
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+77) (/ 1.0 (log (exp (cos (* x (/ 0.5 y)))))) 1.0))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = 1.0 / log(exp(cos((x * (0.5 / y)))));
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (y * 2.0d0)) <= 2d+77) then
tmp = 1.0d0 / log(exp(cos((x * (0.5d0 / y)))))
else
tmp = 1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = 1.0 / Math.log(Math.exp(Math.cos((x * (0.5 / y)))));
} else {
tmp = 1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+77: tmp = 1.0 / math.log(math.exp(math.cos((x * (0.5 / y))))) else: tmp = 1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+77) tmp = Float64(1.0 / log(exp(cos(Float64(x * Float64(0.5 / y)))))); else tmp = 1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if ((x / (y * 2.0)) <= 2e+77) tmp = 1.0 / log(exp(cos((x * (0.5 / y))))); else tmp = 1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+77], N[(1.0 / N[Log[N[Exp[N[Cos[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\frac{1}{\log \left(e^{\cos \left(x \cdot \frac{0.5}{y}\right)}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 1.99999999999999997e77Initial program 52.6%
Taylor expanded in x around inf 69.1%
associate-*r/69.1%
Simplified69.1%
/-rgt-identity69.1%
add-log-exp69.1%
/-rgt-identity69.1%
*-commutative69.1%
associate-*r/69.0%
Applied egg-rr69.0%
if 1.99999999999999997e77 < (/.f64 x (*.f64 y 2)) Initial program 7.9%
Taylor expanded in x around 0 14.8%
Final simplification61.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (pow (sqrt (pow (cbrt (* x (/ 0.5 y))) 3.0)) 2.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(pow(sqrt(pow(cbrt((x * (0.5 / y))), 3.0)), 2.0));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.pow(Math.sqrt(Math.pow(Math.cbrt((x * (0.5 / y))), 3.0)), 2.0));
}
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos((sqrt((cbrt(Float64(x * Float64(0.5 / y))) ^ 3.0)) ^ 2.0))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Power[N[Sqrt[N[Power[N[Power[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left({\left(\sqrt{{\left(\sqrt[3]{x \cdot \frac{0.5}{y}}\right)}^{3}}\right)}^{2}\right)}
\end{array}
Initial program 45.9%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
Simplified60.0%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
*-commutative60.0%
associate-*r/59.9%
Simplified59.9%
associate-*r/60.0%
*-commutative60.0%
add-sqr-sqrt40.7%
pow240.7%
*-commutative40.7%
associate-*r/40.7%
Applied egg-rr40.7%
associate-*r/40.7%
*-commutative40.7%
add-cube-cbrt40.6%
pow340.6%
*-commutative40.6%
associate-*r/40.5%
Applied egg-rr40.5%
Final simplification40.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+77) (log1p (expm1 (/ 1.0 (cos (* x (/ 0.5 y)))))) 1.0))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = log1p(expm1((1.0 / cos((x * (0.5 / y))))));
} else {
tmp = 1.0;
}
return tmp;
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = Math.log1p(Math.expm1((1.0 / Math.cos((x * (0.5 / y))))));
} else {
tmp = 1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+77: tmp = math.log1p(math.expm1((1.0 / math.cos((x * (0.5 / y)))))) else: tmp = 1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+77) tmp = log1p(expm1(Float64(1.0 / cos(Float64(x * Float64(0.5 / y)))))); else tmp = 1.0; end return tmp end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+77], N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision], 1.0]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(x \cdot \frac{0.5}{y}\right)}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 1.99999999999999997e77Initial program 52.6%
Taylor expanded in x around inf 69.1%
associate-*r/69.1%
Simplified69.1%
log1p-expm1-u69.1%
*-commutative69.1%
associate-*r/68.9%
Applied egg-rr68.9%
if 1.99999999999999997e77 < (/.f64 x (*.f64 y 2)) Initial program 7.9%
Taylor expanded in x around 0 14.8%
