
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-def98.0%
associate-+l+98.0%
fma-def99.6%
count-299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+308) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* 3.0 (pow z 2.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = 3.0 * pow(z, 2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+308) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = 3.0d0 * (z ** 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = 3.0 * Math.pow(z, 2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+308: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = 3.0 * math.pow(z, 2.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+308) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(3.0 * (z ^ 2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+308) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = 3.0 * (z ^ 2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+308], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+308}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;3 \cdot {z}^{2}\\
\end{array}
\end{array}
if (*.f64 z z) < 1e308Initial program 99.9%
if 1e308 < (*.f64 z z) Initial program 92.4%
Taylor expanded in x around 0 98.5%
Simplified98.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (fma x y (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(x, y, ((z * z) * 3.0));
}
function code(x, y, z) return fma(x, y, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(x * y + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 97.9%
associate-+l+98.0%
associate-+l+98.0%
fma-def99.5%
cancel-sign-sub99.5%
neg-mul-199.5%
associate-*l*99.5%
count-299.5%
distribute-rgt-out--99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+308) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (pow z 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = pow(z, 2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+308) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = z ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+308) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = Math.pow(z, 2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+308: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = math.pow(z, 2.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+308) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = z ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+308) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = z ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+308], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[z, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+308}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{z}^{2}\\
\end{array}
\end{array}
if (*.f64 z z) < 1e308Initial program 99.9%
if 1e308 < (*.f64 z z) Initial program 92.4%
Taylor expanded in x around inf 92.4%
Taylor expanded in x around inf 92.4%
Taylor expanded in x around 0 98.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 97.9%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (* x y))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + (x * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + (x * y))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + (x * y));
}
def code(x, y, z): return (z * z) + ((z * z) + (x * y))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + (x * y)); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + x \cdot y\right)
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 80.6%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (+ (* z z) (* x y)))
double code(double x, double y, double z) {
return (z * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * z) + (x * y);
}
def code(x, y, z): return (z * z) + (x * y)
function code(x, y, z) return Float64(Float64(z * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * z) + (x * y); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 80.6%
Taylor expanded in x around inf 80.2%
Final simplification80.2%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in x around 0 98.0%
Simplified98.0%
Taylor expanded in z around 0 55.7%
Final simplification55.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023310
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))