
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (cosh x) (/ y x)))) (if (<= t_0 2e+192) (/ t_0 z) (/ (/ (* (cosh x) y) z) x))))
double code(double x, double y, double z) {
double t_0 = cosh(x) * (y / x);
double tmp;
if (t_0 <= 2e+192) {
tmp = t_0 / z;
} else {
tmp = ((cosh(x) * y) / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cosh(x) * (y / x)
if (t_0 <= 2d+192) then
tmp = t_0 / z
else
tmp = ((cosh(x) * y) / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cosh(x) * (y / x);
double tmp;
if (t_0 <= 2e+192) {
tmp = t_0 / z;
} else {
tmp = ((Math.cosh(x) * y) / z) / x;
}
return tmp;
}
def code(x, y, z): t_0 = math.cosh(x) * (y / x) tmp = 0 if t_0 <= 2e+192: tmp = t_0 / z else: tmp = ((math.cosh(x) * y) / z) / x return tmp
function code(x, y, z) t_0 = Float64(cosh(x) * Float64(y / x)) tmp = 0.0 if (t_0 <= 2e+192) tmp = Float64(t_0 / z); else tmp = Float64(Float64(Float64(cosh(x) * y) / z) / x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = cosh(x) * (y / x); tmp = 0.0; if (t_0 <= 2e+192) tmp = t_0 / z; else tmp = ((cosh(x) * y) / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+192], N[(t$95$0 / z), $MachinePrecision], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / z), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cosh x \cdot \frac{y}{x}\\
\mathbf{if}\;t_0 \leq 2 \cdot 10^{+192}:\\
\;\;\;\;\frac{t_0}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{z}}{x}\\
\end{array}
\end{array}
if (*.f64 (cosh.f64 x) (/.f64 y x)) < 2.00000000000000008e192Initial program 97.4%
if 2.00000000000000008e192 < (*.f64 (cosh.f64 x) (/.f64 y x)) Initial program 66.0%
associate-*l/66.0%
Simplified66.0%
associate-*r/99.9%
associate-*l/100.0%
Applied egg-rr100.0%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= z 3.4e+211) (* (/ (cosh x) x) (/ y z)) (* (/ y x) (/ (cosh x) z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+211) {
tmp = (cosh(x) / x) * (y / z);
} else {
tmp = (y / x) * (cosh(x) / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 3.4d+211) then
tmp = (cosh(x) / x) * (y / z)
else
tmp = (y / x) * (cosh(x) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+211) {
tmp = (Math.cosh(x) / x) * (y / z);
} else {
tmp = (y / x) * (Math.cosh(x) / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 3.4e+211: tmp = (math.cosh(x) / x) * (y / z) else: tmp = (y / x) * (math.cosh(x) / z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 3.4e+211) tmp = Float64(Float64(cosh(x) / x) * Float64(y / z)); else tmp = Float64(Float64(y / x) * Float64(cosh(x) / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 3.4e+211) tmp = (cosh(x) / x) * (y / z); else tmp = (y / x) * (cosh(x) / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 3.4e+211], N[(N[(N[Cosh[x], $MachinePrecision] / x), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(N[(y / x), $MachinePrecision] * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.4 \cdot 10^{+211}:\\
\;\;\;\;\frac{\cosh x}{x} \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\
\end{array}
\end{array}
if z < 3.3999999999999999e211Initial program 84.1%
associate-/l*78.3%
associate-/r/85.0%
associate-*l/79.9%
*-commutative79.9%
Simplified79.9%
associate-/l*87.7%
times-frac94.6%
Applied egg-rr94.6%
if 3.3999999999999999e211 < z Initial program 95.1%
associate-*l/95.1%
Simplified95.1%
Final simplification94.6%
(FPCore (x y z) :precision binary64 (if (<= z 1.1e+212) (* (/ (cosh x) x) (/ y z)) (/ (* (cosh x) (/ y x)) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.1e+212) {
tmp = (cosh(x) / x) * (y / z);
} else {
tmp = (cosh(x) * (y / x)) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.1d+212) then
tmp = (cosh(x) / x) * (y / z)
else
tmp = (cosh(x) * (y / x)) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.1e+212) {
tmp = (Math.cosh(x) / x) * (y / z);
} else {
tmp = (Math.cosh(x) * (y / x)) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.1e+212: tmp = (math.cosh(x) / x) * (y / z) else: tmp = (math.cosh(x) * (y / x)) / z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.1e+212) tmp = Float64(Float64(cosh(x) / x) * Float64(y / z)); else tmp = Float64(Float64(cosh(x) * Float64(y / x)) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.1e+212) tmp = (cosh(x) / x) * (y / z); else tmp = (cosh(x) * (y / x)) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.1e+212], N[(N[(N[Cosh[x], $MachinePrecision] / x), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.1 \cdot 10^{+212}:\\
