
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+308) (fma (* y 4.0) (- t (* z z)) (* x x)) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+308) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+308], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+308}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1e308Initial program 97.8%
cancel-sign-sub-inv97.8%
distribute-lft-neg-out97.8%
+-commutative97.8%
distribute-lft-neg-out97.8%
distribute-lft-neg-in97.8%
distribute-rgt-neg-in97.8%
fma-def98.9%
sub-neg98.9%
+-commutative98.9%
distribute-neg-in98.9%
remove-double-neg98.9%
sub-neg98.9%
Simplified98.9%
if 1e308 < (*.f64 z z) Initial program 74.3%
Taylor expanded in z around inf 79.9%
associate-*r*79.9%
Simplified79.9%
add-cbrt-cube79.9%
pow379.9%
*-commutative79.9%
associate-*l*79.9%
Applied egg-rr79.9%
rem-cbrt-cube79.9%
associate-*r*79.9%
unpow279.9%
associate-*r*91.1%
Applied egg-rr91.1%
Final simplification96.7%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+308) (fma x x (* (* y -4.0) (- (* z z) t))) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = fma(x, x, ((y * -4.0) * ((z * z) - t)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+308) tmp = fma(x, x, Float64(Float64(y * -4.0) * Float64(Float64(z * z) - t))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+308], N[(x * x + N[(N[(y * -4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+308}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(y \cdot -4\right) \cdot \left(z \cdot z - t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1e308Initial program 97.8%
fma-neg98.9%
distribute-lft-neg-in98.9%
*-commutative98.9%
distribute-rgt-neg-in98.9%
metadata-eval98.9%
Simplified98.9%
if 1e308 < (*.f64 z z) Initial program 74.3%
Taylor expanded in z around inf 79.9%
associate-*r*79.9%
Simplified79.9%
add-cbrt-cube79.9%
pow379.9%
*-commutative79.9%
associate-*l*79.9%
Applied egg-rr79.9%
rem-cbrt-cube79.9%
associate-*r*79.9%
unpow279.9%
associate-*r*91.1%
Applied egg-rr91.1%
Final simplification96.7%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+308) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+308) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+308: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = z * (z * (y * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+308) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+308) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+308], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+308}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1e308Initial program 97.8%
if 1e308 < (*.f64 z z) Initial program 74.3%
Taylor expanded in z around inf 79.9%
associate-*r*79.9%
Simplified79.9%
add-cbrt-cube79.9%
pow379.9%
*-commutative79.9%
associate-*l*79.9%
Applied egg-rr79.9%
rem-cbrt-cube79.9%
associate-*r*79.9%
unpow279.9%
associate-*r*91.1%
Applied egg-rr91.1%
Final simplification95.9%
(FPCore (x y z t) :precision binary64 (if (<= z 1.3e+76) (- (* x x) (* -4.0 (* y t))) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.3e+76) {
tmp = (x * x) - (-4.0 * (y * t));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.3d+76) then
tmp = (x * x) - ((-4.0d0) * (y * t))
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.3e+76) {
tmp = (x * x) - (-4.0 * (y * t));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.3e+76: tmp = (x * x) - (-4.0 * (y * t)) else: tmp = z * (z * (y * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.3e+76) tmp = Float64(Float64(x * x) - Float64(-4.0 * Float64(y * t))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.3e+76) tmp = (x * x) - (-4.0 * (y * t)); else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.3e+76], N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.3 \cdot 10^{+76}:\\
\;\;\;\;x \cdot x - -4 \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 1.3e76Initial program 94.2%
Taylor expanded in z around 0 74.0%
*-commutative74.0%
Simplified74.0%
if 1.3e76 < z Initial program 79.3%
Taylor expanded in z around inf 79.4%
associate-*r*79.4%
Simplified79.4%
add-cbrt-cube77.6%
pow377.6%
*-commutative77.6%
associate-*l*77.6%
Applied egg-rr77.6%
rem-cbrt-cube79.4%
associate-*r*79.4%
unpow279.4%
associate-*r*87.9%
Applied egg-rr87.9%
Final simplification76.7%
(FPCore (x y z t) :precision binary64 (if (<= z 1.48e+60) (* y (* 4.0 t)) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.48e+60) {
tmp = y * (4.0 * t);
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.48d+60) then
tmp = y * (4.0d0 * t)
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.48e+60) {
tmp = y * (4.0 * t);
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.48e+60: tmp = y * (4.0 * t) else: tmp = z * (z * (y * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.48e+60) tmp = Float64(y * Float64(4.0 * t)); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.48e+60) tmp = y * (4.0 * t); else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.48e+60], N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.48 \cdot 10^{+60}:\\
\;\;\;\;y \cdot \left(4 \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 1.47999999999999999e60Initial program 94.1%
Taylor expanded in t around inf 34.6%
associate-*r*34.7%
*-commutative34.7%
Simplified34.7%
if 1.47999999999999999e60 < z Initial program 81.2%
Taylor expanded in z around inf 76.0%
associate-*r*76.0%
Simplified76.0%
add-cbrt-cube72.9%
pow372.9%
*-commutative72.9%
associate-*l*72.9%
Applied egg-rr72.9%
rem-cbrt-cube76.0%
associate-*r*76.0%
unpow276.0%
associate-*r*83.7%
Applied egg-rr83.7%
Final simplification45.4%
(FPCore (x y z t) :precision binary64 (* 4.0 (* y t)))
double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 4.0d0 * (y * t)
end function
public static double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
def code(x, y, z, t): return 4.0 * (y * t)
function code(x, y, z, t) return Float64(4.0 * Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = 4.0 * (y * t); end
code[x_, y_, z_, t_] := N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(y \cdot t\right)
\end{array}
Initial program 91.3%
Taylor expanded in t around inf 29.5%
*-commutative29.5%
Simplified29.5%
Final simplification29.5%
(FPCore (x y z t) :precision binary64 (* y (* 4.0 t)))
double code(double x, double y, double z, double t) {
return y * (4.0 * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (4.0d0 * t)
end function
public static double code(double x, double y, double z, double t) {
return y * (4.0 * t);
}
def code(x, y, z, t): return y * (4.0 * t)
function code(x, y, z, t) return Float64(y * Float64(4.0 * t)) end
function tmp = code(x, y, z, t) tmp = y * (4.0 * t); end
code[x_, y_, z_, t_] := N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(4 \cdot t\right)
\end{array}
Initial program 91.3%
Taylor expanded in t around inf 29.5%
associate-*r*29.5%
*-commutative29.5%
Simplified29.5%
Final simplification29.5%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023310
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))