
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 96.3%
times-frac99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (* (/ x y) (+ x -4.0)) 0.3333333333333333)
(if (<= x 1.7)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (+ x -4.0) (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 1.7) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = ((x / y) * (x + (-4.0d0))) * 0.3333333333333333d0
else if (x <= 1.7d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x + (-4.0d0)) * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 1.7) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333 elif x <= 1.7: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x + -4.0) * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(Float64(x / y) * Float64(x + -4.0)) * 0.3333333333333333); elseif (x <= 1.7) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x + -4.0) * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333; elseif (x <= 1.7) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x + -4.0) * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 1.7], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\left(\frac{x}{y} \cdot \left(x + -4\right)\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 1.7:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.75Initial program 91.4%
Taylor expanded in x around inf 89.6%
+-commutative89.6%
unpow289.6%
distribute-rgt-out89.6%
Simplified89.6%
associate-/r*89.7%
div-inv89.7%
*-commutative89.7%
associate-/l*98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in x around 0 89.7%
unpow289.7%
associate-*r/98.0%
distribute-rgt-in98.0%
+-commutative98.0%
Simplified98.0%
if -1.75 < x < 1.69999999999999996Initial program 99.4%
*-commutative99.4%
associate-*l/99.5%
*-commutative99.5%
sub-neg99.5%
+-commutative99.5%
neg-sub099.5%
associate-+l-99.5%
sub0-neg99.5%
distribute-frac-neg99.5%
sub-neg99.5%
remove-double-neg99.5%
distribute-neg-in99.5%
+-commutative99.5%
sub-neg99.5%
distribute-frac-neg99.5%
mul-1-neg99.5%
metadata-eval99.5%
times-frac99.5%
*-lft-identity99.5%
neg-mul-199.5%
distribute-lft-neg-out99.5%
distribute-frac-neg99.5%
Simplified99.5%
associate-*r/99.4%
*-commutative99.4%
associate-/r*99.9%
*-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.2%
if 1.69999999999999996 < x Initial program 95.3%
Taylor expanded in x around inf 95.3%
+-commutative95.3%
unpow295.3%
distribute-rgt-out95.3%
Simplified95.3%
associate-/l*99.7%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
Final simplification98.5%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (* (/ x y) (+ x -4.0)) 0.3333333333333333)
(if (<= x 1.7)
(+ (* (/ x y) -1.3333333333333333) (/ 1.0 y))
(* (+ x -4.0) (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 1.7) {
tmp = ((x / y) * -1.3333333333333333) + (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = ((x / y) * (x + (-4.0d0))) * 0.3333333333333333d0
else if (x <= 1.7d0) then
tmp = ((x / y) * (-1.3333333333333333d0)) + (1.0d0 / y)
else
tmp = (x + (-4.0d0)) * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 1.7) {
tmp = ((x / y) * -1.3333333333333333) + (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333 elif x <= 1.7: tmp = ((x / y) * -1.3333333333333333) + (1.0 / y) else: tmp = (x + -4.0) * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(Float64(x / y) * Float64(x + -4.0)) * 0.3333333333333333); elseif (x <= 1.7) tmp = Float64(Float64(Float64(x / y) * -1.3333333333333333) + Float64(1.0 / y)); else tmp = Float64(Float64(x + -4.0) * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333; elseif (x <= 1.7) tmp = ((x / y) * -1.3333333333333333) + (1.0 / y); else tmp = (x + -4.0) * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 1.7], N[(N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision] + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\left(\frac{x}{y} \cdot \left(x + -4\right)\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 1.7:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333 + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.75Initial program 91.4%
Taylor expanded in x around inf 89.6%
+-commutative89.6%
unpow289.6%
distribute-rgt-out89.6%
Simplified89.6%
associate-/r*89.7%
div-inv89.7%
*-commutative89.7%
associate-/l*98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in x around 0 89.7%
unpow289.7%
associate-*r/98.0%
distribute-rgt-in98.0%
+-commutative98.0%
Simplified98.0%
if -1.75 < x < 1.69999999999999996Initial program 99.4%
*-commutative99.4%
associate-*l/99.5%
*-commutative99.5%
sub-neg99.5%
+-commutative99.5%
neg-sub099.5%
associate-+l-99.5%
sub0-neg99.5%
distribute-frac-neg99.5%
sub-neg99.5%
remove-double-neg99.5%
distribute-neg-in99.5%
+-commutative99.5%
sub-neg99.5%
distribute-frac-neg99.5%
mul-1-neg99.5%
