
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 3.0 x) 3.0) (/ (- 1.0 x) y)))
double code(double x, double y) {
return ((3.0 - x) / 3.0) * ((1.0 - x) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((3.0d0 - x) / 3.0d0) * ((1.0d0 - x) / y)
end function
public static double code(double x, double y) {
return ((3.0 - x) / 3.0) * ((1.0 - x) / y);
}
def code(x, y): return ((3.0 - x) / 3.0) * ((1.0 - x) / y)
function code(x, y) return Float64(Float64(Float64(3.0 - x) / 3.0) * Float64(Float64(1.0 - x) / y)) end
function tmp = code(x, y) tmp = ((3.0 - x) / 3.0) * ((1.0 - x) / y); end
code[x_, y_] := N[(N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{3 - x}{3} \cdot \frac{1 - x}{y}
\end{array}
Initial program 95.7%
times-frac99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (- 1.0 x) (* (/ x y) -0.3333333333333333)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (1.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (1.0 - x) * ((x / y) * -0.3333333333333333) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(1.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (1.0 - x) * ((x / y) * -0.3333333333333333); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(1 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.8%
*-commutative91.8%
associate-*l/99.8%
*-commutative99.8%
*-lft-identity99.8%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 96.9%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (- 1.0 x) (/ x (/ y -0.3333333333333333))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * (x / (y / -0.3333333333333333));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (1.0d0 - x) * (x / (y / (-0.3333333333333333d0)))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * (x / (y / -0.3333333333333333));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (1.0 - x) * (x / (y / -0.3333333333333333)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(1.0 - x) * Float64(x / Float64(y / -0.3333333333333333))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (1.0 - x) * (x / (y / -0.3333333333333333)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] * N[(x / N[(y / -0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(1 - x\right) \cdot \frac{x}{\frac{y}{-0.3333333333333333}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.8%
*-commutative91.8%
associate-*l/99.8%
*-commutative99.8%
*-lft-identity99.8%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 96.9%
associate-*r/96.9%
*-commutative96.9%
associate-/l*97.0%
Simplified97.0%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.75))) (* (/ x y) (* 0.3333333333333333 (+ x -4.0))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * (0.3333333333333333 * (x + -4.0));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (x / y) * (0.3333333333333333d0 * (x + (-4.0d0)))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * (0.3333333333333333 * (x + -4.0));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.75): tmp = (x / y) * (0.3333333333333333 * (x + -4.0)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.75)) tmp = Float64(Float64(x / y) * Float64(0.3333333333333333 * Float64(x + -4.0))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.75))) tmp = (x / y) * (0.3333333333333333 * (x + -4.0)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(0.3333333333333333 \cdot \left(x + -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.75 < x Initial program 91.8%
Taylor expanded in x around inf 90.9%
+-commutative90.9%
unpow290.9%
distribute-rgt-out90.9%
Simplified90.9%
times-frac98.8%
div-inv98.8%
metadata-eval98.8%
Applied egg-rr98.8%
if -1.75 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(* (/ x 3.0) (/ x y))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* -0.3333333333333333 (/ x (/ y (- 1.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = -0.3333333333333333 * (x / (y / (1.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / 3.0d0) * (x / y)
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (-0.3333333333333333d0) * (x / (y / (1.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = -0.3333333333333333 * (x / (y / (1.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / 3.0) * (x / y) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = -0.3333333333333333 * (x / (y / (1.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(1.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / 3.0) * (x / y); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = -0.3333333333333333 * (x / (y / (1.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{1 - x}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 91.6%
Taylor expanded in x around inf 91.0%
+-commutative91.0%
unpow291.0%
distribute-rgt-out91.0%
Simplified91.0%
*-commutative91.0%
times-frac99.0%
Applied egg-rr99.0%
Taylor expanded in x around inf 97.7%
if -4.5999999999999996 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 3 < x Initial program 92.0%
*-commutative92.0%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 95.9%
associate-*r/95.9%
*-commutative95.9%
associate-/l*96.0%
Simplified96.0%
Taylor expanded in y around 0 88.2%
associate-/l*95.9%
Simplified95.9%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (/ x y) (* 0.3333333333333333 (+ x -4.0)))
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ (+ x -4.0) y) (/ x 3.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / y) * (0.3333333333333333 * (x + -4.0));