Final simplification60.9%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (pow (sqrt (* x (/ 0.5 y))) 2.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(pow(sqrt((x * (0.5 / y))), 2.0));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((sqrt((x * (0.5d0 / y))) ** 2.0d0))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.pow(Math.sqrt((x * (0.5 / y))), 2.0));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos(math.pow(math.sqrt((x * (0.5 / y))), 2.0))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos((sqrt(Float64(x * Float64(0.5 / y))) ^ 2.0))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((sqrt((x * (0.5 / y))) ^ 2.0)); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Power[N[Sqrt[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left({\left(\sqrt{x \cdot \frac{0.5}{y}}\right)}^{2}\right)}
\end{array}
Initial program 45.9%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
Simplified60.0%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
*-commutative60.0%
associate-*r/59.9%
Simplified59.9%
associate-*r/60.0%
*-commutative60.0%
add-sqr-sqrt40.7%
pow240.7%
*-commutative40.7%
associate-*r/40.7%
Applied egg-rr40.7%
Final simplification40.7%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (pow (sqrt (/ 0.5 (/ y x))) 2.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(pow(sqrt((0.5 / (y / x))), 2.0));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((sqrt((0.5d0 / (y / x))) ** 2.0d0))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.pow(Math.sqrt((0.5 / (y / x))), 2.0));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos(math.pow(math.sqrt((0.5 / (y / x))), 2.0))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos((sqrt(Float64(0.5 / Float64(y / x))) ^ 2.0))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((sqrt((0.5 / (y / x))) ^ 2.0)); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Power[N[Sqrt[N[(0.5 / N[(y / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left({\left(\sqrt{\frac{0.5}{\frac{y}{x}}}\right)}^{2}\right)}
\end{array}
Initial program 45.9%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
Simplified60.0%
Taylor expanded in x around inf 60.0%
associate-*r/60.0%
*-commutative60.0%
associate-*r/59.9%
Simplified59.9%
associate-*r/60.0%
*-commutative60.0%
add-sqr-sqrt40.7%
pow240.7%
*-commutative40.7%
associate-*r/40.7%
Applied egg-rr40.7%
*-commutative40.7%
associate-/r/41.2%
Applied egg-rr41.2%
Final simplification41.2%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+77) (/ 1.0 (cos (* x (/ 0.5 y)))) 1.0))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = 1.0 / cos((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (y * 2.0d0)) <= 2d+77) then
tmp = 1.0d0 / cos((x * (0.5d0 / y)))
else
tmp = 1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+77) {
tmp = 1.0 / Math.cos((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+77: tmp = 1.0 / math.cos((x * (0.5 / y))) else: tmp = 1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+77) tmp = Float64(1.0 / cos(Float64(x * Float64(0.5 / y)))); else tmp = 1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if ((x / (y * 2.0)) <= 2e+77) tmp = 1.0 / cos((x * (0.5 / y))); else tmp = 1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+77], N[(1.0 / N[Cos[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\frac{1}{\cos \left(x \cdot \frac{0.5}{y}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 1.99999999999999997e77Initial program 52.6%
Taylor expanded in x around inf 69.1%
associate-*r/69.1%
Simplified69.1%
Taylor expanded in x around inf 69.1%
associate-*r/69.1%
*-commutative69.1%
associate-*r/69.0%
Simplified69.0%
if 1.99999999999999997e77 < (/.f64 x (*.f64 y 2)) Initial program 7.9%
Taylor expanded in x around 0 14.8%
Final simplification61.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 1.0)
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0;
}
x = abs(x) y = abs(y) def code(x, y): return 1.0
x = abs(x) y = abs(y) function code(x, y) return 1.0 end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := 1.0
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
1
\end{array}
Initial program 45.9%
Taylor expanded in x around 0 59.8%
Final simplification59.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t_1}{t_1 \cdot \log \left(e^{\cos t_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2023310
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< y -1.2303690911306994e+114) 1.0 (if (< y -9.102852406811914e-222) (/ (sin (/ x (* y 2.0))) (* (sin (/ x (* y 2.0))) (log (exp (cos (/ x (* y 2.0))))))) 1.0))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))