
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(if (<=
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))
0.0)
(* -4.0 (pow (* (/ b x-scale) (/ a y-scale)) 2.0))
(* -4.0 (pow (/ (* b a) (* x-scale y-scale)) 2.0)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
double tmp;
if (((t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))) <= 0.0) {
tmp = -4.0 * pow(((b / x_45_scale) * (a / y_45_scale)), 2.0);
} else {
tmp = -4.0 * pow(((b * a) / (x_45_scale * y_45_scale)), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
double tmp;
if (((t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))) <= 0.0) {
tmp = -4.0 * Math.pow(((b / x_45_scale) * (a / y_45_scale)), 2.0);
} else {
tmp = -4.0 * Math.pow(((b * a) / (x_45_scale * y_45_scale)), 2.0);
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale tmp = 0 if ((t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))) <= 0.0: tmp = -4.0 * math.pow(((b / x_45_scale) * (a / y_45_scale)), 2.0) else: tmp = -4.0 * math.pow(((b * a) / (x_45_scale * y_45_scale)), 2.0) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) tmp = 0.0 if (Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) <= 0.0) tmp = Float64(-4.0 * (Float64(Float64(b / x_45_scale) * Float64(a / y_45_scale)) ^ 2.0)); else tmp = Float64(-4.0 * (Float64(Float64(b * a) / Float64(x_45_scale * y_45_scale)) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = 0.0; if (((t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) <= 0.0) tmp = -4.0 * (((b / x_45_scale) * (a / y_45_scale)) ^ 2.0); else tmp = -4.0 * (((b * a) / (x_45_scale * y_45_scale)) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(-4.0 * N[Power[N[(N[(b / x$45$scale), $MachinePrecision] * N[(a / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(b * a), $MachinePrecision] / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
\mathbf{if}\;t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale} \leq 0:\\
\;\;\;\;-4 \cdot {\left(\frac{b}{x-scale} \cdot \frac{a}{y-scale}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{b \cdot a}{x-scale \cdot y-scale}\right)}^{2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 2 (-.f64 (pow.f64 b 2) (pow.f64 a 2))) (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) x-scale) y-scale) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 2 (-.f64 (pow.f64 b 2) (pow.f64 a 2))) (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) x-scale) y-scale)) (*.f64 (*.f64 4 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2)) x-scale) x-scale)) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2)) y-scale) y-scale))) < 0.0Initial program 72.7%
Simplified59.5%
Taylor expanded in angle around 0 61.7%
times-frac64.0%
Simplified64.0%
add-sqr-sqrt64.0%
pow264.0%
frac-times61.7%
*-commutative61.7%
pow-prod-down61.7%
pow-prod-down74.4%
Applied egg-rr74.4%
Taylor expanded in b around 0 92.6%
*-commutative92.6%
times-frac99.6%
Applied egg-rr99.6%
if 0.0 < (-.f64 (*.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 2 (-.f64 (pow.f64 b 2) (pow.f64 a 2))) (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) x-scale) y-scale) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 2 (-.f64 (pow.f64 b 2) (pow.f64 a 2))) (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) x-scale) y-scale)) (*.f64 (*.f64 4 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2)) x-scale) x-scale)) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle 180) (PI.f64)))) 2)) y-scale) y-scale))) Initial program 0.9%
Simplified1.9%
Taylor expanded in angle around 0 34.8%
times-frac32.6%
Simplified32.6%
add-sqr-sqrt32.6%
pow232.6%
frac-times34.8%
*-commutative34.8%
pow-prod-down51.2%
pow-prod-down73.1%
Applied egg-rr73.1%
Taylor expanded in b around 0 94.9%
Final simplification96.5%
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ a x-scale) (/ b y-scale))))
(if (<= a 6.7e+260)
(* t_0 (* -4.0 t_0))
(* -4.0 (pow (* (/ b x-scale) (/ a y-scale)) 2.0)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
double tmp;
if (a <= 6.7e+260) {
tmp = t_0 * (-4.0 * t_0);
} else {
tmp = -4.0 * pow(((b / x_45_scale) * (a / y_45_scale)), 2.0);
}
return tmp;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (a / x_45scale) * (b / y_45scale)
if (a <= 6.7d+260) then
tmp = t_0 * ((-4.0d0) * t_0)
else
tmp = (-4.0d0) * (((b / x_45scale) * (a / y_45scale)) ** 2.0d0)
end if
code = tmp
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
double tmp;
if (a <= 6.7e+260) {
tmp = t_0 * (-4.0 * t_0);
} else {
tmp = -4.0 * Math.pow(((b / x_45_scale) * (a / y_45_scale)), 2.0);
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / x_45_scale) * (b / y_45_scale) tmp = 0 if a <= 6.7e+260: tmp = t_0 * (-4.0 * t_0) else: tmp = -4.0 * math.pow(((b / x_45_scale) * (a / y_45_scale)), 2.0) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale)) tmp = 0.0 if (a <= 6.7e+260) tmp = Float64(t_0 * Float64(-4.0 * t_0)); else tmp = Float64(-4.0 * (Float64(Float64(b / x_45_scale) * Float64(a / y_45_scale)) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / x_45_scale) * (b / y_45_scale); tmp = 0.0; if (a <= 6.7e+260) tmp = t_0 * (-4.0 * t_0); else tmp = -4.0 * (((b / x_45_scale) * (a / y_45_scale)) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 6.7e+260], N[(t$95$0 * N[(-4.0 * t$95$0), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(b / x$45$scale), $MachinePrecision] * N[(a / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a}{x-scale} \cdot \frac{b}{y-scale}\\
