
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.8e-55) (not (<= z 5.6e-75))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-55) || !(z <= 5.6e-75)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.8d-55)) .or. (.not. (z <= 5.6d-75))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-55) || !(z <= 5.6e-75)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.8e-55) or not (z <= 5.6e-75): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.8e-55) || !(z <= 5.6e-75)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.8e-55) || ~((z <= 5.6e-75))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.8e-55], N[Not[LessEqual[z, 5.6e-75]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.8 \cdot 10^{-55} \lor \neg \left(z \leq 5.6 \cdot 10^{-75}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -7.8e-55 or 5.59999999999999996e-75 < z Initial program 99.8%
Taylor expanded in y around 0 84.5%
if -7.8e-55 < z < 5.59999999999999996e-75Initial program 99.8%
Taylor expanded in x around inf 88.5%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.042) (not (<= y 9.5e-6))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.042) || !(y <= 9.5e-6)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.042d0)) .or. (.not. (y <= 9.5d-6))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.042) || !(y <= 9.5e-6)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.042) or not (y <= 9.5e-6): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.042) || !(y <= 9.5e-6)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.042) || ~((y <= 9.5e-6))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.042], N[Not[LessEqual[y, 9.5e-6]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.042 \lor \neg \left(y \leq 9.5 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -0.0420000000000000026 or 9.5000000000000005e-6 < y Initial program 99.7%
Taylor expanded in x around inf 55.7%
if -0.0420000000000000026 < y < 9.5000000000000005e-6Initial program 100.0%
Taylor expanded in y around 0 98.8%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e-19) (not (<= x 4.8e-24))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-19) || !(x <= 4.8e-24)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d-19)) .or. (.not. (x <= 4.8d-24))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-19) || !(x <= 4.8e-24)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e-19) or not (x <= 4.8e-24): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e-19) || !(x <= 4.8e-24)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e-19) || ~((x <= 4.8e-24))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e-19], N[Not[LessEqual[x, 4.8e-24]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-19} \lor \neg \left(x \leq 4.8 \cdot 10^{-24}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -5.20000000000000026e-19 or 4.7999999999999996e-24 < x Initial program 99.8%
Taylor expanded in x around inf 82.9%
if -5.20000000000000026e-19 < x < 4.7999999999999996e-24Initial program 99.8%
Taylor expanded in x around 0 69.7%
Final simplification77.0%
(FPCore (x y z) :precision binary64 (if (<= x -4.6e-164) x (if (<= x 1.5e-111) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.6e-164) {
tmp = x;
} else if (x <= 1.5e-111) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.6d-164)) then
tmp = x
else if (x <= 1.5d-111) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.6e-164) {
tmp = x;
} else if (x <= 1.5e-111) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.6e-164: tmp = x elif x <= 1.5e-111: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.6e-164) tmp = x; elseif (x <= 1.5e-111) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.6e-164) tmp = x; elseif (x <= 1.5e-111) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.6e-164], x, If[LessEqual[x, 1.5e-111], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-164}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-111}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.59999999999999971e-164 or 1.50000000000000004e-111 < x Initial program 99.8%
*-commutative99.8%
add-cube-cbrt98.4%
associate-*r*98.4%
fma-def98.4%
pow298.4%
Applied egg-rr98.4%
Taylor expanded in y around 0 44.2%
pow-base-144.2%
*-lft-identity44.2%
Simplified44.2%
if -4.59999999999999971e-164 < x < 1.50000000000000004e-111Initial program 99.8%
Taylor expanded in x around 0 78.5%
Taylor expanded in y around 0 36.9%
Final simplification42.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.4%
Final simplification48.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
*-commutative99.8%
add-cube-cbrt98.7%
associate-*r*98.6%
fma-def98.6%
pow298.6%
Applied egg-rr98.6%
Taylor expanded in y around 0 35.6%
pow-base-135.6%
*-lft-identity35.6%
Simplified35.6%
Final simplification35.6%
herbie shell --seed 2023310
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))