
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 98.4%
Taylor expanded in y around 0 89.8%
+-commutative89.8%
mul-1-neg89.8%
sub-neg89.8%
associate-/l*89.2%
associate-/l*90.9%
div-sub98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -2e+64) (not (<= (/ z t) 2000000000000.0))) (* z (- (/ y t) (/ x t))) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2e+64) || !((z / t) <= 2000000000000.0)) {
tmp = z * ((y / t) - (x / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-2d+64)) .or. (.not. ((z / t) <= 2000000000000.0d0))) then
tmp = z * ((y / t) - (x / t))
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2e+64) || !((z / t) <= 2000000000000.0)) {
tmp = z * ((y / t) - (x / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -2e+64) or not ((z / t) <= 2000000000000.0): tmp = z * ((y / t) - (x / t)) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -2e+64) || !(Float64(z / t) <= 2000000000000.0)) tmp = Float64(z * Float64(Float64(y / t) - Float64(x / t))); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -2e+64) || ~(((z / t) <= 2000000000000.0))) tmp = z * ((y / t) - (x / t)); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -2e+64], N[Not[LessEqual[N[(z / t), $MachinePrecision], 2000000000000.0]], $MachinePrecision]], N[(z * N[(N[(y / t), $MachinePrecision] - N[(x / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+64} \lor \neg \left(\frac{z}{t} \leq 2000000000000\right):\\
\;\;\;\;z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000004e64 or 2e12 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf 92.4%
if -2.00000000000000004e64 < (/.f64 z t) < 2e12Initial program 98.5%
Taylor expanded in y around inf 91.0%
associate-*r/93.0%
Simplified93.0%
Final simplification92.7%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -10000000.0) (not (<= (/ z t) 0.5))) (* x (/ (- z) t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -10000000.0) || !((z / t) <= 0.5)) {
tmp = x * (-z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-10000000.0d0)) .or. (.not. ((z / t) <= 0.5d0))) then
tmp = x * (-z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -10000000.0) || !((z / t) <= 0.5)) {
tmp = x * (-z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -10000000.0) or not ((z / t) <= 0.5): tmp = x * (-z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -10000000.0) || !(Float64(z / t) <= 0.5)) tmp = Float64(x * Float64(Float64(-z) / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -10000000.0) || ~(((z / t) <= 0.5))) tmp = x * (-z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -10000000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.5]], $MachinePrecision]], N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -10000000 \lor \neg \left(\frac{z}{t} \leq 0.5\right):\\
\;\;\;\;x \cdot \frac{-z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -1e7 or 0.5 < (/.f64 z t) Initial program 98.4%
Taylor expanded in x around inf 53.4%
mul-1-neg53.4%
unsub-neg53.4%
Simplified53.4%
Taylor expanded in z around inf 51.9%
mul-1-neg51.9%
distribute-frac-neg51.9%
Simplified51.9%
if -1e7 < (/.f64 z t) < 0.5Initial program 98.3%
Taylor expanded in z around 0 73.5%
Final simplification62.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (* x (/ z t)) (if (<= (/ z t) 500000000000.0) x (* z (/ x t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x * (z / t);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z * (x / t);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = x * (z / t);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z * (x / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -math.inf: tmp = x * (z / t) elif (z / t) <= 500000000000.0: tmp = x else: tmp = z * (x / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x * Float64(z / t)); elseif (Float64(z / t) <= 500000000000.0) tmp = x; else tmp = Float64(z * Float64(x / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -Inf) tmp = x * (z / t); elseif ((z / t) <= 500000000000.0) tmp = x; else tmp = z * (x / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 500000000000.0], x, N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;x \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 500000000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 91.0%
Taylor expanded in x around inf 67.2%
mul-1-neg67.2%
unsub-neg67.2%
Simplified67.2%
Taylor expanded in z around inf 67.2%
mul-1-neg67.2%
distribute-frac-neg67.2%
Simplified67.2%
distribute-frac-neg67.2%
distribute-rgt-neg-in67.2%
distribute-lft-neg-in67.2%
