
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -10000.0) (not (<= x 5000.0))) (- (/ 1.0 x) (pow x -3.0)) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -10000.0) || !(x <= 5000.0)) {
tmp = (1.0 / x) - pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-10000.0d0)) .or. (.not. (x <= 5000.0d0))) then
tmp = (1.0d0 / x) - (x ** (-3.0d0))
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -10000.0) || !(x <= 5000.0)) {
tmp = (1.0 / x) - Math.pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -10000.0) or not (x <= 5000.0): tmp = (1.0 / x) - math.pow(x, -3.0) else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -10000.0) || !(x <= 5000.0)) tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -10000.0) || ~((x <= 5000.0))) tmp = (1.0 / x) - (x ^ -3.0); else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -10000.0], N[Not[LessEqual[x, 5000.0]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -10000 \lor \neg \left(x \leq 5000\right):\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -1e4 or 5e3 < x Initial program 54.5%
Taylor expanded in x around inf 100.0%
add-log-exp99.7%
*-un-lft-identity99.7%
log-prod99.7%
metadata-eval99.7%
add-log-exp100.0%
pow-flip100.0%
metadata-eval100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
Simplified100.0%
if -1e4 < x < 5e3Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -2e+77) (not (<= x 400000.0))) (/ 1.0 x) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -2e+77) || !(x <= 400000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-2d+77)) .or. (.not. (x <= 400000.0d0))) then
tmp = 1.0d0 / x
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -2e+77) || !(x <= 400000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -2e+77) or not (x <= 400000.0): tmp = 1.0 / x else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -2e+77) || !(x <= 400000.0)) tmp = Float64(1.0 / x); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -2e+77) || ~((x <= 400000.0))) tmp = 1.0 / x; else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -2e+77], N[Not[LessEqual[x, 400000.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+77} \lor \neg \left(x \leq 400000\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -1.99999999999999997e77 or 4e5 < x Initial program 50.3%
Taylor expanded in x around inf 100.0%
if -1.99999999999999997e77 < x < 4e5Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ 1.0 x) x))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 / x
else
tmp = x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 / x else: tmp = x return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 / x); else tmp = x; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 / x; else tmp = x; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 54.5%
Taylor expanded in x around inf 99.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.3%
Final simplification99.4%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 77.1%
Taylor expanded in x around 0 51.2%
Final simplification51.2%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023309
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))