
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-def99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -7.8e-55) (fma z (- (sin y)) x) (if (<= z 5.6e-75) (* x (cos y)) (- x (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.8e-55) {
tmp = fma(z, -sin(y), x);
} else if (z <= 5.6e-75) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -7.8e-55) tmp = fma(z, Float64(-sin(y)), x); elseif (z <= 5.6e-75) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -7.8e-55], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], If[LessEqual[z, 5.6e-75], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.8 \cdot 10^{-55}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{elif}\;z \leq 5.6 \cdot 10^{-75}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if z < -7.8e-55Initial program 99.7%
cancel-sign-sub-inv99.7%
+-commutative99.7%
distribute-lft-neg-out99.7%
distribute-rgt-neg-in99.7%
sin-neg99.7%
fma-def99.7%
sin-neg99.7%
Simplified99.7%
Taylor expanded in y around 0 84.2%
if -7.8e-55 < z < 5.59999999999999996e-75Initial program 99.8%
Taylor expanded in x around inf 88.6%
if 5.59999999999999996e-75 < z Initial program 99.9%
Taylor expanded in y around 0 84.9%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e-53) (not (<= z 6.5e-76))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-53) || !(z <= 6.5e-76)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d-53)) .or. (.not. (z <= 6.5d-76))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-53) || !(z <= 6.5e-76)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e-53) or not (z <= 6.5e-76): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e-53) || !(z <= 6.5e-76)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e-53) || ~((z <= 6.5e-76))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e-53], N[Not[LessEqual[z, 6.5e-76]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{-53} \lor \neg \left(z \leq 6.5 \cdot 10^{-76}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.9000000000000002e-53 or 6.5e-76 < z Initial program 99.8%
Taylor expanded in y around 0 84.5%
if -3.9000000000000002e-53 < z < 6.5e-76Initial program 99.8%
Taylor expanded in x around inf 88.6%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e-136) (not (<= x 3.2e-57))) (* x (cos y)) (* z (- (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-136) || !(x <= 3.2e-57)) {
tmp = x * cos(y);
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d-136)) .or. (.not. (x <= 3.2d-57))) then
tmp = x * cos(y)
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-136) || !(x <= 3.2e-57)) {
tmp = x * Math.cos(y);
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e-136) or not (x <= 3.2e-57): tmp = x * math.cos(y) else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e-136) || !(x <= 3.2e-57)) tmp = Float64(x * cos(y)); else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e-136) || ~((x <= 3.2e-57))) tmp = x * cos(y); else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e-136], N[Not[LessEqual[x, 3.2e-57]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-136} \lor \neg \left(x \leq 3.2 \cdot 10^{-57}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if x < -4.00000000000000001e-136 or 3.2000000000000001e-57 < x Initial program 99.8%
Taylor expanded in x around inf 78.2%
if -4.00000000000000001e-136 < x < 3.2000000000000001e-57Initial program 99.8%
Taylor expanded in x around 0 74.4%
neg-mul-174.4%
*-commutative74.4%
distribute-rgt-neg-in74.4%
Simplified74.4%
Final simplification76.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.106) (not (<= y 9.5e-6))) (* x (cos y)) (- x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.106) || !(y <= 9.5e-6)) {
tmp = x * cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.106d0)) .or. (.not. (y <= 9.5d-6))) then
tmp = x * cos(y)
else
tmp = x - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.106) || !(y <= 9.5e-6)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.106) or not (y <= 9.5e-6): tmp = x * math.cos(y) else: tmp = x - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.106) || !(y <= 9.5e-6)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.106) || ~((y <= 9.5e-6))) tmp = x * cos(y); else tmp = x - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.106], N[Not[LessEqual[y, 9.5e-6]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.106 \lor \neg \left(y \leq 9.5 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot y\\
\end{array}
\end{array}
if y < -0.105999999999999997 or 9.5000000000000005e-6 < y Initial program 99.7%
Taylor expanded in x around inf 55.4%
if -0.105999999999999997 < y < 9.5000000000000005e-6Initial program 100.0%
Taylor expanded in y around 0 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (if (<= x -9e-167) x (if (<= x 2.4e-114) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -9e-167) {
tmp = x;
} else if (x <= 2.4e-114) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d-167)) then
tmp = x
else if (x <= 2.4d-114) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e-167) {
tmp = x;
} else if (x <= 2.4e-114) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9e-167: tmp = x elif x <= 2.4e-114: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9e-167) tmp = x; elseif (x <= 2.4e-114) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9e-167) tmp = x; elseif (x <= 2.4e-114) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9e-167], x, If[LessEqual[x, 2.4e-114], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-167}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{-114}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9.0000000000000002e-167 or 2.4000000000000001e-114 < x Initial program 99.8%
Taylor expanded in y around 0 49.1%
mul-1-neg49.1%
unsub-neg49.1%
Simplified49.1%
Taylor expanded in x around inf 43.7%
if -9.0000000000000002e-167 < x < 2.4000000000000001e-114Initial program 99.8%
Taylor expanded in y around 0 46.2%
mul-1-neg46.2%
unsub-neg46.2%
Simplified46.2%
Taylor expanded in x around 0 37.3%
mul-1-neg37.3%
distribute-rgt-neg-out37.3%
Simplified37.3%
Final simplification41.9%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.3%
mul-1-neg48.3%
unsub-neg48.3%
Simplified48.3%
Final simplification48.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.3%
mul-1-neg48.3%
unsub-neg48.3%
Simplified48.3%
Taylor expanded in x around inf 35.4%
Final simplification35.4%
herbie shell --seed 2023310
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))