
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (cosh x) (/ y x)) z))) (if (<= t_0 2e-139) t_0 (/ (/ (* (cosh x) y) z) x))))
double code(double x, double y, double z) {
double t_0 = (cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= 2e-139) {
tmp = t_0;
} else {
tmp = ((cosh(x) * y) / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (cosh(x) * (y / x)) / z
if (t_0 <= 2d-139) then
tmp = t_0
else
tmp = ((cosh(x) * y) / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (Math.cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= 2e-139) {
tmp = t_0;
} else {
tmp = ((Math.cosh(x) * y) / z) / x;
}
return tmp;
}
def code(x, y, z): t_0 = (math.cosh(x) * (y / x)) / z tmp = 0 if t_0 <= 2e-139: tmp = t_0 else: tmp = ((math.cosh(x) * y) / z) / x return tmp
function code(x, y, z) t_0 = Float64(Float64(cosh(x) * Float64(y / x)) / z) tmp = 0.0 if (t_0 <= 2e-139) tmp = t_0; else tmp = Float64(Float64(Float64(cosh(x) * y) / z) / x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (cosh(x) * (y / x)) / z; tmp = 0.0; if (t_0 <= 2e-139) tmp = t_0; else tmp = ((cosh(x) * y) / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-139], t$95$0, N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / z), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
\mathbf{if}\;t_0 \leq 2 \cdot 10^{-139}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{z}}{x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z) < 2.00000000000000006e-139Initial program 97.4%
if 2.00000000000000006e-139 < (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z) Initial program 79.4%
associate-*l/79.4%
Simplified79.4%
associate-*r/99.8%
associate-*l/99.9%
Applied egg-rr99.9%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (cosh x) (/ y x)) z))) (if (<= t_0 INFINITY) t_0 (/ (cosh x) (/ (* x z) y)))))
double code(double x, double y, double z) {
double t_0 = (cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0;
} else {
tmp = cosh(x) / ((x * z) / y);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (Math.cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0;
} else {
tmp = Math.cosh(x) / ((x * z) / y);
}
return tmp;
}
def code(x, y, z): t_0 = (math.cosh(x) * (y / x)) / z tmp = 0 if t_0 <= math.inf: tmp = t_0 else: tmp = math.cosh(x) / ((x * z) / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(cosh(x) * Float64(y / x)) / z) tmp = 0.0 if (t_0 <= Inf) tmp = t_0; else tmp = Float64(cosh(x) / Float64(Float64(x * z) / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (cosh(x) * (y / x)) / z; tmp = 0.0; if (t_0 <= Inf) tmp = t_0; else tmp = cosh(x) / ((x * z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], t$95$0, N[(N[Cosh[x], $MachinePrecision] / N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\cosh x}{\frac{x \cdot z}{y}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z) < +inf.0Initial program 95.5%
if +inf.0 < (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z) Initial program 0.0%
associate-/l*0.0%
associate-/r/57.1%
associate-*l/57.1%
*-commutative57.1%
Simplified57.1%
Final simplification92.3%
(FPCore (x y z) :precision binary64 (if (or (<= x 9.2e-282) (not (<= x 1.2e-91))) (* (/ y x) (/ (cosh x) z)) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= 9.2e-282) || !(x <= 1.2e-91)) {
tmp = (y / x) * (cosh(x) / z);
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= 9.2d-282) .or. (.not. (x <= 1.2d-91))) then
tmp = (y / x) * (cosh(x) / z)
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= 9.2e-282) || !(x <= 1.2e-91)) {
tmp = (y / x) * (Math.cosh(x) / z);
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= 9.2e-282) or not (x <= 1.2e-91): tmp = (y / x) * (math.cosh(x) / z) else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= 9.2e-282) || !(x <= 1.2e-91)) tmp = Float64(Float64(y / x) * Float64(cosh(x) / z)); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= 9.2e-282) || ~((x <= 1.2e-91))) tmp = (y / x) * (cosh(x) / z); else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, 9.2e-282], N[Not[LessEqual[x, 1.2e-91]], $MachinePrecision]], N[(N[(y / x), $MachinePrecision] * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9.2 \cdot 10^{-282} \lor \neg \left(x \leq 1.2 \cdot 10^{-91}\right):\\
