
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (log1p (exp x)) (* x y)))
double code(double x, double y) {
return log1p(exp(x)) - (x * y);
}
public static double code(double x, double y) {
return Math.log1p(Math.exp(x)) - (x * y);
}
def code(x, y): return math.log1p(math.exp(x)) - (x * y)
function code(x, y) return Float64(log1p(exp(x)) - Float64(x * y)) end
code[x_, y_] := N[(N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(e^{x}\right) - x \cdot y
\end{array}
Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -32.0) (* y (- x)) (+ (log 2.0) (* x (+ (- 0.5 y) (* x 0.125))))))
double code(double x, double y) {
double tmp;
if (x <= -32.0) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * ((0.5 - y) + (x * 0.125)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-32.0d0)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * ((0.5d0 - y) + (x * 0.125d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -32.0) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * ((0.5 - y) + (x * 0.125)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -32.0: tmp = y * -x else: tmp = math.log(2.0) + (x * ((0.5 - y) + (x * 0.125))) return tmp
function code(x, y) tmp = 0.0 if (x <= -32.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * Float64(Float64(0.5 - y) + Float64(x * 0.125)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -32.0) tmp = y * -x; else tmp = log(2.0) + (x * ((0.5 - y) + (x * 0.125))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -32.0], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(N[(0.5 - y), $MachinePrecision] + N[(x * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -32:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(\left(0.5 - y\right) + x \cdot 0.125\right)\\
\end{array}
\end{array}
if x < -32Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -32 < x Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around 0 99.5%
+-commutative99.5%
*-commutative99.5%
unpow299.5%
associate-*l*99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* y (- x)) (+ (log 2.0) (* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * (0.5 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * (0.5d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * (0.5 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4: tmp = y * -x else: tmp = math.log(2.0) + (x * (0.5 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * Float64(0.5 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4) tmp = y * -x; else tmp = log(2.0) + (x * (0.5 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -1.3999999999999999 < x Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x -120.0) (* y (- x)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -120.0) {
tmp = y * -x;
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-120.0d0)) then
tmp = y * -x
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -120.0) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -120.0: tmp = y * -x else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -120.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -120.0) tmp = y * -x; else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -120.0], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -120:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
if x < -120Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -120 < x Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around inf 99.1%
associate-*r*99.1%
*-commutative99.1%
neg-mul-199.1%
Simplified99.1%
Taylor expanded in y around 0 99.1%
mul-1-neg99.1%
sub-neg99.1%
Simplified99.1%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.1e-50) (not (<= x 3e-26))) (* y (- x)) (log 2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.1e-50) || !(x <= 3e-26)) {
tmp = y * -x;
} else {
tmp = log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.1d-50)) .or. (.not. (x <= 3d-26))) then
tmp = y * -x
else
tmp = log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.1e-50) || !(x <= 3e-26)) {
tmp = y * -x;
} else {
tmp = Math.log(2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.1e-50) or not (x <= 3e-26): tmp = y * -x else: tmp = math.log(2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.1e-50) || !(x <= 3e-26)) tmp = Float64(y * Float64(-x)); else tmp = log(2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.1e-50) || ~((x <= 3e-26))) tmp = y * -x; else tmp = log(2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.1e-50], N[Not[LessEqual[x, 3e-26]], $MachinePrecision]], N[(y * (-x)), $MachinePrecision], N[Log[2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-50} \lor \neg \left(x \leq 3 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2\\
\end{array}
\end{array}
if x < -1.0999999999999999e-50 or 3.00000000000000012e-26 < x Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around inf 96.4%
mul-1-neg96.4%
*-commutative96.4%
distribute-rgt-neg-in96.4%
Simplified96.4%
if -1.0999999999999999e-50 < x < 3.00000000000000012e-26Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around 0 76.9%
Final simplification85.2%
(FPCore (x y) :precision binary64 (* y (- x)))
double code(double x, double y) {
return y * -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * -x
end function
public static double code(double x, double y) {
return y * -x;
}
def code(x, y): return y * -x
function code(x, y) return Float64(y * Float64(-x)) end
function tmp = code(x, y) tmp = y * -x; end
code[x_, y_] := N[(y * (-x)), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(-x\right)
\end{array}
Initial program 100.0%
log1p-def100.0%
Simplified100.0%
Taylor expanded in x around inf 55.3%
mul-1-neg55.3%
*-commutative55.3%
distribute-rgt-neg-in55.3%
Simplified55.3%
Final simplification55.3%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2023310
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:herbie-target
(if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y))))
(- (log (+ 1.0 (exp x))) (* x y)))