metadata-eval99.5%
times-frac99.5%
*-lft-identity99.5%
neg-mul-199.5%
distribute-lft-neg-out99.5%
distribute-frac-neg99.5%
Simplified99.5%
Taylor expanded in x around 0 98.2%
if 1.69999999999999996 < x Initial program 95.3%
Taylor expanded in x around inf 95.3%
+-commutative95.3%
unpow295.3%
distribute-rgt-out95.3%
Simplified95.3%
associate-/l*99.7%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 3.0))) (* (/ x y) (* (- x) -0.3333333333333333)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / y) * (-x * -0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / y) * (-x * (-0.3333333333333333d0))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / y) * (-x * -0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 3.0): tmp = (x / y) * (-x * -0.3333333333333333) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 3.0)) tmp = Float64(Float64(x / y) * Float64(Float64(-x) * -0.3333333333333333)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 3.0))) tmp = (x / y) * (-x * -0.3333333333333333); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[((-x) * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(-x\right) \cdot -0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 3 < x Initial program 93.4%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 98.6%
Taylor expanded in x around inf 98.6%
neg-mul-198.6%
distribute-neg-frac98.6%
Simplified98.6%
if -4.5999999999999996 < x < 3Initial program 99.4%
*-commutative99.4%
associate-*l/99.5%
*-commutative99.5%
sub-neg99.5%
+-commutative99.5%
neg-sub099.5%
associate-+l-99.5%
sub0-neg99.5%
distribute-frac-neg99.5%
sub-neg99.5%
remove-double-neg99.5%
distribute-neg-in99.5%
+-commutative99.5%
sub-neg99.5%
distribute-frac-neg99.5%
mul-1-neg99.5%
metadata-eval99.5%
times-frac99.5%
*-lft-identity99.5%
neg-mul-199.5%
distribute-lft-neg-out99.5%
distribute-frac-neg99.5%
Simplified99.5%
associate-*r/99.4%
*-commutative99.4%
associate-/r*99.9%
*-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.2%
Final simplification98.4%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (* (/ x y) (+ x -4.0)) 0.3333333333333333)
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x y) (* (- x) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * (-x * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = ((x / y) * (x + (-4.0d0))) * 0.3333333333333333d0
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / y) * (-x * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / y) * (-x * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333 elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / y) * (-x * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(Float64(x / y) * Float64(x + -4.0)) * 0.3333333333333333); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / y) * Float64(Float64(-x) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = ((x / y) * (x + -4.0)) * 0.3333333333333333; elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / y) * (-x * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[((-x) * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\left(\frac{x}{y} \cdot \left(x + -4\right)\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(-x\right) \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -1.75Initial program 91.4%
Taylor expanded in x around inf 89.6%
+-commutative89.6%
unpow289.6%
distribute-rgt-out89.6%
Simplified89.6%
associate-/r*89.7%
div-inv89.7%
*-commutative89.7%
associate-/l*98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in x around 0 89.7%
unpow289.7%
associate-*r/98.0%
distribute-rgt-in98.0%
+-commutative98.0%
Simplified98.0%
if -1.75 < x < 3Initial program 99.4%
*-commutative99.4%
associate-*l/99.5%
*-commutative99.5%
sub-neg99.5%
+-commutative99.5%
neg-sub099.5%
associate-+l-99.5%
sub0-neg99.5%
distribute-frac-neg99.5%
sub-neg99.5%
remove-double-neg99.5%
distribute-neg-in99.5%
+-commutative99.5%
sub-neg99.5%
distribute-frac-neg99.5%
mul-1-neg99.5%
metadata-eval99.5%
times-frac99.5%
*-lft-identity99.5%
neg-mul-199.5%
distribute-lft-neg-out99.5%
distribute-frac-neg99.5%
Simplified99.5%
associate-*r/99.4%
*-commutative99.4%
associate-/r*99.9%
*-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.2%
if 3 < x Initial program 95.3%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 99.7%
Taylor expanded in x around inf 99.7%
neg-mul-199.7%
distribute-neg-frac99.7%
Simplified99.7%
Final simplification98.5%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (+ x -3.0) (* y -3.0))))
double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) / (y * -3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((x + (-3.0d0)) / (y * (-3.0d0)))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) / (y * -3.0));
}