\;\;\;\;\frac{\cosh x}{x} \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cosh x \cdot \frac{y}{x}}{z}\\
\end{array}
\end{array}
if z < 1.09999999999999998e212Initial program 84.1%
associate-/l*78.3%
associate-/r/85.0%
associate-*l/79.9%
*-commutative79.9%
Simplified79.9%
associate-/l*87.7%
times-frac94.6%
Applied egg-rr94.6%
if 1.09999999999999998e212 < z Initial program 95.1%
Final simplification94.7%
(FPCore (x y z) :precision binary64 (* (/ (cosh x) x) (/ y z)))
double code(double x, double y, double z) {
return (cosh(x) / x) * (y / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) / x) * (y / z)
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) / x) * (y / z);
}
def code(x, y, z): return (math.cosh(x) / x) * (y / z)
function code(x, y, z) return Float64(Float64(cosh(x) / x) * Float64(y / z)) end
function tmp = code(x, y, z) tmp = (cosh(x) / x) * (y / z); end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] / x), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x}{x} \cdot \frac{y}{z}
\end{array}
Initial program 84.9%
associate-/l*78.1%
associate-/r/83.2%
associate-*l/78.8%
*-commutative78.8%
Simplified78.8%
associate-/l*86.3%
times-frac92.5%
Applied egg-rr92.5%
Final simplification92.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.5e+48) (not (<= x 1e+14))) (* y (* x (/ 0.5 z))) (* (/ y z) (+ (* x 0.5) (/ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+48) || !(x <= 1e+14)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) * ((x * 0.5) + (1.0 / x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.5d+48)) .or. (.not. (x <= 1d+14))) then
tmp = y * (x * (0.5d0 / z))
else
tmp = (y / z) * ((x * 0.5d0) + (1.0d0 / x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+48) || !(x <= 1e+14)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) * ((x * 0.5) + (1.0 / x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.5e+48) or not (x <= 1e+14): tmp = y * (x * (0.5 / z)) else: tmp = (y / z) * ((x * 0.5) + (1.0 / x)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.5e+48) || !(x <= 1e+14)) tmp = Float64(y * Float64(x * Float64(0.5 / z))); else tmp = Float64(Float64(y / z) * Float64(Float64(x * 0.5) + Float64(1.0 / x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.5e+48) || ~((x <= 1e+14))) tmp = y * (x * (0.5 / z)); else tmp = (y / z) * ((x * 0.5) + (1.0 / x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.5e+48], N[Not[LessEqual[x, 1e+14]], $MachinePrecision]], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{+48} \lor \neg \left(x \leq 10^{+14}\right):\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)\\
\end{array}
\end{array}
if x < -1.5e48 or 1e14 < x Initial program 72.1%
Taylor expanded in x around 0 33.6%
Taylor expanded in x around inf 33.6%
associate-/l*24.5%
associate-*r/24.5%
*-commutative24.5%
Simplified24.5%
associate-/r/37.2%
*-un-lft-identity37.2%
times-frac37.2%
/-rgt-identity37.2%
Applied egg-rr37.2%
if -1.5e48 < x < 1e14Initial program 93.6%
associate-/l*91.5%
associate-/r/92.1%
associate-*l/91.3%
*-commutative91.3%
Simplified91.3%
associate-/l*93.4%
times-frac93.3%
Applied egg-rr93.3%
Taylor expanded in x around 0 86.4%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (if (<= y 2.3e-183) (/ (+ (/ y x) (* 0.5 (* x y))) z) (+ (* 0.5 (/ (* x y) z)) (/ y (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-183) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = (0.5 * ((x * y) / z)) + (y / (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.3d-183) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else