associate-*r/60.3%
*-commutative60.3%
associate-/l*60.3%
add-sqr-sqrt14.8%
sqrt-unprod19.5%
sqr-neg19.5%
sqrt-unprod5.2%
add-sqr-sqrt10.4%
Applied egg-rr10.4%
associate-/r/23.8%
Applied egg-rr23.8%
if -inf.0 < (/.f64 z t) < 5e11Initial program 98.7%
Taylor expanded in z around 0 53.5%
if 5e11 < (/.f64 z t) Initial program 99.9%
Taylor expanded in x around inf 57.1%
mul-1-neg57.1%
unsub-neg57.1%
Simplified57.1%
Taylor expanded in z around inf 57.1%
mul-1-neg57.1%
distribute-frac-neg57.1%
Simplified57.1%
distribute-frac-neg57.1%
distribute-rgt-neg-in57.1%
distribute-lft-neg-in57.1%
associate-*r/52.6%
*-commutative52.6%
associate-/l*48.2%
add-sqr-sqrt25.5%
sqrt-unprod28.0%
sqr-neg28.0%
sqrt-unprod5.4%
add-sqr-sqrt9.2%
Applied egg-rr9.2%
clear-num9.2%
associate-/r/9.2%
clear-num9.2%
Applied egg-rr9.2%
Final simplification40.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (/ x (/ t z)) (if (<= (/ z t) 500000000000.0) x (* z (/ x t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x / (t / z);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z * (x / t);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = x / (t / z);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z * (x / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -math.inf: tmp = x / (t / z) elif (z / t) <= 500000000000.0: tmp = x else: tmp = z * (x / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x / Float64(t / z)); elseif (Float64(z / t) <= 500000000000.0) tmp = x; else tmp = Float64(z * Float64(x / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -Inf) tmp = x / (t / z); elseif ((z / t) <= 500000000000.0) tmp = x; else tmp = z * (x / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 500000000000.0], x, N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{t}{z}}\\
\mathbf{elif}\;\frac{z}{t} \leq 500000000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 91.0%
Taylor expanded in x around inf 67.2%
mul-1-neg67.2%
unsub-neg67.2%
Simplified67.2%
Taylor expanded in z around inf 67.2%
mul-1-neg67.2%
distribute-frac-neg67.2%
Simplified67.2%
distribute-frac-neg67.2%
distribute-rgt-neg-in67.2%
distribute-lft-neg-in67.2%
add-sqr-sqrt19.3%
sqrt-unprod19.0%
sqr-neg19.0%
sqrt-unprod9.5%
add-sqr-sqrt23.8%
associate-*r/10.4%
associate-/l*23.9%
Applied egg-rr23.9%
if -inf.0 < (/.f64 z t) < 5e11Initial program 98.7%
Taylor expanded in z around 0 53.5%
if 5e11 < (/.f64 z t) Initial program 99.9%
Taylor expanded in x around inf 57.1%
mul-1-neg57.1%
unsub-neg57.1%
Simplified57.1%
Taylor expanded in z around inf 57.1%
mul-1-neg57.1%
distribute-frac-neg57.1%
Simplified57.1%
distribute-frac-neg57.1%
distribute-rgt-neg-in57.1%
distribute-lft-neg-in57.1%
associate-*r/52.6%
*-commutative52.6%
associate-/l*48.2%
add-sqr-sqrt25.5%
sqrt-unprod28.0%
sqr-neg28.0%
sqrt-unprod5.4%
add-sqr-sqrt9.2%
Applied egg-rr9.2%
clear-num9.2%
associate-/r/9.2%
clear-num9.2%
Applied egg-rr9.2%
Final simplification40.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (/ x (/ t z)) (if (<= (/ z t) 500000000000.0) x (/ z (/ t x)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = x / (t / z);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z / (t / x);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = x / (t / z);
} else if ((z / t) <= 500000000000.0) {
tmp = x;
} else {
tmp = z / (t / x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -math.inf: tmp = x / (t / z) elif (z / t) <= 500000000000.0: tmp = x else: tmp = z / (t / x) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(x / Float64(t / z)); elseif (Float64(z / t) <= 500000000000.0) tmp = x; else tmp = Float64(z / Float64(t / x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -Inf) tmp = x / (t / z); elseif ((z / t) <= 500000000000.0) tmp = x; else tmp = z / (t / x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 500000000000.0], x, N[(z / N[(t / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{t}{z}}\\
\mathbf{elif}\;\frac{z}{t} \leq 500000000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{t}{x}}\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 91.0%
Taylor expanded in x around inf 67.2%
mul-1-neg67.2%
unsub-neg67.2%
Simplified67.2%
Taylor expanded in z around inf 67.2%
mul-1-neg67.2%
distribute-frac-neg67.2%
Simplified67.2%
distribute-frac-neg67.2%
distribute-rgt-neg-in67.2%
distribute-lft-neg-in67.2%
add-sqr-sqrt19.3%
sqrt-unprod19.0%
sqr-neg19.0%
sqrt-unprod9.5%
add-sqr-sqrt23.8%
associate-*r/10.4%
associate-/l*23.9%
Applied egg-rr23.9%
if -inf.0 < (/.f64 z t) < 5e11Initial program 98.7%
