
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (- -3.0 (/ 1.0 x)) (- x (/ 1.0 x))))
double code(double x) {
return (-3.0 - (1.0 / x)) / (x - (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-3.0d0) - (1.0d0 / x)) / (x - (1.0d0 / x))
end function
public static double code(double x) {
return (-3.0 - (1.0 / x)) / (x - (1.0 / x));
}
def code(x): return (-3.0 - (1.0 / x)) / (x - (1.0 / x))
function code(x) return Float64(Float64(-3.0 - Float64(1.0 / x)) / Float64(x - Float64(1.0 / x))) end
function tmp = code(x) tmp = (-3.0 - (1.0 / x)) / (x - (1.0 / x)); end
code[x_] := N[(N[(-3.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-3 - \frac{1}{x}}{x - \frac{1}{x}}
\end{array}
Initial program 57.0%
clear-num57.0%
frac-sub57.2%
*-un-lft-identity57.2%
sub-neg57.2%
metadata-eval57.2%
sub-neg57.2%
metadata-eval57.2%
Applied egg-rr57.2%
Taylor expanded in x around 0 99.9%
distribute-neg-in99.9%
metadata-eval99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* x (+ x 3.0)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (x * (x + 3.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (x * (x + 3.0)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (x * (x + 3.0)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.3%
Taylor expanded in x around inf 98.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
unpow299.4%
distribute-rgt-out99.4%
Simplified99.4%
Final simplification98.9%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ (- -3.0 (/ 1.0 x)) x) (+ 1.0 (* x (+ x 3.0)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 - (1.0 / x)) / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = ((-3.0d0) - (1.0d0 / x)) / x
else
tmp = 1.0d0 + (x * (x + 3.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 - (1.0 / x)) / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (-3.0 - (1.0 / x)) / x else: tmp = 1.0 + (x * (x + 3.0)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(-3.0 - Float64(1.0 / x)) / x); else tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (-3.0 - (1.0 / x)) / x; else tmp = 1.0 + (x * (x + 3.0)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(-3.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3 - \frac{1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.3%
clear-num8.2%
frac-sub8.7%
*-un-lft-identity8.7%
sub-neg8.7%
metadata-eval8.7%
sub-neg8.7%
metadata-eval8.7%
Applied egg-rr8.7%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
unpow299.4%
distribute-rgt-out99.4%
Simplified99.4%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 (+ 0.1111111111111111 (* x -0.3333333333333333))) (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333));
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / (0.1111111111111111d0 + (x * (-0.3333333333333333d0)))
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333));
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333)) elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / Float64(0.1111111111111111 + Float64(x * -0.3333333333333333))); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333)); elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / N[(0.1111111111111111 + N[(x * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{0.1111111111111111 + x \cdot -0.3333333333333333}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1Initial program 9.4%
clear-num9.4%
frac-sub10.3%
*-un-lft-identity10.3%
sub-neg10.3%
metadata-eval10.3%
sub-neg10.3%
metadata-eval10.3%
Applied egg-rr10.3%
Taylor expanded in x around 0 99.9%
distribute-neg-in99.9%
metadata-eval99.9%
unsub-neg99.9%
Simplified99.9%
clear-num99.6%
inv-pow99.6%
associate-*l/61.1%
metadata-eval61.1%
sub-neg61.1%
difference-of-sqr--161.1%
fma-udef61.1%
sub-neg61.1%
distribute-neg-frac61.1%
metadata-eval61.1%
Applied egg-rr61.1%
unpow-161.1%
Simplified61.1%
Taylor expanded in x around inf 98.4%
*-commutative98.4%
Simplified98.4%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
unpow299.4%
distribute-rgt-out99.4%
Simplified99.4%
if 1 < x Initial program 7.1%
Taylor expanded in x around inf 99.2%
Final simplification99.1%
(FPCore (x) :precision binary64 (if (<= x -1.0) (+ (/ -3.0 x) (/ -1.0 (* x x))) (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) (/ (- -3.0 (/ 1.0 x)) x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 / x) + (-1.0 / (x * x));
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = (-3.0 - (1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) / x) + ((-1.0d0) / (x * x))
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = ((-3.0d0) - (1.0d0 / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 / x) + (-1.0 / (x * x));
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = (-3.0 - (1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 / x) + (-1.0 / (x * x)) elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = (-3.0 - (1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 / x) + Float64(-1.0 / Float64(x * x))); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = Float64(Float64(-3.0 - Float64(1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 / x) + (-1.0 / (x * x)); elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = (-3.0 - (1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 / x), $MachinePrecision] + N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x} + \frac{-1}{x \cdot x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3 - \frac{1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 9.4%
Taylor expanded in x around inf 98.5%
distribute-neg-in98.5%
associate-*r/99.0%
metadata-eval99.0%
distribute-neg-frac99.0%
metadata-eval99.0%
distribute-neg-frac99.0%
metadata-eval99.0%
Simplified99.0%
unpow299.0%
Applied egg-rr99.0%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
unpow299.4%
distribute-rgt-out99.4%
Simplified99.4%
if 1 < x Initial program 7.1%
clear-num7.1%
frac-sub7.1%
*-un-lft-identity7.1%
sub-neg7.1%
metadata-eval7.1%
sub-neg7.1%
metadata-eval7.1%
Applied egg-rr7.1%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* x 3.0))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (x * 3.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (x * 3.0) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(x * 3.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (x * 3.0); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot 3\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.3%
Taylor expanded in x around inf 98.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
Final simplification98.7%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) 1.0))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.3%
Taylor expanded in x around inf 98.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 97.8%
Final simplification98.1%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 57.0%
Taylor expanded in x around 0 53.9%
Final simplification53.9%
herbie shell --seed 2023310
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))