tmp = (0.5d0 * ((x * y) / z)) + (y / (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-183) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = (0.5 * ((x * y) / z)) + (y / (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.3e-183: tmp = ((y / x) + (0.5 * (x * y))) / z else: tmp = (0.5 * ((x * y) / z)) + (y / (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.3e-183) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); else tmp = Float64(Float64(0.5 * Float64(Float64(x * y) / z)) + Float64(y / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.3e-183) tmp = ((y / x) + (0.5 * (x * y))) / z; else tmp = (0.5 * ((x * y) / z)) + (y / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.3e-183], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] + N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.3 \cdot 10^{-183}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x \cdot y}{z} + \frac{y}{x \cdot z}\\
\end{array}
\end{array}
if y < 2.30000000000000016e-183Initial program 80.3%
Taylor expanded in x around 0 64.4%
if 2.30000000000000016e-183 < y Initial program 91.6%
associate-*l/91.6%
Simplified91.6%
Taylor expanded in x around 0 70.7%
Final simplification67.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.3))) (* x (/ 0.5 (/ z y))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.3)) {
tmp = x * (0.5 / (z / y));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.3d0))) then
tmp = x * (0.5d0 / (z / y))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.3)) {
tmp = x * (0.5 / (z / y));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.3): tmp = x * (0.5 / (z / y)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.3)) tmp = Float64(x * Float64(0.5 / Float64(z / y))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.3))) tmp = x * (0.5 / (z / y)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(x * N[(0.5 / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;x \cdot \frac{0.5}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.30000000000000004 < x Initial program 75.2%
Taylor expanded in x around 0 31.5%
Taylor expanded in x around inf 31.5%
associate-/l*23.4%
associate-*r/23.4%
*-commutative23.4%
Simplified23.4%
*-un-lft-identity23.4%
times-frac23.4%
/-rgt-identity23.4%
Applied egg-rr23.4%
if -1.3999999999999999 < x < 1.30000000000000004Initial program 93.0%
associate-*l/92.9%
Simplified92.9%
associate-*r/93.3%
associate-*l/93.4%
Applied egg-rr93.4%
Taylor expanded in x around 0 92.6%
Final simplification60.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.3))) (* y (* x (/ 0.5 z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.3)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.3d0))) then
tmp = y * (x * (0.5d0 / z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.3)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.3): tmp = y * (x * (0.5 / z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.3)) tmp = Float64(y * Float64(x * Float64(0.5 / z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.3))) tmp = y * (x * (0.5 / z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.30000000000000004 < x Initial program 75.2%
Taylor expanded in x around 0 31.5%
Taylor expanded in x around inf 31.5%
associate-/l*23.4%
associate-*r/23.4%
*-commutative23.4%
Simplified23.4%
associate-/r/34.6%
*-un-lft-identity34.6%
times-frac34.6%
/-rgt-identity34.6%
Applied egg-rr34.6%
if -1.3999999999999999 < x < 1.30000000000000004Initial program 93.0%
associate-*l/92.9%
Simplified92.9%
associate-*r/93.3%
associate-*l/93.4%
Applied egg-rr93.4%
Taylor expanded in x around 0 92.6%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (/ (* y (+ (* x 0.5) (/ 1.0 x))) z))
double code(double x, double y, double z) {
return (y * ((x * 0.5) + (1.0 / x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * ((x * 0.5d0) + (1.0d0 / x))) / z
end function
public static double code(double x, double y, double z) {
return (y * ((x * 0.5) + (1.0 / x))) / z;
}
def code(x, y, z): return (y * ((x * 0.5) + (1.0 / x))) / z
function code(x, y, z) return Float64(Float64(y * Float64(Float64(x * 0.5) + Float64(1.0 / x))) / z) end
function tmp = code(x, y, z) tmp = (y * ((x * 0.5) + (1.0 / x))) / z; end
code[x_, y_, z_] := N[(N[(y * N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)}{z}
\end{array}
Initial program 84.9%
Taylor expanded in x around 0 64.8%
Taylor expanded in y around 0 64.7%
Final simplification64.7%
(FPCore (x y z) :precision binary64 (/ (+ (/ y x) (* 0.5 (* x y))) z))
double code(double x, double y, double z) {
return ((y / x) + (0.5 * (x * y))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y / x) + (0.5d0 * (x * y))) / z