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = ((x + -4.0) / y) * (x / 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = (x / y) * (0.3333333333333333d0 * (x + (-4.0d0)))
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = ((x + (-4.0d0)) / y) * (x / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / y) * (0.3333333333333333 * (x + -4.0));
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = ((x + -4.0) / y) * (x / 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = (x / y) * (0.3333333333333333 * (x + -4.0)) elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = ((x + -4.0) / y) * (x / 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(x / y) * Float64(0.3333333333333333 * Float64(x + -4.0))); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(Float64(x + -4.0) / y) * Float64(x / 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = (x / y) * (0.3333333333333333 * (x + -4.0)); elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = ((x + -4.0) / y) * (x / 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision] * N[(x / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x}{y} \cdot \left(0.3333333333333333 \cdot \left(x + -4\right)\right)\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -4}{y} \cdot \frac{x}{3}\\
\end{array}
\end{array}
if x < -1.75Initial program 91.6%
Taylor expanded in x around inf 91.0%
+-commutative91.0%
unpow291.0%
distribute-rgt-out91.0%
Simplified91.0%
times-frac99.1%
div-inv99.1%
metadata-eval99.1%
Applied egg-rr99.1%
if -1.75 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 1.75 < x Initial program 92.0%
Taylor expanded in x around inf 90.8%
+-commutative90.8%
unpow290.8%
distribute-rgt-out90.8%
Simplified90.8%
*-commutative90.8%
times-frac98.6%
Applied egg-rr98.6%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x -4.0) y)))
(if (<= x -1.75)
(/ (* x t_0) 3.0)
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* t_0 (/ x 3.0))))))
double code(double x, double y) {
double t_0 = (x + -4.0) / y;
double tmp;
if (x <= -1.75) {
tmp = (x * t_0) / 3.0;
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = t_0 * (x / 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + (-4.0d0)) / y
if (x <= (-1.75d0)) then
tmp = (x * t_0) / 3.0d0
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = t_0 * (x / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + -4.0) / y;
double tmp;
if (x <= -1.75) {
tmp = (x * t_0) / 3.0;
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = t_0 * (x / 3.0);
}
return tmp;
}
def code(x, y): t_0 = (x + -4.0) / y tmp = 0 if x <= -1.75: tmp = (x * t_0) / 3.0 elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = t_0 * (x / 3.0) return tmp
function code(x, y) t_0 = Float64(Float64(x + -4.0) / y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(x * t_0) / 3.0); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(t_0 * Float64(x / 3.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x + -4.0) / y; tmp = 0.0; if (x <= -1.75) tmp = (x * t_0) / 3.0; elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = t_0 * (x / 3.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.75], N[(N[(x * t$95$0), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(t$95$0 * N[(x / 3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + -4}{y}\\
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x \cdot t_0}{3}\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \frac{x}{3}\\
\end{array}
\end{array}
if x < -1.75Initial program 91.6%
Taylor expanded in x around inf 91.0%
+-commutative91.0%
unpow291.0%
distribute-rgt-out91.0%
Simplified91.0%
*-commutative91.0%
times-frac99.0%
Applied egg-rr99.0%
*-commutative99.0%
associate-*l/99.1%
Applied egg-rr99.1%
if -1.75 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 1.75 < x Initial program 92.0%
Taylor expanded in x around inf 90.8%
+-commutative90.8%
unpow290.8%
distribute-rgt-out90.8%
Simplified90.8%
*-commutative90.8%
times-frac98.6%
Applied egg-rr98.6%
Final simplification98.9%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(/ (+ x -4.0) (/ (* y 3.0) x))
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ (+ x -4.0) y) (/ x 3.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x + -4.0) / ((y * 3.0) / x);
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = ((x + -4.0) / y) * (x / 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = (x + (-4.0d0)) / ((y * 3.0d0) / x)
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = ((x + (-4.0d0)) / y) * (x / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x + -4.0) / ((y * 3.0) / x);
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = ((x + -4.0) / y) * (x / 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = (x + -4.0) / ((y * 3.0) / x) elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = ((x + -4.0) / y) * (x / 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(x + -4.0) / Float64(Float64(y * 3.0) / x)); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(Float64(x + -4.0) / y) * Float64(x / 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = (x + -4.0) / ((y * 3.0) / x); elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = ((x + -4.0) / y) * (x / 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(x + -4.0), $MachinePrecision] / N[(N[(y * 3.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision] * N[(x / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x + -4}{\frac{y \cdot 3}{x}}\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -4}{y} \cdot \frac{x}{3}\\
