
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3.6e-63) (not (<= y 2.6e-106))) (/ x y) (- 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((y <= -3.6e-63) || !(y <= 2.6e-106)) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.6d-63)) .or. (.not. (y <= 2.6d-106))) then
tmp = x / y
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.6e-63) || !(y <= 2.6e-106)) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.6e-63) or not (y <= 2.6e-106): tmp = x / y else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.6e-63) || !(y <= 2.6e-106)) tmp = Float64(x / y); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.6e-63) || ~((y <= 2.6e-106))) tmp = x / y; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.6e-63], N[Not[LessEqual[y, 2.6e-106]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{-63} \lor \neg \left(y \leq 2.6 \cdot 10^{-106}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if y < -3.60000000000000008e-63 or 2.6000000000000001e-106 < y Initial program 100.0%
Taylor expanded in x around 0 71.2%
if -3.60000000000000008e-63 < y < 2.6000000000000001e-106Initial program 100.0%
Taylor expanded in x around inf 91.2%
mul-1-neg91.2%
unsub-neg91.2%
Simplified91.2%
Final simplification79.1%
(FPCore (x y) :precision binary64 (if (or (<= y -3.6e-63) (not (<= y 2.8e-106))) (/ x y) 1.0))
double code(double x, double y) {
double tmp;
if ((y <= -3.6e-63) || !(y <= 2.8e-106)) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.6d-63)) .or. (.not. (y <= 2.8d-106))) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.6e-63) || !(y <= 2.8e-106)) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.6e-63) or not (y <= 2.8e-106): tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.6e-63) || !(y <= 2.8e-106)) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.6e-63) || ~((y <= 2.8e-106))) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.6e-63], N[Not[LessEqual[y, 2.8e-106]], $MachinePrecision]], N[(x / y), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{-63} \lor \neg \left(y \leq 2.8 \cdot 10^{-106}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -3.60000000000000008e-63 or 2.79999999999999988e-106 < y Initial program 100.0%
Taylor expanded in x around 0 71.2%
if -3.60000000000000008e-63 < y < 2.79999999999999988e-106Initial program 100.0%
Taylor expanded in x around inf 91.0%
Final simplification79.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.3%
Final simplification54.3%
herbie shell --seed 2023309
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, B"
:precision binary64
(/ x (+ y x)))