
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -2.1e-104) (sqrt (- x)) (sqrt y)))
double code(double x, double y) {
double tmp;
if (x <= -2.1e-104) {
tmp = sqrt(-x);
} else {
tmp = sqrt(y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.1d-104)) then
tmp = sqrt(-x)
else
tmp = sqrt(y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.1e-104) {
tmp = Math.sqrt(-x);
} else {
tmp = Math.sqrt(y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.1e-104: tmp = math.sqrt(-x) else: tmp = math.sqrt(y) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.1e-104) tmp = sqrt(Float64(-x)); else tmp = sqrt(y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.1e-104) tmp = sqrt(-x); else tmp = sqrt(y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.1e-104], N[Sqrt[(-x)], $MachinePrecision], N[Sqrt[y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-104}:\\
\;\;\;\;\sqrt{-x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y}\\
\end{array}
\end{array}
if x < -2.09999999999999999e-104Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
pow1/2100.0%
add-cube-cbrt98.8%
fabs-mul98.8%
unpow-prod-down98.7%
pow298.7%
Applied egg-rr98.7%
Taylor expanded in y around 0 66.8%
sub-neg66.8%
neg-mul-166.8%
sub-neg66.8%
neg-mul-166.8%
neg-mul-166.8%
sub-neg66.8%
metadata-eval66.8%
pow-sqr66.8%
pow-sqr66.8%
metadata-eval66.8%
unpow1/367.4%
Simplified98.8%
add-sqr-sqrt98.8%
pow1/298.8%
pow1/298.8%
pow-prod-down46.5%
Applied egg-rr98.8%
Taylor expanded in y around 0 62.2%
neg-mul-162.2%
Simplified62.2%
if -2.09999999999999999e-104 < x Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
Taylor expanded in y around -inf 100.0%
fabs-neg100.0%
mul-1-neg100.0%
unsub-neg100.0%
fabs-sub100.0%
rem-square-sqrt34.8%
fabs-sqr34.8%
rem-sqrt-square34.8%
unpow134.8%
sqr-pow34.6%
fabs-sqr34.6%
sqr-pow34.8%
unpow134.8%
Simplified34.8%
Taylor expanded in x around 0 33.0%
Final simplification44.5%
(FPCore (x y) :precision binary64 (sqrt (- y x)))
double code(double x, double y) {
return sqrt((y - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((y - x))
end function
public static double code(double x, double y) {
return Math.sqrt((y - x));
}
def code(x, y): return math.sqrt((y - x))
function code(x, y) return sqrt(Float64(y - x)) end
function tmp = code(x, y) tmp = sqrt((y - x)); end
code[x_, y_] := N[Sqrt[N[(y - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{y - x}
\end{array}
Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
Taylor expanded in y around -inf 100.0%
fabs-neg100.0%
mul-1-neg100.0%
unsub-neg100.0%
fabs-sub100.0%
rem-square-sqrt50.0%
fabs-sqr50.0%
rem-sqrt-square50.0%
unpow150.0%
sqr-pow49.7%
fabs-sqr49.7%
sqr-pow50.0%
unpow150.0%
Simplified50.0%
Final simplification50.0%
(FPCore (x y) :precision binary64 (sqrt y))
double code(double x, double y) {
return sqrt(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(y)
end function
public static double code(double x, double y) {
return Math.sqrt(y);
}
def code(x, y): return math.sqrt(y)
function code(x, y) return sqrt(y) end
function tmp = code(x, y) tmp = sqrt(y); end
code[x_, y_] := N[Sqrt[y], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{y}
\end{array}
Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
Taylor expanded in y around -inf 100.0%
fabs-neg100.0%
mul-1-neg100.0%
unsub-neg100.0%
fabs-sub100.0%
rem-square-sqrt50.0%
fabs-sqr50.0%
rem-sqrt-square50.0%
unpow150.0%
sqr-pow49.7%
fabs-sqr49.7%
sqr-pow50.0%
unpow150.0%
Simplified50.0%
Taylor expanded in x around 0 25.5%
Final simplification25.5%
herbie shell --seed 2023310
(FPCore (x y)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, C"
:precision binary64
(sqrt (fabs (- x y))))