
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 89.9%
+-commutative89.9%
fma-def90.0%
+-commutative90.0%
mul-1-neg90.0%
unsub-neg90.0%
associate-/l*94.9%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(* u (+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(n1_i - n0_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n1_i \cdot 0.16666666666666666 + n0_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 89.9%
+-commutative89.9%
fma-def90.0%
+-commutative90.0%
mul-1-neg90.0%
unsub-neg90.0%
associate-/l*94.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in n0_i around 0 99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(n1_i - n0_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n1_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 89.9%
+-commutative89.9%
fma-def90.0%
+-commutative90.0%
mul-1-neg90.0%
unsub-neg90.0%
associate-/l*94.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in n0_i around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (- n1_i n0_i) (* (pow normAngle 2.0) (* n1_i -0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) - (powf(normAngle, 2.0f) * (n1_i * -0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) - ((normangle ** 2.0e0) * (n1_i * (-0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) - Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(-0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) - ((normAngle ^ single(2.0)) * (n1_i * single(-0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) - {normAngle}^{2} \cdot \left(n1_i \cdot -0.16666666666666666\right)\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 89.9%
+-commutative89.9%
fma-def90.0%
+-commutative90.0%
mul-1-neg90.0%
unsub-neg90.0%
associate-/l*94.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in n0_i around 0 99.0%
Taylor expanded in u around -inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
+-commutative99.0%
mul-1-neg99.0%
unsub-neg99.0%
associate-*r*99.0%
metadata-eval99.0%
*-commutative99.0%
metadata-eval99.0%
*-commutative99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 89.9%
+-commutative89.9%
fma-def90.0%
+-commutative90.0%
mul-1-neg90.0%
unsub-neg90.0%
associate-/l*94.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.5%
+-commutative98.5%
fma-def98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -4.0000000126843074e-30)
(not (<= n0_i 1.0000000031710769e-28)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.0000000126843074e-30f) || !(n0_i <= 1.0000000031710769e-28f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.0000000126843074e-30)) .or. (.not. (n0_i <= 1.0000000031710769e-28))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.0000000126843074e-30)) || !(n0_i <= Float32(1.0000000031710769e-28))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.0000000126843074e-30)) || ~((n0_i <= single(1.0000000031710769e-28)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.0000000126843074 \cdot 10^{-30} \lor \neg \left(n0_i \leq 1.0000000031710769 \cdot 10^{-28}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4e-30 or 1e-28 < n0_i Initial program 97.9%
*-commutative97.9%
associate-*l*93.7%
*-commutative93.7%
associate-*l*78.3%
distribute-lft-out78.3%
associate-*l/78.6%
*-lft-identity78.6%
fma-def78.6%
Simplified78.6%
Taylor expanded in normAngle around 0 76.7%
Taylor expanded in n0_i around inf 57.3%
Taylor expanded in normAngle around 0 74.2%
if -4e-30 < n0_i < 1e-28Initial program 97.7%
*-commutative97.7%
associate-*l*80.3%
*-commutative80.3%
associate-*l*61.3%
distribute-lft-out61.3%
Simplified61.3%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n0_i around 0 74.6%
*-commutative74.6%
Simplified74.6%
Final simplification74.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.299999925757523e-13)
(not (<= n0_i 1.000000013351432e-10)))
(* n0_i (- 1.0 u))
(+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.299999925757523e-13f) || !(n0_i <= 1.000000013351432e-10f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.299999925757523e-13)) .or. (.not. (n0_i <= 1.000000013351432e-10))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.299999925757523e-13)) || !(n0_i <= Float32(1.000000013351432e-10))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.299999925757523e-13)) || ~((n0_i <= single(1.000000013351432e-10)))) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.299999925757523 \cdot 10^{-13} \lor \neg \left(n0_i \leq 1.000000013351432 \cdot 10^{-10}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -2.29999993e-13 or 1.00000001e-10 < n0_i Initial program 98.3%