\;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if x < 9.1999999999999996e-282 or 1.20000000000000005e-91 < x Initial program 88.0%
associate-*l/88.0%
Simplified88.0%
if 9.1999999999999996e-282 < x < 1.20000000000000005e-91Initial program 86.3%
associate-*l/86.2%
Simplified86.2%
Taylor expanded in x around 0 98.1%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1e-153) (not (<= y 9e-248))) (* (/ y x) (/ (cosh x) z)) (/ (cosh x) (/ (* x z) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1e-153) || !(y <= 9e-248)) {
tmp = (y / x) * (cosh(x) / z);
} else {
tmp = cosh(x) / ((x * z) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1d-153)) .or. (.not. (y <= 9d-248))) then
tmp = (y / x) * (cosh(x) / z)
else
tmp = cosh(x) / ((x * z) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1e-153) || !(y <= 9e-248)) {
tmp = (y / x) * (Math.cosh(x) / z);
} else {
tmp = Math.cosh(x) / ((x * z) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1e-153) or not (y <= 9e-248): tmp = (y / x) * (math.cosh(x) / z) else: tmp = math.cosh(x) / ((x * z) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1e-153) || !(y <= 9e-248)) tmp = Float64(Float64(y / x) * Float64(cosh(x) / z)); else tmp = Float64(cosh(x) / Float64(Float64(x * z) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1e-153) || ~((y <= 9e-248))) tmp = (y / x) * (cosh(x) / z); else tmp = cosh(x) / ((x * z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1e-153], N[Not[LessEqual[y, 9e-248]], $MachinePrecision]], N[(N[(y / x), $MachinePrecision] * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] / N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-153} \lor \neg \left(y \leq 9 \cdot 10^{-248}\right):\\
\;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cosh x}{\frac{x \cdot z}{y}}\\
\end{array}
\end{array}
if y < -1.00000000000000004e-153 or 8.9999999999999992e-248 < y Initial program 92.4%
associate-*l/92.3%
Simplified92.3%
if -1.00000000000000004e-153 < y < 8.9999999999999992e-248Initial program 60.4%
associate-/l*56.2%
associate-/r/75.0%
associate-*l/80.0%
*-commutative80.0%
Simplified80.0%
Final simplification90.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ y (* x z)) (* 0.5 (/ (* x y) z)))))
(if (<= y -2.8e-58)
t_0
(if (<= y 7.5e-244)
(/ (- y) (/ z (+ (* x -0.5) (/ -1.0 x))))
(if (<= y 1e+79) (/ (+ (/ y x) (* 0.5 (* x y))) z) t_0)))))
double code(double x, double y, double z) {
double t_0 = (y / (x * z)) + (0.5 * ((x * y) / z));
double tmp;
if (y <= -2.8e-58) {
tmp = t_0;
} else if (y <= 7.5e-244) {
tmp = -y / (z / ((x * -0.5) + (-1.0 / x)));
} else if (y <= 1e+79) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / (x * z)) + (0.5d0 * ((x * y) / z))
if (y <= (-2.8d-58)) then
tmp = t_0
else if (y <= 7.5d-244) then
tmp = -y / (z / ((x * (-0.5d0)) + ((-1.0d0) / x)))
else if (y <= 1d+79) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / (x * z)) + (0.5 * ((x * y) / z));
double tmp;
if (y <= -2.8e-58) {
tmp = t_0;
} else if (y <= 7.5e-244) {
tmp = -y / (z / ((x * -0.5) + (-1.0 / x)));
} else if (y <= 1e+79) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / (x * z)) + (0.5 * ((x * y) / z)) tmp = 0 if y <= -2.8e-58: tmp = t_0 elif y <= 7.5e-244: tmp = -y / (z / ((x * -0.5) + (-1.0 / x))) elif y <= 1e+79: tmp = ((y / x) + (0.5 * (x * y))) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / Float64(x * z)) + Float64(0.5 * Float64(Float64(x * y) / z))) tmp = 0.0 if (y <= -2.8e-58) tmp = t_0; elseif (y <= 7.5e-244) tmp = Float64(Float64(-y) / Float64(z / Float64(Float64(x * -0.5) + Float64(-1.0 / x)))); elseif (y <= 1e+79) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / (x * z)) + (0.5 * ((x * y) / z)); tmp = 0.0; if (y <= -2.8e-58) tmp = t_0; elseif (y <= 7.5e-244) tmp = -y / (z / ((x * -0.5) + (-1.0 / x))); elseif (y <= 1e+79) tmp = ((y / x) + (0.5 * (x * y))) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.8e-58], t$95$0, If[LessEqual[y, 7.5e-244], N[((-y) / N[(z / N[(N[(x * -0.5), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1e+79], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{x \cdot z} + 0.5 \cdot \frac{x \cdot y}{z}\\
