
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -4.8e+73)
(*
2.0
(pow
(exp (* 0.16666666666666666 (- (log (- (- y) z)) (log (/ -1.0 x)))))
3.0))
(if (<= y 4.8e-281)
(* 2.0 (sqrt (* (+ y z) x)))
(* 2.0 (* (sqrt (+ y x)) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e+73) {
tmp = 2.0 * pow(exp((0.16666666666666666 * (log((-y - z)) - log((-1.0 / x))))), 3.0);
} else if (y <= 4.8e-281) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.8d+73)) then
tmp = 2.0d0 * (exp((0.16666666666666666d0 * (log((-y - z)) - log(((-1.0d0) / x))))) ** 3.0d0)
else if (y <= 4.8d-281) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e+73) {
tmp = 2.0 * Math.pow(Math.exp((0.16666666666666666 * (Math.log((-y - z)) - Math.log((-1.0 / x))))), 3.0);
} else if (y <= 4.8e-281) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4.8e+73: tmp = 2.0 * math.pow(math.exp((0.16666666666666666 * (math.log((-y - z)) - math.log((-1.0 / x))))), 3.0) elif y <= 4.8e-281: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4.8e+73) tmp = Float64(2.0 * (exp(Float64(0.16666666666666666 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 3.0)); elseif (y <= 4.8e-281) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4.8e+73)
tmp = 2.0 * (exp((0.16666666666666666 * (log((-y - z)) - log((-1.0 / x))))) ^ 3.0);
elseif (y <= 4.8e-281)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4.8e+73], N[(2.0 * N[Power[N[Exp[N[(0.16666666666666666 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.8e-281], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+73}:\\
\;\;\;\;2 \cdot {\left(e^{0.16666666666666666 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{3}\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{-281}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -4.80000000000000004e73Initial program 49.2%
+-commutative49.2%
associate-+r+49.2%
*-commutative49.2%
+-commutative49.2%
+-commutative49.2%
*-commutative49.2%
*-commutative49.2%
associate-+l+49.2%
+-commutative49.2%
distribute-lft-out49.7%
*-commutative49.7%
Simplified49.7%
add-cube-cbrt49.2%
pow349.1%
fma-def49.2%
Applied egg-rr49.2%
Taylor expanded in x around -inf 50.9%
if -4.80000000000000004e73 < y < 4.8000000000000001e-281Initial program 87.7%
+-commutative87.7%
associate-+r+87.7%
*-commutative87.7%
+-commutative87.7%
+-commutative87.7%
*-commutative87.7%
*-commutative87.7%
associate-+l+87.7%
+-commutative87.7%
distribute-lft-out87.7%
*-commutative87.7%
Simplified87.7%
Taylor expanded in x around inf 67.4%
if 4.8000000000000001e-281 < y Initial program 70.6%
+-commutative70.6%
associate-+r+70.6%
*-commutative70.6%
+-commutative70.6%
+-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-lft-out70.7%
*-commutative70.7%
Simplified70.7%
Taylor expanded in z around inf 45.1%
+-commutative45.1%
Simplified45.1%
*-commutative45.1%
sqrt-prod49.3%
+-commutative49.3%
Applied egg-rr49.3%
Final simplification56.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5e-281) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5e-281) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5d-281) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5e-281) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5e-281: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5e-281) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5e-281)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5e-281], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-281}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 4.9999999999999998e-281Initial program 75.1%
+-commutative75.1%
associate-+r+75.1%
*-commutative75.1%
+-commutative75.1%
+-commutative75.1%
*-commutative75.1%
*-commutative75.1%
associate-+l+75.1%
+-commutative75.1%
distribute-lft-out75.3%
*-commutative75.3%
Simplified75.3%
Taylor expanded in x around inf 54.1%
if 4.9999999999999998e-281 < y Initial program 70.6%
+-commutative70.6%
associate-+r+70.6%
*-commutative70.6%
+-commutative70.6%
+-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-lft-out70.7%
*-commutative70.7%
Simplified70.7%
Taylor expanded in z around inf 45.1%
+-commutative45.1%
Simplified45.1%
*-commutative45.1%
sqrt-prod49.3%
+-commutative49.3%
Applied egg-rr49.3%
Final simplification51.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5.2e-253) (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5.2e-253) {
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.2d-253) then
tmp = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.2e-253) {
tmp = 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5.2e-253: tmp = 2.0 * math.sqrt((((y + z) * x) + (y * z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5.2e-253) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5.2e-253)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5.2e-253], N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-253}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 5.2e-253Initial program 76.2%
