
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* e (/ (sin v) (fma e (cos v) 1.0))))
double code(double e, double v) {
return e * (sin(v) / fma(e, cos(v), 1.0));
}
function code(e, v) return Float64(e * Float64(sin(v) / fma(e, cos(v), 1.0))) end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(e * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{\sin v}{\mathsf{fma}\left(e, \cos v, 1\right)}
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (* e (* (sin v) (- 1.0 (* e (cos v))))))
double code(double e, double v) {
return e * (sin(v) * (1.0 - (e * cos(v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) * (1.0d0 - (e * cos(v))))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) * (1.0 - (e * Math.cos(v))));
}
def code(e, v): return e * (math.sin(v) * (1.0 - (e * math.cos(v))))
function code(e, v) return Float64(e * Float64(sin(v) * Float64(1.0 - Float64(e * cos(v))))) end
function tmp = code(e, v) tmp = e * (sin(v) * (1.0 - (e * cos(v)))); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] * N[(1.0 - N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(\sin v \cdot \left(1 - e \cdot \cos v\right)\right)
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 98.7%
*-lft-identity98.7%
mul-1-neg98.7%
associate-*r*98.7%
distribute-lft-neg-in98.7%
distribute-rgt-in98.7%
sub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (e v) :precision binary64 (/ e (/ (+ 1.0 (* e (cos v))) (sin v))))
double code(double e, double v) {
return e / ((1.0 + (e * cos(v))) / sin(v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((1.0d0 + (e * cos(v))) / sin(v))
end function
public static double code(double e, double v) {
return e / ((1.0 + (e * Math.cos(v))) / Math.sin(v));
}
def code(e, v): return e / ((1.0 + (e * math.cos(v))) / math.sin(v))
function code(e, v) return Float64(e / Float64(Float64(1.0 + Float64(e * cos(v))) / sin(v))) end
function tmp = code(e, v) tmp = e / ((1.0 + (e * cos(v))) / sin(v)); end
code[e_, v_] := N[(e / N[(N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{1 + e \cdot \cos v}{\sin v}}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (/ e (/ (+ e 1.0) (sin v))))
double code(double e, double v) {
return e / ((e + 1.0) / sin(v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((e + 1.0d0) / sin(v))
end function
public static double code(double e, double v) {
return e / ((e + 1.0) / Math.sin(v));
}
def code(e, v): return e / ((e + 1.0) / math.sin(v))
function code(e, v) return Float64(e / Float64(Float64(e + 1.0) / sin(v))) end
function tmp = code(e, v) tmp = e / ((e + 1.0) / sin(v)); end
code[e_, v_] := N[(e / N[(N[(e + 1.0), $MachinePrecision] / N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{e + 1}{\sin v}}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 98.5%
+-commutative98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (e v) :precision binary64 (* e (sin v)))
double code(double e, double v) {
return e * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * sin(v)
end function
public static double code(double e, double v) {
return e * Math.sin(v);
}
def code(e, v): return e * math.sin(v)
function code(e, v) return Float64(e * sin(v)) end
function tmp = code(e, v) tmp = e * sin(v); end
code[e_, v_] := N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \sin v
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 97.9%
Final simplification97.9%
(FPCore (e v) :precision binary64 (/ e (+ (* v (- (* e -0.5) -0.16666666666666666)) (+ (/ 1.0 v) (/ e v)))))
double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * ((e * (-0.5d0)) - (-0.16666666666666666d0))) + ((1.0d0 / v) + (e / v)))
end function
public static double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)));
}
def code(e, v): return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)))
function code(e, v) return Float64(e / Float64(Float64(v * Float64(Float64(e * -0.5) - -0.16666666666666666)) + Float64(Float64(1.0 / v) + Float64(e / v)))) end
function tmp = code(e, v) tmp = e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v))); end
code[e_, v_] := N[(e / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] - -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot \left(e \cdot -0.5 - -0.16666666666666666\right) + \left(\frac{1}{v} + \frac{e}{v}\right)}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 49.4%
Taylor expanded in e around 0 49.4%
Final simplification49.4%
(FPCore (e v) :precision binary64 (/ e (+ (+ (/ 1.0 v) (/ e v)) (* v (* e -0.3333333333333333)))))
double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (v * (e * -0.3333333333333333)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((1.0d0 / v) + (e / v)) + (v * (e * (-0.3333333333333333d0))))
end function
public static double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (v * (e * -0.3333333333333333)));
}
def code(e, v): return e / (((1.0 / v) + (e / v)) + (v * (e * -0.3333333333333333)))
function code(e, v) return Float64(e / Float64(Float64(Float64(1.0 / v) + Float64(e / v)) + Float64(v * Float64(e * -0.3333333333333333)))) end
function tmp = code(e, v) tmp = e / (((1.0 / v) + (e / v)) + (v * (e * -0.3333333333333333))); end
code[e_, v_] := N[(e / N[(N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision] + N[(v * N[(e * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(\frac{1}{v} + \frac{e}{v}\right) + v \cdot \left(e \cdot -0.3333333333333333\right)}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 49.4%
Taylor expanded in e around inf 48.7%
*-commutative48.7%
*-commutative48.7%
associate-*l*48.7%
Simplified48.7%
Final simplification48.7%
(FPCore (e v) :precision binary64 (/ e (+ (/ 1.0 v) (* v 0.16666666666666666))))
double code(double e, double v) {
return e / ((1.0 / v) + (v * 0.16666666666666666));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((1.0d0 / v) + (v * 0.16666666666666666d0))
end function
public static double code(double e, double v) {
return e / ((1.0 / v) + (v * 0.16666666666666666));
}
def code(e, v): return e / ((1.0 / v) + (v * 0.16666666666666666))
function code(e, v) return Float64(e / Float64(Float64(1.0 / v) + Float64(v * 0.16666666666666666))) end
function tmp = code(e, v) tmp = e / ((1.0 / v) + (v * 0.16666666666666666)); end
code[e_, v_] := N[(e / N[(N[(1.0 / v), $MachinePrecision] + N[(v * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{1}{v} + v \cdot 0.16666666666666666}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in e around 0 97.7%
Taylor expanded in v around 0 48.6%
Final simplification48.6%
(FPCore (e v) :precision binary64 (* e (- v (* e v))))
double code(double e, double v) {
return e * (v - (e * v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v - (e * v))
end function
public static double code(double e, double v) {
return e * (v - (e * v));
}
def code(e, v): return e * (v - (e * v))
function code(e, v) return Float64(e * Float64(v - Float64(e * v))) end
function tmp = code(e, v) tmp = e * (v - (e * v)); end
code[e_, v_] := N[(e * N[(v - N[(e * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v - e \cdot v\right)
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 48.0%
+-commutative48.0%
Simplified48.0%
Taylor expanded in e around 0 47.4%
mul-1-neg47.4%
unsub-neg47.4%
Simplified47.4%
Final simplification47.4%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 48.0%
+-commutative48.0%
Simplified48.0%
Final simplification48.0%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
associate-*r/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 48.0%
+-commutative48.0%
Simplified48.0%
Taylor expanded in e around 0 47.2%
Final simplification47.2%
herbie shell --seed 2023309
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))