\mathbf{if}\;y \leq -2.8 \cdot 10^{-58}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-244}:\\
\;\;\;\;\frac{-y}{\frac{z}{x \cdot -0.5 + \frac{-1}{x}}}\\
\mathbf{elif}\;y \leq 10^{+79}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.8000000000000001e-58 or 9.99999999999999967e78 < y Initial program 92.0%
associate-*l/92.0%
Simplified92.0%
Taylor expanded in x around 0 84.4%
if -2.8000000000000001e-58 < y < 7.5000000000000003e-244Initial program 69.3%
Taylor expanded in x around 0 52.3%
Taylor expanded in y around -inf 52.2%
mul-1-neg52.2%
associate-/l*64.8%
*-commutative64.8%
Simplified64.8%
if 7.5000000000000003e-244 < y < 9.99999999999999967e78Initial program 95.4%
Taylor expanded in x around 0 71.3%
Final simplification76.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (* x z))) (t_1 (+ t_0 (* 0.5 (/ (* x y) z)))))
(if (<= y -1.6e+92)
t_1
(if (<= y 6.8e-250)
(+ t_0 (* 0.5 (/ (/ x z) (/ 1.0 y))))
(if (<= y 6e+78) (/ (+ (/ y x) (* 0.5 (* x y))) z) t_1)))))
double code(double x, double y, double z) {
double t_0 = y / (x * z);
double t_1 = t_0 + (0.5 * ((x * y) / z));
double tmp;
if (y <= -1.6e+92) {
tmp = t_1;
} else if (y <= 6.8e-250) {
tmp = t_0 + (0.5 * ((x / z) / (1.0 / y)));
} else if (y <= 6e+78) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / (x * z)
t_1 = t_0 + (0.5d0 * ((x * y) / z))
if (y <= (-1.6d+92)) then
tmp = t_1
else if (y <= 6.8d-250) then
tmp = t_0 + (0.5d0 * ((x / z) / (1.0d0 / y)))
else if (y <= 6d+78) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (x * z);
double t_1 = t_0 + (0.5 * ((x * y) / z));
double tmp;
if (y <= -1.6e+92) {
tmp = t_1;
} else if (y <= 6.8e-250) {
tmp = t_0 + (0.5 * ((x / z) / (1.0 / y)));
} else if (y <= 6e+78) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y / (x * z) t_1 = t_0 + (0.5 * ((x * y) / z)) tmp = 0 if y <= -1.6e+92: tmp = t_1 elif y <= 6.8e-250: tmp = t_0 + (0.5 * ((x / z) / (1.0 / y))) elif y <= 6e+78: tmp = ((y / x) + (0.5 * (x * y))) / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(x * z)) t_1 = Float64(t_0 + Float64(0.5 * Float64(Float64(x * y) / z))) tmp = 0.0 if (y <= -1.6e+92) tmp = t_1; elseif (y <= 6.8e-250) tmp = Float64(t_0 + Float64(0.5 * Float64(Float64(x / z) / Float64(1.0 / y)))); elseif (y <= 6e+78) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (x * z); t_1 = t_0 + (0.5 * ((x * y) / z)); tmp = 0.0; if (y <= -1.6e+92) tmp = t_1; elseif (y <= 6.8e-250) tmp = t_0 + (0.5 * ((x / z) / (1.0 / y))); elseif (y <= 6e+78) tmp = ((y / x) + (0.5 * (x * y))) / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 + N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.6e+92], t$95$1, If[LessEqual[y, 6.8e-250], N[(t$95$0 + N[(0.5 * N[(N[(x / z), $MachinePrecision] / N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6e+78], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{x \cdot z}\\
t_1 := t_0 + 0.5 \cdot \frac{x \cdot y}{z}\\
\mathbf{if}\;y \leq -1.6 \cdot 10^{+92}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 6.8 \cdot 10^{-250}:\\
\;\;\;\;t_0 + 0.5 \cdot \frac{\frac{x}{z}}{\frac{1}{y}}\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+78}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.60000000000000013e92 or 5.99999999999999964e78 < y Initial program 90.0%
associate-*l/89.9%
Simplified89.9%
Taylor expanded in x around 0 89.7%
if -1.60000000000000013e92 < y < 6.79999999999999987e-250Initial program 78.9%
associate-*l/78.9%
Simplified78.9%
Taylor expanded in x around 0 53.6%
associate-/l*53.6%
clear-num53.6%
associate-/r/53.6%
clear-num53.6%
Applied egg-rr53.6%
clear-num53.6%
associate-/r/53.6%
div-inv53.6%
associate-*l/64.6%
associate-/r*64.6%
clear-num64.6%
Applied egg-rr64.6%
if 6.79999999999999987e-250 < y < 5.99999999999999964e78Initial program 95.4%
Taylor expanded in x around 0 71.3%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= x 1.85e-283) (/ (+ (/ y x) (* 0.5 (* x y))) z) (if (<= x 1.4) (/ y (* x z)) (* y (* x (/ 0.5 z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.85e-283) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (x <= 1.4) {
