
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf(((-2.0f / v) + log1pf(-u))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
add-exp-log99.5%
*-commutative99.5%
log-prod99.5%
add-log-exp99.5%
sub-neg99.5%
log1p-def99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in u around 0 95.6%
fma-udef95.6%
+-commutative95.6%
Applied egg-rr95.6%
Final simplification95.6%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) (fma v (log u) 1.0) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-def99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.0%
mul-1-neg99.0%
log-rec99.0%
remove-double-neg99.0%
Simplified99.0%
if 0.360000014 < v Initial program 92.6%
Taylor expanded in u around 0 75.2%
Final simplification97.4%
(FPCore (u v) :precision binary32 (if (<= v 0.36000001430511475) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.36000001430511475f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.36000001430511475e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.36000001430511475)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.36000001430511475)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.36000001430511475:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.360000014Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-def99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.0%
mul-1-neg99.0%
distribute-rgt-neg-in99.0%
log-rec99.0%
remove-double-neg99.0%
Simplified99.0%
if 0.360000014 < v Initial program 92.6%
Taylor expanded in u around 0 75.2%
Final simplification97.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
add-exp-log99.5%
*-commutative99.5%
log-prod99.5%
add-log-exp99.5%
sub-neg99.5%
log1p-def99.5%
Applied egg-rr99.5%
Taylor expanded in u around inf 93.9%
mul-1-neg93.9%
distribute-rgt-neg-in93.9%
log-rec93.9%
remove-double-neg93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.6%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in u around 0 62.1%
Taylor expanded in v around inf 59.0%
sub-neg59.0%
distribute-lft-out59.0%
metadata-eval59.0%
Simplified59.0%
Taylor expanded in v around 0 59.0%
sub-neg59.0%
distribute-lft-in59.0%
metadata-eval59.0%
Simplified59.0%
Final simplification92.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.6%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in v around inf 52.3%
Taylor expanded in u around 0 52.3%
Final simplification92.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.2%
Final simplification6.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 88.4%
Final simplification88.4%
herbie shell --seed 2023310
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))