
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x -3.8e-74) (+ z (* x (sin y))) (if (<= x 1.06e-100) (* z (cos y)) (fma x (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.8e-74) {
tmp = z + (x * sin(y));
} else if (x <= 1.06e-100) {
tmp = z * cos(y);
} else {
tmp = fma(x, sin(y), z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -3.8e-74) tmp = Float64(z + Float64(x * sin(y))); elseif (x <= 1.06e-100) tmp = Float64(z * cos(y)); else tmp = fma(x, sin(y), z); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -3.8e-74], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.06e-100], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-74}:\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{elif}\;x \leq 1.06 \cdot 10^{-100}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\end{array}
\end{array}
if x < -3.7999999999999996e-74Initial program 99.9%
Taylor expanded in y around 0 88.0%
if -3.7999999999999996e-74 < x < 1.0600000000000001e-100Initial program 99.9%
Taylor expanded in x around 0 90.6%
if 1.0600000000000001e-100 < x Initial program 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 92.3%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))) (t_1 (* z (cos y))))
(if (<= y -4.4e+253)
t_0
(if (<= y -1.3e+160)
t_1
(if (<= y -0.0022) t_0 (if (<= y 2.26e-10) (+ z (* x y)) t_1))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double t_1 = z * cos(y);
double tmp;
if (y <= -4.4e+253) {
tmp = t_0;
} else if (y <= -1.3e+160) {
tmp = t_1;
} else if (y <= -0.0022) {
tmp = t_0;
} else if (y <= 2.26e-10) {
tmp = z + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * sin(y)
t_1 = z * cos(y)
if (y <= (-4.4d+253)) then
tmp = t_0
else if (y <= (-1.3d+160)) then
tmp = t_1
else if (y <= (-0.0022d0)) then
tmp = t_0
else if (y <= 2.26d-10) then
tmp = z + (x * y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double t_1 = z * Math.cos(y);
double tmp;
if (y <= -4.4e+253) {
tmp = t_0;
} else if (y <= -1.3e+160) {
tmp = t_1;
} else if (y <= -0.0022) {
tmp = t_0;
} else if (y <= 2.26e-10) {
tmp = z + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) t_1 = z * math.cos(y) tmp = 0 if y <= -4.4e+253: tmp = t_0 elif y <= -1.3e+160: tmp = t_1 elif y <= -0.0022: tmp = t_0 elif y <= 2.26e-10: tmp = z + (x * y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) t_1 = Float64(z * cos(y)) tmp = 0.0 if (y <= -4.4e+253) tmp = t_0; elseif (y <= -1.3e+160) tmp = t_1; elseif (y <= -0.0022) tmp = t_0; elseif (y <= 2.26e-10) tmp = Float64(z + Float64(x * y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); t_1 = z * cos(y); tmp = 0.0; if (y <= -4.4e+253) tmp = t_0; elseif (y <= -1.3e+160) tmp = t_1; elseif (y <= -0.0022) tmp = t_0; elseif (y <= 2.26e-10) tmp = z + (x * y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.4e+253], t$95$0, If[LessEqual[y, -1.3e+160], t$95$1, If[LessEqual[y, -0.0022], t$95$0, If[LessEqual[y, 2.26e-10], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
t_1 := z \cdot \cos y\\
\mathbf{if}\;y \leq -4.4 \cdot 10^{+253}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.3 \cdot 10^{+160}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.0022:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 2.26 \cdot 10^{-10}:\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -4.40000000000000011e253 or -1.3e160 < y < -0.00220000000000000013Initial program 99.8%
Taylor expanded in x around inf 61.7%
if -4.40000000000000011e253 < y < -1.3e160 or 2.26e-10 < y Initial program 99.7%
Taylor expanded in x around 0 59.9%
if -0.00220000000000000013 < y < 2.26e-10Initial program 100.0%
Taylor expanded in y around 0 99.8%
+-commutative99.8%
Simplified99.8%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.6e-71) (not (<= x 1.8e-106))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e-71) || !(x <= 1.8e-106)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.6d-71)) .or. (.not. (x <= 1.8d-106))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e-71) || !(x <= 1.8e-106)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.6e-71) or not (x <= 1.8e-106): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.6e-71) || !(x <= 1.8e-106)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.6e-71) || ~((x <= 1.8e-106))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.6e-71], N[Not[LessEqual[x, 1.8e-106]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-71} \lor \neg \left(x \leq 1.8 \cdot 10^{-106}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -4.5999999999999997e-71 or 1.80000000000000006e-106 < x Initial program 99.8%
Taylor expanded in y around 0 90.1%
if -4.5999999999999997e-71 < x < 1.80000000000000006e-106Initial program 99.9%
Taylor expanded in x around 0 90.6%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00125) (not (<= y 4.1e+18))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00125) || !(y <= 4.1e+18)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00125d0)) .or. (.not. (y <= 4.1d+18))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00125) || !(y <= 4.1e+18)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00125) or not (y <= 4.1e+18): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00125) || !(y <= 4.1e+18)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00125) || ~((y <= 4.1e+18))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00125], N[Not[LessEqual[y, 4.1e+18]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00125 \lor \neg \left(y \leq 4.1 \cdot 10^{+18}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.00125000000000000003 or 4.1e18 < y Initial program 99.7%
Taylor expanded in x around inf 49.7%
if -0.00125000000000000003 < y < 4.1e18Initial program 100.0%
Taylor expanded in y around 0 98.6%
+-commutative98.6%
Simplified98.6%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.6e-170) z (if (<= z 1.1e-211) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.6e-170) {
tmp = z;
} else if (z <= 1.1e-211) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.6d-170)) then
tmp = z
else if (z <= 1.1d-211) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.6e-170) {
tmp = z;
} else if (z <= 1.1e-211) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.6e-170: tmp = z elif z <= 1.1e-211: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.6e-170) tmp = z; elseif (z <= 1.1e-211) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.6e-170) tmp = z; elseif (z <= 1.1e-211) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.6e-170], z, If[LessEqual[z, 1.1e-211], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-170}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{-211}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.6e-170 or 1.09999999999999999e-211 < z Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt46.0%
associate-*r*46.0%
fma-def46.0%
Applied egg-rr46.0%
Taylor expanded in y around 0 44.5%
if -1.6e-170 < z < 1.09999999999999999e-211Initial program 99.9%
Taylor expanded in x around inf 80.9%
Taylor expanded in y around 0 42.8%
Final simplification44.2%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 54.3%
+-commutative54.3%
Simplified54.3%
Final simplification54.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
*-commutative99.9%
add-sqr-sqrt46.7%
associate-*r*46.7%
fma-def46.7%
Applied egg-rr46.7%
Taylor expanded in y around 0 39.9%
Final simplification39.9%
herbie shell --seed 2023309
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))