tmp = y / (x * z);
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.85d-283) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else if (x <= 1.4d0) then
tmp = y / (x * z)
else
tmp = y * (x * (0.5d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.85e-283) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (x <= 1.4) {
tmp = y / (x * z);
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.85e-283: tmp = ((y / x) + (0.5 * (x * y))) / z elif x <= 1.4: tmp = y / (x * z) else: tmp = y * (x * (0.5 / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.85e-283) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); elseif (x <= 1.4) tmp = Float64(y / Float64(x * z)); else tmp = Float64(y * Float64(x * Float64(0.5 / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.85e-283) tmp = ((y / x) + (0.5 * (x * y))) / z; elseif (x <= 1.4) tmp = y / (x * z); else tmp = y * (x * (0.5 / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.85e-283], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[x, 1.4], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.85 \cdot 10^{-283}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{elif}\;x \leq 1.4:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\end{array}
\end{array}
if x < 1.85e-283Initial program 86.9%
Taylor expanded in x around 0 69.9%
if 1.85e-283 < x < 1.3999999999999999Initial program 89.1%
associate-*l/89.0%
Simplified89.0%
Taylor expanded in x around 0 98.2%
if 1.3999999999999999 < x Initial program 87.5%
Taylor expanded in x around 0 47.6%
Taylor expanded in x around inf 47.6%
associate-*r/47.6%
associate-/l*47.6%
*-commutative47.6%
Simplified47.6%
associate-/r/47.6%
*-commutative47.6%
associate-*r*50.5%
Applied egg-rr50.5%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (/ (- y) (/ z (+ (* x -0.5) (/ -1.0 x)))))
double code(double x, double y, double z) {
return -y / (z / ((x * -0.5) + (-1.0 / x)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y / (z / ((x * (-0.5d0)) + ((-1.0d0) / x)))
end function
public static double code(double x, double y, double z) {
return -y / (z / ((x * -0.5) + (-1.0 / x)));
}
def code(x, y, z): return -y / (z / ((x * -0.5) + (-1.0 / x)))
function code(x, y, z) return Float64(Float64(-y) / Float64(z / Float64(Float64(x * -0.5) + Float64(-1.0 / x)))) end
function tmp = code(x, y, z) tmp = -y / (z / ((x * -0.5) + (-1.0 / x))); end
code[x_, y_, z_] := N[((-y) / N[(z / N[(N[(x * -0.5), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-y}{\frac{z}{x \cdot -0.5 + \frac{-1}{x}}}
\end{array}
Initial program 87.7%
Taylor expanded in x around 0 69.6%
Taylor expanded in y around -inf 69.5%
mul-1-neg69.5%
associate-/l*71.6%
*-commutative71.6%
Simplified71.6%
Final simplification71.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -750.0) (not (<= x 1.4))) (* 0.5 (* x (/ y z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -750.0) || !(x <= 1.4)) {
tmp = 0.5 * (x * (y / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-750.0d0)) .or. (.not. (x <= 1.4d0))) then
tmp = 0.5d0 * (x * (y / z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -750.0) || !(x <= 1.4)) {
tmp = 0.5 * (x * (y / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -750.0) or not (x <= 1.4): tmp = 0.5 * (x * (y / z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -750.0) || !(x <= 1.4)) tmp = Float64(0.5 * Float64(x * Float64(y / z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -750.0) || ~((x <= 1.4))) tmp = 0.5 * (x * (y / z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -750.0], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -750 \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -750 or 1.3999999999999999 < x Initial program 82.4%
Taylor expanded in x around 0 43.5%
Taylor expanded in x around inf 43.5%
associate-*r/43.5%
associate-/l*43.5%
*-commutative43.5%
Simplified43.5%
Taylor expanded in z around 0 43.5%
associate-*r/37.1%
Simplified37.1%
if -750 < x < 1.3999999999999999Initial program 92.3%
associate-*l/92.1%
Simplified92.1%