\mathbf{if}\;a \leq 6.7 \cdot 10^{+260}:\\
\;\;\;\;t_0 \cdot \left(-4 \cdot t_0\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{b}{x-scale} \cdot \frac{a}{y-scale}\right)}^{2}\\
\end{array}
\end{array}
if a < 6.69999999999999952e260Initial program 25.9%
Simplified22.1%
Taylor expanded in angle around 0 43.8%
associate-*r/43.9%
times-frac45.1%
*-commutative45.1%
Simplified45.1%
frac-times43.9%
pow-prod-down54.5%
pow-prod-down73.5%
Applied egg-rr73.5%
add-cbrt-cube55.7%
pow355.7%
Applied egg-rr55.7%
rem-cbrt-cube73.5%
*-un-lft-identity73.5%
times-frac73.5%
metadata-eval73.5%
*-commutative73.5%
pow273.5%
unpow273.5%
frac-times94.7%
unpow294.7%
*-commutative94.7%
frac-times94.8%
unpow294.8%
associate-*l*94.8%
Applied egg-rr94.8%
if 6.69999999999999952e260 < a Initial program 0.0%
Simplified0.0%
Taylor expanded in angle around 0 41.7%
times-frac33.3%
Simplified33.3%
add-sqr-sqrt33.3%
pow233.3%
frac-times41.7%
*-commutative41.7%
pow-prod-down58.7%
pow-prod-down74.9%
Applied egg-rr74.9%
Taylor expanded in b around 0 83.8%
*-commutative83.8%
times-frac99.9%
Applied egg-rr99.9%
Final simplification95.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (* (/ a x-scale) (* (/ b y-scale) (* (/ a x-scale) (/ b y-scale))))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a / x_45_scale) * ((b / y_45_scale) * ((a / x_45_scale) * (b / y_45_scale))));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * ((a / x_45scale) * ((b / y_45scale) * ((a / x_45scale) * (b / y_45scale))))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a / x_45_scale) * ((b / y_45_scale) * ((a / x_45_scale) * (b / y_45_scale))));
}
def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * ((a / x_45_scale) * ((b / y_45_scale) * ((a / x_45_scale) * (b / y_45_scale))))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(a / x_45_scale) * Float64(Float64(b / y_45_scale) * Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale))))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * ((a / x_45_scale) * ((b / y_45_scale) * ((a / x_45_scale) * (b / y_45_scale)))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(a / x$45$scale), $MachinePrecision] * N[(N[(b / y$45$scale), $MachinePrecision] * N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(\frac{a}{x-scale} \cdot \left(\frac{b}{y-scale} \cdot \left(\frac{a}{x-scale} \cdot \frac{b}{y-scale}\right)\right)\right)
\end{array}
Initial program 24.7%
Simplified21.1%
Taylor expanded in angle around 0 43.7%
times-frac43.0%
Simplified43.0%
add-sqr-sqrt43.0%
pow243.0%
frac-times43.7%
*-commutative43.7%
pow-prod-down54.7%
pow-prod-down73.5%
Applied egg-rr73.5%
Taylor expanded in b around 0 94.2%
frac-times93.8%
unpow293.8%
associate-*l*89.5%
Applied egg-rr89.5%
Final simplification89.5%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* (/ a x-scale) (/ b y-scale)))) (* t_0 (* -4.0 t_0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
return t_0 * (-4.0 * t_0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = (a / x_45scale) * (b / y_45scale)
code = t_0 * ((-4.0d0) * t_0)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / x_45_scale) * (b / y_45_scale);
return t_0 * (-4.0 * t_0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / x_45_scale) * (b / y_45_scale) return t_0 * (-4.0 * t_0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / x_45_scale) * Float64(b / y_45_scale)) return Float64(t_0 * Float64(-4.0 * t_0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / x_45_scale) * (b / y_45_scale); tmp = t_0 * (-4.0 * t_0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / x$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(-4.0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a}{x-scale} \cdot \frac{b}{y-scale}\\
t_0 \cdot \left(-4 \cdot t_0\right)
\end{array}
\end{array}
Initial program 24.7%
Simplified21.1%
Taylor expanded in angle around 0 43.7%
associate-*r/43.7%
times-frac44.9%
*-commutative44.9%
Simplified44.9%
frac-times43.7%
pow-prod-down54.7%
pow-prod-down73.6%
Applied egg-rr73.6%
add-cbrt-cube55.9%
pow355.9%
Applied egg-rr55.9%
rem-cbrt-cube73.6%
*-un-lft-identity73.6%
times-frac73.6%
metadata-eval73.6%
*-commutative73.6%
pow273.6%
unpow273.6%
frac-times94.2%
unpow294.2%
*-commutative94.2%
frac-times93.8%
unpow293.8%
associate-*l*93.9%
Applied egg-rr93.9%
Final simplification93.9%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 24.7%
Simplified20.5%
Taylor expanded in b around 0 20.7%
distribute-rgt-out20.7%
metadata-eval20.7%
mul0-rgt35.1%
Simplified35.1%
Final simplification35.1%
herbie shell --seed 2023310
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))