified58.8%
Final simplification58.8%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023311
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))