associate-*r/94.3%
associate-*l/94.5%
Applied egg-rr94.5%
Taylor expanded in x around 0 94.5%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -750.0) (not (<= x 1.4))) (* y (* x (/ 0.5 z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -750.0) || !(x <= 1.4)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-750.0d0)) .or. (.not. (x <= 1.4d0))) then
tmp = y * (x * (0.5d0 / z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -750.0) || !(x <= 1.4)) {
tmp = y * (x * (0.5 / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -750.0) or not (x <= 1.4): tmp = y * (x * (0.5 / z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -750.0) || !(x <= 1.4)) tmp = Float64(y * Float64(x * Float64(0.5 / z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -750.0) || ~((x <= 1.4))) tmp = y * (x * (0.5 / z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -750.0], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -750 \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -750 or 1.3999999999999999 < x Initial program 82.4%
Taylor expanded in x around 0 43.5%
Taylor expanded in x around inf 43.5%
associate-*r/43.5%
associate-/l*43.5%
*-commutative43.5%
Simplified43.5%
associate-/r/43.5%
*-commutative43.5%
associate-*r*45.8%
Applied egg-rr45.8%
if -750 < x < 1.3999999999999999Initial program 92.3%
associate-*l/92.1%
Simplified92.1%
associate-*r/94.3%
associate-*l/94.5%
Applied egg-rr94.5%
Taylor expanded in x around 0 94.5%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (<= z -3e-31) (/ y (* x z)) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e-31) {
tmp = y / (x * z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d-31)) then
tmp = y / (x * z)
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e-31) {
tmp = y / (x * z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e-31: tmp = y / (x * z) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e-31) tmp = Float64(y / Float64(x * z)); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e-31) tmp = y / (x * z); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e-31], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-31}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if z < -2.99999999999999981e-31Initial program 87.9%
associate-*l/87.8%
Simplified87.8%
Taylor expanded in x around 0 57.1%
if -2.99999999999999981e-31 < z Initial program 87.6%
associate-*l/87.5%
Simplified87.5%
associate-*r/98.9%
associate-*l/98.9%
Applied egg-rr98.9%
Taylor expanded in x around 0 62.4%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
return y / (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (x * z)
end function
public static double code(double x, double y, double z) {
return y / (x * z);
}
def code(x, y, z): return y / (x * z)
function code(x, y, z) return Float64(y / Float64(x * z)) end
function tmp = code(x, y, z) tmp = y / (x * z); end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x \cdot z}
\end{array}
Initial program 87.7%
associate-*l/87.6%
Simplified87.6%
Taylor expanded in x around 0 52.8%
Final simplification52.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (/ y z) x) (cosh x))))
(if (< y -4.618902267687042e-52)
t_0
(if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y / z) / x) * cosh(x)
if (y < (-4.618902267687042d-52)) then
tmp = t_0
else if (y < 1.038530535935153d-39) then
tmp = ((cosh(x) * y) / x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * Math.cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((Math.cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y / z) / x) * math.cosh(x) tmp = 0 if y < -4.618902267687042e-52: tmp = t_0 elif y < 1.038530535935153e-39: tmp = ((math.cosh(x) * y) / x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x)) tmp = 0.0 if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y / z) / x) * cosh(x); tmp = 0.0; if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = ((cosh(x) * y) / x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023309
(FPCore (x y z)
:name "Linear.Quaternion:$ctan from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))
(/ (* (cosh x) (/ y x)) z))