
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -2.7e-120)
-1.0
(if (or (<= y 2.4e+45) (and (not (<= y 3.2e+101)) (<= y 2.6e+142)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.7e-120) {
tmp = -1.0;
} else if ((y <= 2.4e+45) || (!(y <= 3.2e+101) && (y <= 2.6e+142))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.7d-120)) then
tmp = -1.0d0
else if ((y <= 2.4d+45) .or. (.not. (y <= 3.2d+101)) .and. (y <= 2.6d+142)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.7e-120) {
tmp = -1.0;
} else if ((y <= 2.4e+45) || (!(y <= 3.2e+101) && (y <= 2.6e+142))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.7e-120: tmp = -1.0 elif (y <= 2.4e+45) or (not (y <= 3.2e+101) and (y <= 2.6e+142)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.7e-120) tmp = -1.0; elseif ((y <= 2.4e+45) || (!(y <= 3.2e+101) && (y <= 2.6e+142))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.7e-120) tmp = -1.0; elseif ((y <= 2.4e+45) || (~((y <= 3.2e+101)) && (y <= 2.6e+142))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.7e-120], -1.0, If[Or[LessEqual[y, 2.4e+45], And[N[Not[LessEqual[y, 3.2e+101]], $MachinePrecision], LessEqual[y, 2.6e+142]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-120}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+45} \lor \neg \left(y \leq 3.2 \cdot 10^{+101}\right) \land y \leq 2.6 \cdot 10^{+142}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.6999999999999999e-120 or 2.39999999999999989e45 < y < 3.20000000000000005e101 or 2.60000000000000021e142 < y Initial program 100.0%
Taylor expanded in x around 0 79.0%
if -2.6999999999999999e-120 < y < 2.39999999999999989e45 or 3.20000000000000005e101 < y < 2.60000000000000021e142Initial program 99.9%
Taylor expanded in y around 0 77.5%
Final simplification78.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (* 2.0 (/ x y)) -1.0)) (t_1 (+ 1.0 (* -2.0 (/ y x)))))
(if (<= y -2.7e-120)
t_0
(if (<= y 6.5e+38)
t_1
(if (<= y 3.4e+101) -1.0 (if (<= y 2.6e+142) t_1 t_0))))))
double code(double x, double y) {
double t_0 = (2.0 * (x / y)) + -1.0;
double t_1 = 1.0 + (-2.0 * (y / x));
double tmp;
if (y <= -2.7e-120) {
tmp = t_0;
} else if (y <= 6.5e+38) {
tmp = t_1;
} else if (y <= 3.4e+101) {
tmp = -1.0;
} else if (y <= 2.6e+142) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (2.0d0 * (x / y)) + (-1.0d0)
t_1 = 1.0d0 + ((-2.0d0) * (y / x))
if (y <= (-2.7d-120)) then
tmp = t_0
else if (y <= 6.5d+38) then
tmp = t_1
else if (y <= 3.4d+101) then
tmp = -1.0d0
else if (y <= 2.6d+142) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (2.0 * (x / y)) + -1.0;
double t_1 = 1.0 + (-2.0 * (y / x));
double tmp;
if (y <= -2.7e-120) {
tmp = t_0;
} else if (y <= 6.5e+38) {
tmp = t_1;
} else if (y <= 3.4e+101) {
tmp = -1.0;
} else if (y <= 2.6e+142) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (2.0 * (x / y)) + -1.0 t_1 = 1.0 + (-2.0 * (y / x)) tmp = 0 if y <= -2.7e-120: tmp = t_0 elif y <= 6.5e+38: tmp = t_1 elif y <= 3.4e+101: tmp = -1.0 elif y <= 2.6e+142: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(2.0 * Float64(x / y)) + -1.0) t_1 = Float64(1.0 + Float64(-2.0 * Float64(y / x))) tmp = 0.0 if (y <= -2.7e-120) tmp = t_0; elseif (y <= 6.5e+38) tmp = t_1; elseif (y <= 3.4e+101) tmp = -1.0; elseif (y <= 2.6e+142) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (2.0 * (x / y)) + -1.0; t_1 = 1.0 + (-2.0 * (y / x)); tmp = 0.0; if (y <= -2.7e-120) tmp = t_0; elseif (y <= 6.5e+38) tmp = t_1; elseif (y <= 3.4e+101) tmp = -1.0; elseif (y <= 2.6e+142) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.7e-120], t$95$0, If[LessEqual[y, 6.5e+38], t$95$1, If[LessEqual[y, 3.4e+101], -1.0, If[LessEqual[y, 2.6e+142], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \frac{x}{y} + -1\\
t_1 := 1 + -2 \cdot \frac{y}{x}\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{-120}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+38}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+101}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+142}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.6999999999999999e-120 or 2.60000000000000021e142 < y Initial program 100.0%
Taylor expanded in x around 0 80.0%
if -2.6999999999999999e-120 < y < 6.5e38 or 3.40000000000000017e101 < y < 2.60000000000000021e142Initial program 99.9%
Taylor expanded in y around 0 77.5%
if 6.5e38 < y < 3.40000000000000017e101Initial program 100.0%
Taylor expanded in x around 0 78.1%
Final simplification78.8%
(FPCore (x y)
:precision binary64
(if (<= y -2.7e-120)
-1.0
(if (<= y 5.8e+40)
1.0
(if (<= y 4.4e+102) -1.0 (if (<= y 3.8e+142) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -2.7e-120) {
tmp = -1.0;
} else if (y <= 5.8e+40) {
tmp = 1.0;
} else if (y <= 4.4e+102) {
tmp = -1.0;
} else if (y <= 3.8e+142) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.7d-120)) then
tmp = -1.0d0
else if (y <= 5.8d+40) then
tmp = 1.0d0
else if (y <= 4.4d+102) then
tmp = -1.0d0
else if (y <= 3.8d+142) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.7e-120) {
tmp = -1.0;
} else if (y <= 5.8e+40) {
tmp = 1.0;
} else if (y <= 4.4e+102) {
tmp = -1.0;
} else if (y <= 3.8e+142) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.7e-120: tmp = -1.0 elif y <= 5.8e+40: tmp = 1.0 elif y <= 4.4e+102: tmp = -1.0 elif y <= 3.8e+142: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.7e-120) tmp = -1.0; elseif (y <= 5.8e+40) tmp = 1.0; elseif (y <= 4.4e+102) tmp = -1.0; elseif (y <= 3.8e+142) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.7e-120) tmp = -1.0; elseif (y <= 5.8e+40) tmp = 1.0; elseif (y <= 4.4e+102) tmp = -1.0; elseif (y <= 3.8e+142) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.7e-120], -1.0, If[LessEqual[y, 5.8e+40], 1.0, If[LessEqual[y, 4.4e+102], -1.0, If[LessEqual[y, 3.8e+142], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-120}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{+40}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{+102}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+142}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.6999999999999999e-120 or 5.80000000000000035e40 < y < 4.40000000000000015e102 or 3.7999999999999999e142 < y Initial program 100.0%
Taylor expanded in x around 0 79.0%
if -2.6999999999999999e-120 < y < 5.80000000000000035e40 or 4.40000000000000015e102 < y < 3.7999999999999999e142Initial program 99.9%
Taylor expanded in x around inf 75.9%
Final simplification77.6%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.9%
Final simplification53.9%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023310
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))