\end{array}
\end{array}
if x < -1.75Initial program 91.6%
Taylor expanded in x around inf 91.0%
+-commutative91.0%
unpow291.0%
distribute-rgt-out91.0%
Simplified91.0%
*-commutative91.0%
times-frac99.0%
Applied egg-rr99.0%
frac-times91.0%
associate-/l*99.1%
*-commutative99.1%
Applied egg-rr99.1%
if -1.75 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 1.75 < x Initial program 92.0%
Taylor expanded in x around inf 90.8%
+-commutative90.8%
unpow290.8%
distribute-rgt-out90.8%
Simplified90.8%
*-commutative90.8%
times-frac98.6%
Applied egg-rr98.6%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.8%
Taylor expanded in x around inf 90.9%
+-commutative90.9%
unpow290.9%
distribute-rgt-out90.9%
Simplified90.9%
*-commutative90.9%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 96.8%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 97.5%
Final simplification97.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.8%
Taylor expanded in x around inf 90.9%
+-commutative90.9%
unpow290.9%
distribute-rgt-out90.9%
Simplified90.9%
*-commutative90.9%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 96.8%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
Simplified100.0%
Taylor expanded in x around 0 97.5%
Final simplification97.2%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 0.65))) (* (/ x 3.0) (/ x y)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 0.65)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 0.65d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 0.65)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 0.65): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 0.65)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 0.65))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 0.65]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 0.65\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 0.650000000000000022 < x Initial program 91.8%
Taylor expanded in x around inf 90.9%
+-commutative90.9%
unpow290.9%
distribute-rgt-out90.9%
Simplified90.9%
*-commutative90.9%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 96.8%
if -4.5999999999999996 < x < 0.650000000000000022Initial program 99.6%
*-commutative99.6%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
Final simplification97.8%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (* (- 3.0 x) (/ 0.3333333333333333 y))))
double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((3.0d0 - x) * (0.3333333333333333d0 / y))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y));
}
def code(x, y): return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(3.0 - x) * Float64(0.3333333333333333 / y))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \left(\left(3 - x\right) \cdot \frac{0.3333333333333333}{y}\right)
\end{array}
Initial program 95.7%
*-commutative95.7%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* x (/ -1.3333333333333333 y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = x * ((-1.3333333333333333d0) / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = x * (-1.3333333333333333 / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(x * Float64(-1.3333333333333333 / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = x * (-1.3333333333333333 / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(x * N[(-1.3333333333333333 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;x \cdot \frac{-1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 91.6%
*-commutative91.6%
associate-*l/99.8%
*-commutative99.8%
*-lft-identity99.8%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
associate-/r*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 30.0%
Taylor expanded in x around inf 30.0%
associate-*r/30.0%
associate-*l/30.0%
*-commutative30.0%
Simplified30.0%
if -0.75 < x Initial program 97.2%
*-commutative97.2%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around 0 67.1%
Taylor expanded in y around 0 67.1%
*-commutative67.1%
Simplified67.1%
Taylor expanded in x around 0 67.5%
Final simplification57.6%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 95.7%
*-commutative95.7%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around 0 56.6%
Final simplification56.6%
(FPCore (x y) :precision binary64 (/ -1.0 y))
double code(double x, double y) {
return -1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-1.0d0) / y
end function
public static double code(double x, double y) {
return -1.0 / y;
}
def code(x, y): return -1.0 / y
function code(x, y) return Float64(-1.0 / y) end
function tmp = code(x, y) tmp = -1.0 / y; end
code[x_, y_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 95.7%
Taylor expanded in x around 0 50.8%
div-inv50.7%
add-sqr-sqrt29.4%
sqrt-unprod24.3%
swap-sqr24.3%
metadata-eval24.3%
metadata-eval24.3%
metadata-eval24.3%
metadata-eval24.3%
swap-sqr24.3%
metadata-eval24.3%
metadata-eval24.3%
div-inv24.3%
metadata-eval24.3%
metadata-eval24.3%
div-inv24.3%
sqrt-unprod0.9%
add-sqr-sqrt1.8%
clear-num1.8%
Applied egg-rr1.8%
associate-*r/1.8%
metadata-eval1.8%
Simplified1.8%
Final simplification1.8%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 95.7%
*-commutative95.7%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around 0 57.3%
Taylor expanded in y around 0 57.3%
*-commutative57.3%
Simplified57.3%
Taylor expanded in x around 0 50.9%
Final simplification50.9%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023309
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))