
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ y (+ (* z -2.0) (/ y (/ z t)))) 2.0 x))
double code(double x, double y, double z, double t) {
return fma((y / ((z * -2.0) + (y / (z / t)))), 2.0, x);
}
function code(x, y, z, t) return fma(Float64(y / Float64(Float64(z * -2.0) + Float64(y / Float64(z / t)))), 2.0, x) end
code[x_, y_, z_, t_] := N[(N[(y / N[(N[(z * -2.0), $MachinePrecision] + N[(y / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z \cdot -2 + \frac{y}{\frac{z}{t}}}, 2, x\right)
\end{array}
Initial program 84.0%
Simplified98.1%
Final simplification98.1%
(FPCore (x y z t)
:precision binary64
(if (or (<= z -7.5e+95)
(not (or (<= z 1.25e-51) (and (not (<= z 5.2e+25)) (<= z 3.9e+44)))))
(- x (/ y z))
(- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -7.5e+95) || !((z <= 1.25e-51) || (!(z <= 5.2e+25) && (z <= 3.9e+44)))) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-7.5d+95)) .or. (.not. (z <= 1.25d-51) .or. (.not. (z <= 5.2d+25)) .and. (z <= 3.9d+44))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -7.5e+95) || !((z <= 1.25e-51) || (!(z <= 5.2e+25) && (z <= 3.9e+44)))) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -7.5e+95) or not ((z <= 1.25e-51) or (not (z <= 5.2e+25) and (z <= 3.9e+44))): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -7.5e+95) || !((z <= 1.25e-51) || (!(z <= 5.2e+25) && (z <= 3.9e+44)))) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -7.5e+95) || ~(((z <= 1.25e-51) || (~((z <= 5.2e+25)) && (z <= 3.9e+44))))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -7.5e+95], N[Not[Or[LessEqual[z, 1.25e-51], And[N[Not[LessEqual[z, 5.2e+25]], $MachinePrecision], LessEqual[z, 3.9e+44]]]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{+95} \lor \neg \left(z \leq 1.25 \cdot 10^{-51} \lor \neg \left(z \leq 5.2 \cdot 10^{+25}\right) \land z \leq 3.9 \cdot 10^{+44}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -7.5000000000000001e95 or 1.25000000000000001e-51 < z < 5.1999999999999997e25 or 3.9000000000000003e44 < z Initial program 76.4%
associate-/l*89.6%
associate-*l*89.6%
Simplified89.6%
Taylor expanded in y around 0 92.3%
if -7.5000000000000001e95 < z < 1.25000000000000001e-51 or 5.1999999999999997e25 < z < 3.9000000000000003e44Initial program 90.4%
associate-/l*93.3%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in y around inf 89.0%
associate-*r/89.0%
*-commutative89.0%
Simplified89.0%
Final simplification90.5%
(FPCore (x y z t) :precision binary64 (- x (* y (/ 2.0 (- (* z 2.0) (* y (/ t z)))))))
double code(double x, double y, double z, double t) {
return x - (y * (2.0 / ((z * 2.0) - (y * (t / z)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (y * (2.0d0 / ((z * 2.0d0) - (y * (t / z)))))
end function
public static double code(double x, double y, double z, double t) {
return x - (y * (2.0 / ((z * 2.0) - (y * (t / z)))));
}
def code(x, y, z, t): return x - (y * (2.0 / ((z * 2.0) - (y * (t / z)))))
function code(x, y, z, t) return Float64(x - Float64(y * Float64(2.0 / Float64(Float64(z * 2.0) - Float64(y * Float64(t / z)))))) end
function tmp = code(x, y, z, t) tmp = x - (y * (2.0 / ((z * 2.0) - (y * (t / z))))); end
code[x_, y_, z_, t_] := N[(x - N[(y * N[(2.0 / N[(N[(z * 2.0), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot \frac{2}{z \cdot 2 - y \cdot \frac{t}{z}}
\end{array}
Initial program 84.0%
associate-/l*91.6%
associate-*l*91.6%
Simplified91.6%
Taylor expanded in z around 0 96.2%
+-commutative96.2%
mul-1-neg96.2%
*-commutative96.2%
associate-*r/98.0%
sub-neg98.0%
*-commutative98.0%
Simplified98.0%
associate-*r/96.2%
*-commutative96.2%
associate-/l*94.7%
Applied egg-rr94.7%
associate-/r/98.0%
*-commutative98.0%
*-un-lft-identity98.0%
times-frac98.0%
/-rgt-identity98.0%
*-commutative98.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (- (* z 2.0) (* y (/ t z))))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / ((z * 2.0d0) - (y * (t / z))))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))));
}
def code(x, y, z, t): return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(z * 2.0) - Float64(y * Float64(t / z))))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / ((z * 2.0) - (y * (t / z)))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(z * 2.0), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{z \cdot 2 - y \cdot \frac{t}{z}}
\end{array}
Initial program 84.0%
associate-/l*91.6%
associate-*l*91.6%
Simplified91.6%
Taylor expanded in z around 0 96.2%
+-commutative96.2%
mul-1-neg96.2%
*-commutative96.2%
associate-*r/98.0%
sub-neg98.0%
*-commutative98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t) :precision binary64 (if (or (<= z -260000000.0) (not (<= z 1.9e-102))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -260000000.0) || !(z <= 1.9e-102)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-260000000.0d0)) .or. (.not. (z <= 1.9d-102))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -260000000.0) || !(z <= 1.9e-102)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -260000000.0) or not (z <= 1.9e-102): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -260000000.0) || !(z <= 1.9e-102)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -260000000.0) || ~((z <= 1.9e-102))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -260000000.0], N[Not[LessEqual[z, 1.9e-102]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -260000000 \lor \neg \left(z \leq 1.9 \cdot 10^{-102}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.6e8 or 1.90000000000000013e-102 < z Initial program 77.3%
associate-/l*89.7%
associate-*l*89.7%
Simplified89.7%
Taylor expanded in y around 0 83.0%
if -2.6e8 < z < 1.90000000000000013e-102Initial program 94.5%
associate-/l*94.5%
associate-*l*94.5%
Simplified94.5%
Taylor expanded in x around inf 75.7%
Final simplification80.2%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.0%
associate-/l*91.6%
associate-*l*91.6%
Simplified91.6%
Taylor expanded in x around inf 71.6%
Final simplification71.6%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2023309
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))