
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (- 0.5 (* x (/ -0.5 y))))
double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 - (x * ((-0.5d0) / y))
end function
public static double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
def code(x, y): return 0.5 - (x * (-0.5 / y))
function code(x, y) return Float64(0.5 - Float64(x * Float64(-0.5 / y))) end
function tmp = code(x, y) tmp = 0.5 - (x * (-0.5 / y)); end
code[x_, y_] := N[(0.5 - N[(x * N[(-0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 - x \cdot \frac{-0.5}{y}
\end{array}
Initial program 99.6%
+-commutative99.6%
--rgt-identity99.6%
associate-+l-99.6%
neg-sub099.6%
div-sub99.6%
sub-neg99.6%
distribute-frac-neg99.6%
neg-mul-199.6%
associate-*l/99.5%
*-commutative99.5%
cancel-sign-sub99.5%
count-299.5%
*-commutative99.5%
associate-/r*99.9%
*-inverses99.9%
metadata-eval99.9%
remove-double-neg99.9%
count-299.9%
associate-/r*99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= y -1.8e+46)
0.5
(if (or (<= y -9e-17) (and (not (<= y -4e-28)) (<= y 2e+47)))
(/ (* 0.5 x) y)
0.5)))
double code(double x, double y) {
double tmp;
if (y <= -1.8e+46) {
tmp = 0.5;
} else if ((y <= -9e-17) || (!(y <= -4e-28) && (y <= 2e+47))) {
tmp = (0.5 * x) / y;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.8d+46)) then
tmp = 0.5d0
else if ((y <= (-9d-17)) .or. (.not. (y <= (-4d-28))) .and. (y <= 2d+47)) then
tmp = (0.5d0 * x) / y
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.8e+46) {
tmp = 0.5;
} else if ((y <= -9e-17) || (!(y <= -4e-28) && (y <= 2e+47))) {
tmp = (0.5 * x) / y;
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.8e+46: tmp = 0.5 elif (y <= -9e-17) or (not (y <= -4e-28) and (y <= 2e+47)): tmp = (0.5 * x) / y else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.8e+46) tmp = 0.5; elseif ((y <= -9e-17) || (!(y <= -4e-28) && (y <= 2e+47))) tmp = Float64(Float64(0.5 * x) / y); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.8e+46) tmp = 0.5; elseif ((y <= -9e-17) || (~((y <= -4e-28)) && (y <= 2e+47))) tmp = (0.5 * x) / y; else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.8e+46], 0.5, If[Or[LessEqual[y, -9e-17], And[N[Not[LessEqual[y, -4e-28]], $MachinePrecision], LessEqual[y, 2e+47]]], N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{+46}:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq -9 \cdot 10^{-17} \lor \neg \left(y \leq -4 \cdot 10^{-28}\right) \land y \leq 2 \cdot 10^{+47}:\\
\;\;\;\;\frac{0.5 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -1.7999999999999999e46 or -8.99999999999999957e-17 < y < -3.99999999999999988e-28 or 2.0000000000000001e47 < y Initial program 99.1%
+-commutative99.1%
--rgt-identity99.1%
associate-+l-99.1%
neg-sub099.1%
div-sub99.1%
sub-neg99.1%
distribute-frac-neg99.1%
neg-mul-199.1%
associate-*l/99.0%
*-commutative99.0%
cancel-sign-sub99.0%
count-299.0%
*-commutative99.0%
associate-/r*99.9%
*-inverses99.9%
metadata-eval99.9%
remove-double-neg99.9%
count-299.9%
associate-/r*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 81.0%
if -1.7999999999999999e46 < y < -8.99999999999999957e-17 or -3.99999999999999988e-28 < y < 2.0000000000000001e47Initial program 100.0%
+-commutative100.0%
--rgt-identity100.0%
associate-+l-100.0%
neg-sub0100.0%
div-sub100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-*l/99.9%
*-commutative99.9%
cancel-sign-sub99.9%
count-299.9%
*-commutative99.9%
associate-/r*99.9%
*-inverses99.9%
metadata-eval99.9%
remove-double-neg99.9%
count-299.9%
associate-/r*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.8%
Simplified80.8%
Final simplification80.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
frac-2neg99.6%
div-inv99.4%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
distribute-neg-frac0.0%
+-inverses0.0%
metadata-eval0.0%
+-inverses0.0%
flip-+1.0%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
clear-num0.0%
+-inverses0.0%
+-inverses0.0%
Applied egg-rr0.0%
Simplified2.5%
Final simplification2.5%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
+-commutative99.6%
--rgt-identity99.6%
associate-+l-99.6%
neg-sub099.6%
div-sub99.6%
sub-neg99.6%
distribute-frac-neg99.6%
neg-mul-199.6%
associate-*l/99.5%
*-commutative99.5%
cancel-sign-sub99.5%
count-299.5%
*-commutative99.5%
associate-/r*99.9%
*-inverses99.9%
metadata-eval99.9%
remove-double-neg99.9%
count-299.9%
associate-/r*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 47.0%
Final simplification47.0%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2023310
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))