*-commutative98.3%
associate-*l*97.4%
*-commutative97.4%
associate-*l*89.0%
distribute-lft-out89.0%
associate-*l/89.3%
*-lft-identity89.3%
fma-def89.3%
Simplified89.3%
Taylor expanded in normAngle around 0 86.4%
Taylor expanded in n0_i around inf 81.1%
Taylor expanded in normAngle around 0 92.0%
if -2.29999993e-13 < n0_i < 1.00000001e-10Initial program 97.5%
Taylor expanded in u around 0 85.1%
Taylor expanded in normAngle around 0 85.8%
*-commutative85.8%
Simplified85.8%
Final simplification88.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (<= n0_i -2.299999925757523e-13)
(* n0_i (- 1.0 u))
(if (<= n0_i 1.000000013351432e-10)
(+ n0_i (* u n1_i))
(- n0_i (* u n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.299999925757523e-13f) {
tmp = n0_i * (1.0f - u);
} else if (n0_i <= 1.000000013351432e-10f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.299999925757523e-13)) then
tmp = n0_i * (1.0e0 - u)
else if (n0_i <= 1.000000013351432e-10) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.299999925757523e-13)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); elseif (n0_i <= Float32(1.000000013351432e-10)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.299999925757523e-13)) tmp = n0_i * (single(1.0) - u); elseif (n0_i <= single(1.000000013351432e-10)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.299999925757523 \cdot 10^{-13}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{elif}\;n0_i \leq 1.000000013351432 \cdot 10^{-10}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n0_i < -2.29999993e-13Initial program 98.4%
*-commutative98.4%
associate-*l*97.9%
*-commutative97.9%
associate-*l*85.5%
distribute-lft-out85.6%
associate-*l/85.9%
*-lft-identity85.9%
fma-def85.8%
Simplified85.8%
Taylor expanded in normAngle around 0 81.5%
Taylor expanded in n0_i around inf 75.2%
Taylor expanded in normAngle around 0 91.5%
if -2.29999993e-13 < n0_i < 1.00000001e-10Initial program 97.5%
Taylor expanded in u around 0 85.1%
Taylor expanded in normAngle around 0 85.8%
*-commutative85.8%
Simplified85.8%
if 1.00000001e-10 < n0_i Initial program 98.2%
*-commutative98.2%
associate-*l*96.8%
*-commutative96.8%
associate-*l*92.9%
distribute-lft-out92.8%
associate-*l/93.0%
*-lft-identity93.0%
fma-def93.2%
Simplified93.2%
Taylor expanded in normAngle around 0 91.9%
Taylor expanded in n0_i around inf 87.7%
Taylor expanded in normAngle around 0 92.5%
Taylor expanded in u around 0 93.1%
associate-*r*93.1%
mul-1-neg93.1%
Simplified93.1%
Final simplification88.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.199999978942004e-13)
(not (<= n1_i 1.999999967550318e-17)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.199999978942004e-13f) || !(n1_i <= 1.999999967550318e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.199999978942004e-13)) .or. (.not. (n1_i <= 1.999999967550318e-17))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.199999978942004e-13)) || !(n1_i <= Float32(1.999999967550318e-17))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.199999978942004e-13)) || ~((n1_i <= single(1.999999967550318e-17)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.199999978942004 \cdot 10^{-13} \lor \neg \left(n1_i \leq 1.999999967550318 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -1.19999998e-13 or 1.99999997e-17 < n1_i Initial program 96.6%
*-commutative96.6%
associate-*l*92.1%
*-commutative92.1%
associate-*l*85.4%
distribute-lft-out85.3%
Simplified85.3%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n0_i around 0 60.9%
*-commutative60.9%
Simplified60.9%
if -1.19999998e-13 < n1_i < 1.99999997e-17Initial program 98.6%
*-commutative98.6%
associate-*l*72.6%
*-commutative72.6%
associate-*l*68.3%
distribute-lft-out68.3%
Simplified68.3%
Taylor expanded in u around 0 61.0%
Final simplification61.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around -inf 98.5%
mul-1-neg98.5%
unsub-neg98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*79.9%
*-commutative79.9%
associate-*l*74.6%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in u around 0 48.6%
Final simplification48.6%
herbie shell --seed 2023310
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))