Taylor expanded in z around 0 53.5%
if 5e11 < (/.f64 z t) Initial program 99.9%
Taylor expanded in x around inf 57.1%
mul-1-neg57.1%
unsub-neg57.1%
Simplified57.1%
Taylor expanded in z around inf 57.1%
mul-1-neg57.1%
distribute-frac-neg57.1%
Simplified57.1%
distribute-frac-neg57.1%
distribute-rgt-neg-in57.1%
distribute-lft-neg-in57.1%
associate-*r/52.6%
*-commutative52.6%
associate-/l*48.2%
add-sqr-sqrt25.5%
sqrt-unprod28.0%
sqr-neg28.0%
sqrt-unprod5.4%
add-sqr-sqrt9.2%
Applied egg-rr9.2%
Final simplification40.0%
(FPCore (x y z t) :precision binary64 (if (or (<= y -2.2e-80) (not (<= y 4.8e-101))) (+ x (* y (/ z t))) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.2e-80) || !(y <= 4.8e-101)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-2.2d-80)) .or. (.not. (y <= 4.8d-101))) then
tmp = x + (y * (z / t))
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.2e-80) || !(y <= 4.8e-101)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -2.2e-80) or not (y <= 4.8e-101): tmp = x + (y * (z / t)) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -2.2e-80) || !(y <= 4.8e-101)) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -2.2e-80) || ~((y <= 4.8e-101))) tmp = x + (y * (z / t)); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -2.2e-80], N[Not[LessEqual[y, 4.8e-101]], $MachinePrecision]], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{-80} \lor \neg \left(y \leq 4.8 \cdot 10^{-101}\right):\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
if y < -2.2000000000000001e-80 or 4.8e-101 < y Initial program 98.0%
Taylor expanded in y around inf 86.0%
associate-*r/89.5%
Simplified89.5%
if -2.2000000000000001e-80 < y < 4.8e-101Initial program 98.9%
Taylor expanded in x around inf 90.0%
mul-1-neg90.0%
unsub-neg90.0%
Simplified90.0%
Final simplification89.7%
(FPCore (x y z t) :precision binary64 (if (<= y -5e-78) (+ x (* y (/ z t))) (if (<= y 4.9e-101) (* x (- 1.0 (/ z t))) (+ x (/ y (/ t z))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5e-78) {
tmp = x + (y * (z / t));
} else if (y <= 4.9e-101) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-5d-78)) then
tmp = x + (y * (z / t))
else if (y <= 4.9d-101) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + (y / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5e-78) {
tmp = x + (y * (z / t));
} else if (y <= 4.9e-101) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -5e-78: tmp = x + (y * (z / t)) elif y <= 4.9e-101: tmp = x * (1.0 - (z / t)) else: tmp = x + (y / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -5e-78) tmp = Float64(x + Float64(y * Float64(z / t))); elseif (y <= 4.9e-101) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(y / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -5e-78) tmp = x + (y * (z / t)); elseif (y <= 4.9e-101) tmp = x * (1.0 - (z / t)); else tmp = x + (y / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -5e-78], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.9e-101], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-78}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{elif}\;y \leq 4.9 \cdot 10^{-101}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if y < -4.9999999999999996e-78Initial program 97.2%
Taylor expanded in y around inf 83.8%
associate-*r/87.5%
Simplified87.5%
if -4.9999999999999996e-78 < y < 4.9e-101Initial program 98.9%
Taylor expanded in x around inf 90.0%
mul-1-neg90.0%
unsub-neg90.0%
Simplified90.0%
if 4.9e-101 < y Initial program 98.8%
Taylor expanded in y around inf 87.9%
associate-*r/91.2%
Simplified91.2%
associate-*r/87.9%
associate-/l*92.3%
Applied egg-rr92.3%
Final simplification90.1%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (* x (- 1.0 (/ z t))))
double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (1.0d0 - (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x * (1.0 - (z / t));
}
def code(x, y, z, t): return x * (1.0 - (z / t))
function code(x, y, z, t) return Float64(x * Float64(1.0 - Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x * (1.0 - (z / t)); end
code[x_, y_, z_, t_] := N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \frac{z}{t}\right)
\end{array}
Initial program 98.4%
Taylor expanded in x around inf 63.6%
mul-1-neg63.6%
unsub-neg63.6%
Simplified63.6%
Final simplification63.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.4%
Taylor expanded in z around 0 36.3%
Final simplification36.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023310
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))