
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(/
(/ PI (pow (* (cbrt 180.0) (/ 1.0 (cbrt angle))) 2.0))
(cbrt (/ 180.0 angle)))))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((((double) M_PI) / pow((cbrt(180.0) * (1.0 / cbrt(angle))), 2.0)) / cbrt((180.0 / angle))))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((Math.PI / Math.pow((Math.cbrt(180.0) * (1.0 / Math.cbrt(angle))), 2.0)) / Math.cbrt((180.0 / angle))))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(pi / (Float64(cbrt(180.0) * Float64(1.0 / cbrt(angle))) ^ 2.0)) / cbrt(Float64(180.0 / angle))))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi / N[Power[N[(N[Power[180.0, 1/3], $MachinePrecision] * N[(1.0 / N[Power[angle, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{\frac{\pi}{{\left(\sqrt[3]{180} \cdot \frac{1}{\sqrt[3]{angle}}\right)}^{2}}}{\sqrt[3]{\frac{180}{angle}}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 84.5%
add-sqr-sqrt35.7%
sqrt-unprod69.9%
associate-*r/69.8%
associate-*r/69.8%
frac-times68.6%
metadata-eval68.6%
metadata-eval68.6%
frac-times69.8%
associate-*l/69.8%
associate-*l/69.8%
sqrt-unprod48.8%
add-sqr-sqrt84.5%
*-un-lft-identity84.5%
*-commutative84.5%
Applied egg-rr84.5%
metadata-eval84.5%
div-inv84.5%
clear-num84.5%
div-inv84.4%
add-cube-cbrt84.5%
associate-/r*84.6%
pow284.6%
Applied egg-rr84.6%
cbrt-div84.6%
div-inv84.7%
Applied egg-rr84.7%
Final simplification84.7%
(FPCore (a b angle)
:precision binary64
(+
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)
(pow
(*
a
(cos
(/
(/ PI (pow (* (cbrt 180.0) (cbrt (/ 1.0 angle))) 2.0))
(cbrt (/ 180.0 angle)))))
2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((((double) M_PI) / pow((cbrt(180.0) * cbrt((1.0 / angle))), 2.0)) / cbrt((180.0 / angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((Math.PI / Math.pow((Math.cbrt(180.0) * Math.cbrt((1.0 / angle))), 2.0)) / Math.cbrt((180.0 / angle))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(pi / (Float64(cbrt(180.0) * cbrt(Float64(1.0 / angle))) ^ 2.0)) / cbrt(Float64(180.0 / angle))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(Pi / N[Power[N[(N[Power[180.0, 1/3], $MachinePrecision] * N[Power[N[(1.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\frac{\pi}{{\left(\sqrt[3]{180} \cdot \sqrt[3]{\frac{1}{angle}}\right)}^{2}}}{\sqrt[3]{\frac{180}{angle}}}\right)\right)}^{2}
\end{array}
Initial program 84.5%
add-sqr-sqrt35.7%
sqrt-unprod69.9%
associate-*r/69.8%
associate-*r/69.8%
frac-times68.6%
metadata-eval68.6%
metadata-eval68.6%
frac-times69.8%
associate-*l/69.8%
associate-*l/69.8%
sqrt-unprod48.8%
add-sqr-sqrt84.5%
*-un-lft-identity84.5%
*-commutative84.5%
Applied egg-rr84.5%
metadata-eval84.5%
div-inv84.5%
clear-num84.5%
div-inv84.4%
add-cube-cbrt84.5%
associate-/r*84.6%
pow284.6%
Applied egg-rr84.6%
pow1/336.1%
div-inv36.1%
unpow-prod-down35.7%
pow1/335.7%
Applied egg-rr35.7%
unpow1/384.6%
Simplified84.6%
Final simplification84.6%
(FPCore (a b angle)
:precision binary64
(+
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)
(pow
(*
a
(cos
(/
(/ PI (pow (cbrt (/ 180.0 angle)) 2.0))
(/ (cbrt 180.0) (cbrt angle)))))
2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((((double) M_PI) / pow(cbrt((180.0 / angle)), 2.0)) / (cbrt(180.0) / cbrt(angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((Math.PI / Math.pow(Math.cbrt((180.0 / angle)), 2.0)) / (Math.cbrt(180.0) / Math.cbrt(angle))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(pi / (cbrt(Float64(180.0 / angle)) ^ 2.0)) / Float64(cbrt(180.0) / cbrt(angle))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(Pi / N[Power[N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(N[Power[180.0, 1/3], $MachinePrecision] / N[Power[angle, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\frac{\pi}{{\left(\sqrt[3]{\frac{180}{angle}}\right)}^{2}}}{\frac{\sqrt[3]{180}}{\sqrt[3]{angle}}}\right)\right)}^{2}
\end{array}
Initial program 84.5%
add-sqr-sqrt35.7%
sqrt-unprod69.9%
associate-*r/69.8%
associate-*r/69.8%
frac-times68.6%
metadata-eval68.6%
metadata-eval68.6%
frac-times69.8%
associate-*l/69.8%
associate-*l/69.8%