end function
public static double code(double x, double y, double z) {
return ((y / x) + (0.5 * (x * y))) / z;
}
def code(x, y, z): return ((y / x) + (0.5 * (x * y))) / z
function code(x, y, z) return Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z) end
function tmp = code(x, y, z) tmp = ((y / x) + (0.5 * (x * y))) / z; end
code[x_, y_, z_] := N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}
\end{array}
Initial program 84.9%
Taylor expanded in x around 0 64.8%
Final simplification64.8%
(FPCore (x y z) :precision binary64 (if (<= y 2.3e-183) (/ (/ y x) z) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-183) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.3d-183) then
tmp = (y / x) / z
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-183) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.3e-183: tmp = (y / x) / z else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.3e-183) tmp = Float64(Float64(y / x) / z); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.3e-183) tmp = (y / x) / z; else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.3e-183], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.3 \cdot 10^{-183}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if y < 2.30000000000000016e-183Initial program 80.3%
Taylor expanded in x around 0 51.2%
if 2.30000000000000016e-183 < y Initial program 91.6%
associate-*l/91.6%
Simplified91.6%
Taylor expanded in x around 0 61.5%
Final simplification55.4%
(FPCore (x y z) :precision binary64 (if (<= z 2e+34) (/ (/ y z) x) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2e+34) {
tmp = (y / z) / x;
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2d+34) then
tmp = (y / z) / x
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2e+34) {
tmp = (y / z) / x;
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2e+34: tmp = (y / z) / x else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2e+34) tmp = Float64(Float64(y / z) / x); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2e+34) tmp = (y / z) / x; else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2e+34], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2 \cdot 10^{+34}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if z < 1.99999999999999989e34Initial program 84.3%
associate-*l/84.2%
Simplified84.2%
associate-*r/98.8%
associate-*l/99.0%
Applied egg-rr99.0%
Taylor expanded in x around 0 57.9%
if 1.99999999999999989e34 < z Initial program 87.2%
associate-*l/87.1%
Simplified87.1%
Taylor expanded in x around 0 60.0%
Final simplification58.3%
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
return y / (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (x * z)
end function
public static double code(double x, double y, double z) {
return y / (x * z);
}
def code(x, y, z): return y / (x * z)
function code(x, y, z) return Float64(y / Float64(x * z)) end
function tmp = code(x, y, z) tmp = y / (x * z); end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x \cdot z}
\end{array}
Initial program 84.9%
associate-*l/84.8%
Simplified84.8%
Taylor expanded in x around 0 53.1%
Final simplification53.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (/ y z) x) (cosh x))))
(if (< y -4.618902267687042e-52)
t_0
(if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y / z) / x) * cosh(x)
if (y < (-4.618902267687042d-52)) then
tmp = t_0
else if (y < 1.038530535935153d-39) then
tmp = ((cosh(x) * y) / x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * Math.cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((Math.cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y / z) / x) * math.cosh(x) tmp = 0 if y < -4.618902267687042e-52: tmp = t_0 elif y < 1.038530535935153e-39: tmp = ((math.cosh(x) * y) / x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x)) tmp = 0.0 if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y / z) / x) * cosh(x); tmp = 0.0; if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = ((cosh(x) * y) / x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023310
(FPCore (x y z)
:name "Linear.Quaternion:$ctan from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))
(/ (* (cosh x) (/ y x)) z))