def code(x, y): return (1.0 - x) * ((x + -3.0) / (y * -3.0))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(x + -3.0) / Float64(y * -3.0))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((x + -3.0) / (y * -3.0)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x + -3.0), $MachinePrecision] / N[(y * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{x + -3}{y \cdot -3}
\end{array}
Initial program 96.3%
*-commutative96.3%
associate-*l/99.2%
*-commutative99.2%
sub-neg99.2%
+-commutative99.2%
neg-sub099.2%
associate-+l-99.2%
sub0-neg99.2%
distribute-frac-neg99.2%
sub-neg99.2%
remove-double-neg99.2%
distribute-neg-in99.2%
+-commutative99.2%
sub-neg99.2%
distribute-frac-neg99.2%
mul-1-neg99.2%
metadata-eval99.2%
times-frac99.2%
*-lft-identity99.2%
neg-mul-199.2%
distribute-lft-neg-out99.2%
distribute-frac-neg99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 91.4%
Taylor expanded in x around inf 89.6%
+-commutative89.6%
unpow289.6%
distribute-rgt-out89.6%
Simplified89.6%
Taylor expanded in x around 0 42.2%
if -0.75 < x Initial program 98.0%
*-commutative98.0%
associate-*l/99.6%
*-commutative99.6%
sub-neg99.6%
+-commutative99.6%
neg-sub099.6%
associate-+l-99.6%
sub0-neg99.6%
distribute-frac-neg99.6%
sub-neg99.6%
remove-double-neg99.6%
distribute-neg-in99.6%
+-commutative99.6%
sub-neg99.6%
distribute-frac-neg99.6%
mul-1-neg99.6%
metadata-eval99.6%
times-frac99.6%
*-lft-identity99.6%
neg-mul-199.6%
distribute-lft-neg-out99.6%
distribute-frac-neg99.6%
Simplified99.6%
frac-2neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
metadata-eval99.6%
sub-neg99.6%
distribute-rgt-neg-in99.6%
metadata-eval99.6%
associate-*r/98.0%
frac-times99.9%
clear-num99.8%
frac-times99.6%
*-un-lft-identity99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*r/99.5%
Simplified99.5%
Taylor expanded in x around 0 65.1%
Final simplification59.0%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 96.3%
*-commutative96.3%
associate-*l/99.2%
*-commutative99.2%
sub-neg99.2%
+-commutative99.2%
neg-sub099.2%
associate-+l-99.2%
sub0-neg99.2%
distribute-frac-neg99.2%
sub-neg99.2%
remove-double-neg99.2%
distribute-neg-in99.2%
+-commutative99.2%
sub-neg99.2%
distribute-frac-neg99.2%
mul-1-neg99.2%
metadata-eval99.2%
times-frac99.2%
*-lft-identity99.2%
neg-mul-199.2%
distribute-lft-neg-out99.2%
distribute-frac-neg99.2%
Simplified99.2%
Taylor expanded in x around 0 58.2%
Final simplification58.2%
(FPCore (x y) :precision binary64 (/ (+ 1.0 (* x -1.3333333333333333)) y))
double code(double x, double y) {
return (1.0 + (x * -1.3333333333333333)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end function
public static double code(double x, double y) {
return (1.0 + (x * -1.3333333333333333)) / y;
}
def code(x, y): return (1.0 + (x * -1.3333333333333333)) / y
function code(x, y) return Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y) end
function tmp = code(x, y) tmp = (1.0 + (x * -1.3333333333333333)) / y; end
code[x_, y_] := N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + x \cdot -1.3333333333333333}{y}
\end{array}
Initial program 96.3%
*-commutative96.3%
associate-*l/99.2%
*-commutative99.2%
sub-neg99.2%
+-commutative99.2%
neg-sub099.2%
associate-+l-99.2%
sub0-neg99.2%
distribute-frac-neg99.2%
sub-neg99.2%
remove-double-neg99.2%
distribute-neg-in99.2%
+-commutative99.2%
sub-neg99.2%
distribute-frac-neg99.2%
mul-1-neg99.2%
metadata-eval99.2%
times-frac99.2%
*-lft-identity99.2%
neg-mul-199.2%
distribute-lft-neg-out99.2%
distribute-frac-neg99.2%
Simplified99.2%
associate-*r/96.3%
*-commutative96.3%
associate-/r*96.6%
*-commutative96.6%
Applied egg-rr96.6%
Taylor expanded in x around 0 58.6%
Final simplification58.6%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 96.3%
times-frac99.9%
Simplified99.9%
Taylor expanded in x around 0 58.2%
Final simplification58.2%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 96.3%
*-commutative96.3%
associate-*l/99.2%
*-commutative99.2%
sub-neg99.2%
+-commutative99.2%
neg-sub099.2%
associate-+l-99.2%
sub0-neg99.2%
distribute-frac-neg99.2%
sub-neg99.2%
remove-double-neg99.2%
distribute-neg-in99.2%
+-commutative99.2%
sub-neg99.2%
distribute-frac-neg99.2%
mul-1-neg99.2%
metadata-eval99.2%
times-frac99.2%
*-lft-identity99.2%
neg-mul-199.2%
distribute-lft-neg-out99.2%
distribute-frac-neg99.2%
Simplified99.2%
frac-2neg99.2%
+-commutative99.2%
distribute-neg-in99.2%
metadata-eval99.2%
sub-neg99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
associate-*r/96.3%
frac-times99.9%
clear-num99.8%
frac-times99.6%
*-un-lft-identity99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*r/99.2%
Simplified99.2%
Taylor expanded in x around 0 49.1%
Final simplification49.1%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023310
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))