sqrt-unprod48.8%
add-sqr-sqrt84.5%
*-un-lft-identity84.5%
*-commutative84.5%
Applied egg-rr84.5%
metadata-eval84.5%
div-inv84.5%
clear-num84.5%
div-inv84.4%
add-cube-cbrt84.5%
associate-/r*84.6%
pow284.6%
Applied egg-rr84.6%
cbrt-div84.6%
div-inv84.7%
Applied egg-rr84.7%
associate-*r/84.6%
*-rgt-identity84.6%
Simplified84.6%
Final simplification84.6%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (/ 180.0 angle))))
(+
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)
(pow (* a (cos (/ (/ PI (pow t_0 2.0)) t_0))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt((180.0 / angle));
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((((double) M_PI) / pow(t_0, 2.0)) / t_0))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt((180.0 / angle));
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((Math.PI / Math.pow(t_0, 2.0)) / t_0))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(Float64(180.0 / angle)) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(pi / (t_0 ^ 2.0)) / t_0))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(Pi / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{180}{angle}}\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\frac{\pi}{{t_0}^{2}}}{t_0}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 84.5%
add-sqr-sqrt35.7%
sqrt-unprod69.9%
associate-*r/69.8%
associate-*r/69.8%
frac-times68.6%
metadata-eval68.6%
metadata-eval68.6%
frac-times69.8%
associate-*l/69.8%
associate-*l/69.8%
sqrt-unprod48.8%
add-sqr-sqrt84.5%
*-un-lft-identity84.5%
*-commutative84.5%
Applied egg-rr84.5%
metadata-eval84.5%
div-inv84.5%
clear-num84.5%
div-inv84.4%
add-cube-cbrt84.5%
associate-/r*84.6%
pow284.6%
Applied egg-rr84.6%
Final simplification84.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* -0.005555555555555556 (* PI angle)))) 2.0) (pow (* b (sin (* angle (/ PI -180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((-0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((-0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((-0.005555555555555556 * (pi * angle)))) ^ 2.0) + ((b * sin((angle * (pi / -180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
Initial program 84.5%
Simplified84.6%
Taylor expanded in angle around inf 84.6%
Final simplification84.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 84.5%
clear-num84.5%
un-div-inv84.6%
Applied egg-rr84.6%
Final simplification84.6%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (* PI 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 84.5%
Taylor expanded in angle around 0 84.5%
Applied egg-rr83.5%
Taylor expanded in b around 0 73.1%
unpow273.1%
*-commutative73.1%
associate-*r*73.1%
unpow273.1%
swap-sqr84.5%
unpow284.5%
Simplified84.5%
Final simplification84.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ angle (/ -180.0 PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle / (-180.0 / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle / (-180.0 / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle / (-180.0 / math.pi)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle / Float64(-180.0 / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle / (-180.0 / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{angle}{\frac{-180}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 84.5%
Taylor expanded in angle around 0 84.5%
add-sqr-sqrt35.6%
sqrt-unprod64.5%
associate-*r/64.5%
associate-*r/64.5%
frac-times63.3%
metadata-eval63.3%
metadata-eval63.3%
frac-times64.5%
associate-*l/64.5%
associate-*l/64.5%
sqrt-unprod48.9%
add-sqr-sqrt84.5%
*-commutative84.5%
clear-num84.5%
un-div-inv84.6%
Applied egg-rr84.6%
Final simplification84.6%
(FPCore (a b angle) :precision binary64 (if (<= b 1.1e-105) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0)))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 1.1e-105) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 1.1e-105) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 1.1e-105: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0)) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 1.1e-105) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 1.1e-105) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 1.1e-105], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.1 \cdot 10^{-105}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 1.10000000000000002e-105Initial program 82.6%