+-commutative76.2%
associate-+r+76.2%
*-commutative76.2%
+-commutative76.2%
+-commutative76.2%
*-commutative76.2%
*-commutative76.2%
associate-+l+76.2%
+-commutative76.2%
distribute-lft-out76.3%
*-commutative76.3%
Simplified76.3%
if 5.2e-253 < y Initial program 69.0%
+-commutative69.0%
associate-+r+69.0%
*-commutative69.0%
+-commutative69.0%
+-commutative69.0%
*-commutative69.0%
*-commutative69.0%
associate-+l+69.0%
+-commutative69.0%
distribute-lft-out69.2%
*-commutative69.2%
Simplified69.2%
Taylor expanded in x around 0 22.1%
*-commutative22.1%
sqrt-prod29.8%
Applied egg-rr29.8%
Final simplification56.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((((y + z) * x) + (y * z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((((y + z) * x) + (y * z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}
\end{array}
Initial program 73.0%
+-commutative73.0%
associate-+r+73.0%
*-commutative73.0%
+-commutative73.0%
+-commutative73.0%
*-commutative73.0%
*-commutative73.0%
associate-+l+73.0%
+-commutative73.0%
distribute-lft-out73.2%
*-commutative73.2%
Simplified73.2%
Final simplification73.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 5e-281) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 5e-281) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5d-281) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5e-281) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 5e-281: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 5e-281) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 5e-281)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 5e-281], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-281}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 4.9999999999999998e-281Initial program 75.1%
+-commutative75.1%
associate-+r+75.1%
*-commutative75.1%
+-commutative75.1%
+-commutative75.1%
*-commutative75.1%
*-commutative75.1%
associate-+l+75.1%
+-commutative75.1%
distribute-lft-out75.3%
*-commutative75.3%
Simplified75.3%
Taylor expanded in x around inf 54.1%
if 4.9999999999999998e-281 < y Initial program 70.6%
+-commutative70.6%
associate-+r+70.6%
*-commutative70.6%
+-commutative70.6%
+-commutative70.6%
*-commutative70.6%
*-commutative70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-lft-out70.7%
*-commutative70.7%
Simplified70.7%
Taylor expanded in x around 0 21.6%
Final simplification39.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1e-297) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1e-297) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1d-297) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1e-297) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1e-297: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1e-297) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1e-297)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1e-297], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{-297}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < 1.00000000000000004e-297Initial program 74.6%
+-commutative74.6%
associate-+r+74.6%
*-commutative74.6%
+-commutative74.6%
+-commutative74.6%
*-commutative74.6%
*-commutative74.6%
associate-+l+74.6%
+-commutative74.6%
distribute-lft-out74.7%
*-commutative74.7%
Simplified74.7%
Taylor expanded in x around inf 53.1%
if 1.00000000000000004e-297 < y Initial program 71.3%
+-commutative71.3%
associate-+r+71.3%
*-commutative71.3%
+-commutative71.3%
+-commutative71.3%
*-commutative71.3%
*-commutative71.3%
associate-+l+71.3%
+-commutative71.3%
distribute-lft-out71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around inf 46.4%
+-commutative46.4%
Simplified46.4%
Final simplification49.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 74.2%
+-commutative74.2%
associate-+r+74.2%
*-commutative74.2%
+-commutative74.2%
+-commutative74.2%
*-commutative74.2%
*-commutative74.2%
associate-+l+74.2%
+-commutative74.2%
distribute-lft-out74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in z around 0 28.9%
*-commutative28.9%
Simplified28.9%
if -4.999999999999985e-310 < y Initial program 71.8%
+-commutative71.8%
associate-+r+71.8%
*-commutative71.8%
+-commutative71.8%
+-commutative71.8%
*-commutative71.8%
*-commutative71.8%
associate-+l+71.8%
+-commutative71.8%
distribute-lft-out71.9%
*-commutative71.9%
Simplified71.9%
Taylor expanded in x around 0 20.9%
Final simplification25.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 73.0%
+-commutative73.0%
associate-+r+73.0%
*-commutative73.0%
+-commutative73.0%
+-commutative73.0%
*-commutative73.0%
*-commutative73.0%
associate-+l+73.0%
+-commutative73.0%
distribute-lft-out73.2%
*-commutative73.2%
Simplified73.2%
Taylor expanded in z around 0 28.2%
*-commutative28.2%
Simplified28.2%
Final simplification28.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 \cdot t_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2023310
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))