Taylor expanded in angle around 0 82.5%
add-sqr-sqrt35.6%
sqrt-unprod60.9%
associate-*r/60.8%
associate-*r/60.8%
frac-times59.6%
metadata-eval59.6%
metadata-eval59.6%
frac-times60.8%
associate-*l/60.8%
associate-*l/60.8%
sqrt-unprod47.0%
add-sqr-sqrt82.5%
add-cube-cbrt82.4%
pow382.5%
Applied egg-rr82.4%
Taylor expanded in angle around 0 62.7%
if 1.10000000000000002e-105 < b Initial program 88.3%
Taylor expanded in angle around 0 88.3%
Applied egg-rr86.9%
Taylor expanded in angle around 0 71.1%
*-commutative71.1%
*-commutative71.1%
unpow271.1%
unpow271.1%
swap-sqr71.0%
unpow271.0%
swap-sqr85.4%
associate-*r*85.3%
associate-*r*85.3%
unpow285.3%
associate-*r*85.4%
*-commutative85.4%
associate-*r*85.4%
Simplified85.4%
Taylor expanded in angle around 0 71.1%
associate-*r*71.1%
unpow271.1%
unpow271.1%
swap-sqr85.3%
*-commutative85.3%
unpow285.3%
swap-sqr85.3%
unpow285.3%
*-commutative85.3%
associate-*r*85.4%
*-commutative85.4%
Simplified85.4%
Final simplification70.4%
(FPCore (a b angle) :precision binary64 (if (<= b 2.4e-103) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* b (* PI angle)) 2.0)))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 2.4e-103) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + (3.08641975308642e-5 * pow((b * (((double) M_PI) * angle)), 2.0));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 2.4e-103) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((b * (Math.PI * angle)), 2.0));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 2.4e-103: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((b * (math.pi * angle)), 2.0)) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 2.4e-103) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(b * Float64(pi * angle)) ^ 2.0))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 2.4e-103) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((b * (pi * angle)) ^ 2.0)); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 2.4e-103], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(b * N[(Pi * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.4 \cdot 10^{-103}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(b \cdot \left(\pi \cdot angle\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 2.4000000000000002e-103Initial program 82.6%
Taylor expanded in angle around 0 82.5%
add-sqr-sqrt35.6%
sqrt-unprod60.9%
associate-*r/60.8%
associate-*r/60.8%
frac-times59.6%
metadata-eval59.6%
metadata-eval59.6%
frac-times60.8%
associate-*l/60.8%
associate-*l/60.8%
sqrt-unprod47.0%
add-sqr-sqrt82.5%
add-cube-cbrt82.4%
pow382.5%
Applied egg-rr82.4%
Taylor expanded in angle around 0 62.7%
if 2.4000000000000002e-103 < b Initial program 88.3%
Taylor expanded in angle around 0 88.3%
Applied egg-rr86.9%
Taylor expanded in angle around 0 71.1%
*-commutative71.1%
*-commutative71.1%
unpow271.1%
unpow271.1%
swap-sqr71.0%
unpow271.0%
swap-sqr85.4%
associate-*r*85.3%
associate-*r*85.3%
unpow285.3%
associate-*r*85.4%
*-commutative85.4%
associate-*r*85.4%
Simplified85.4%
Final simplification70.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b 0.0) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * 0.0), 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (a ** 2.0d0) + ((b * 0.0d0) ** 2.0d0)
end function
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * 0.0), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot 0\right)}^{2}
\end{array}
Initial program 84.5%
Taylor expanded in angle around 0 84.5%
add-sqr-sqrt35.6%
sqrt-unprod64.5%
associate-*r/64.5%
associate-*r/64.5%
frac-times63.3%
metadata-eval63.3%
metadata-eval63.3%
frac-times64.5%
associate-*l/64.5%
associate-*l/64.5%
sqrt-unprod48.9%
add-sqr-sqrt84.5%
add-cube-cbrt84.3%
pow384.3%
Applied egg-rr84.3%
Taylor expanded in angle around 0 57.0%
Final simplification57.0%
herbie shell --seed 2023310
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))