
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t_0\right) \cdot \cos t_0
\end{array}
\end{array}
NOTE: a should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(if (<= a 1.45e+250)
(* 2.0 (* (+ a b) (* (- a b) (sin (* PI (* angle -0.005555555555555556))))))
(*
(* 2.0 (sin (* PI (pow (cbrt (* angle -0.005555555555555556)) 3.0))))
(* (+ a b) (- a b)))))a = abs(a);
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.45e+250) {
tmp = 2.0 * ((a + b) * ((a - b) * sin((((double) M_PI) * (angle * -0.005555555555555556)))));
} else {
tmp = (2.0 * sin((((double) M_PI) * pow(cbrt((angle * -0.005555555555555556)), 3.0)))) * ((a + b) * (a - b));
}
return tmp;
}
a = Math.abs(a);
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.45e+250) {
tmp = 2.0 * ((a + b) * ((a - b) * Math.sin((Math.PI * (angle * -0.005555555555555556)))));
} else {
tmp = (2.0 * Math.sin((Math.PI * Math.pow(Math.cbrt((angle * -0.005555555555555556)), 3.0)))) * ((a + b) * (a - b));
}
return tmp;
}
a = abs(a) function code(a, b, angle) tmp = 0.0 if (a <= 1.45e+250) tmp = Float64(2.0 * Float64(Float64(a + b) * Float64(Float64(a - b) * sin(Float64(pi * Float64(angle * -0.005555555555555556)))))); else tmp = Float64(Float64(2.0 * sin(Float64(pi * (cbrt(Float64(angle * -0.005555555555555556)) ^ 3.0)))) * Float64(Float64(a + b) * Float64(a - b))); end return tmp end
NOTE: a should be positive before calling this function code[a_, b_, angle_] := If[LessEqual[a, 1.45e+250], N[(2.0 * N[(N[(a + b), $MachinePrecision] * N[(N[(a - b), $MachinePrecision] * N[Sin[N[(Pi * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sin[N[(Pi * N[Power[N[Power[N[(angle * -0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a = |a|\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.45 \cdot 10^{+250}:\\
\;\;\;\;2 \cdot \left(\left(a + b\right) \cdot \left(\left(a - b\right) \cdot \sin \left(\pi \cdot \left(angle \cdot -0.005555555555555556\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sin \left(\pi \cdot {\left(\sqrt[3]{angle \cdot -0.005555555555555556}\right)}^{3}\right)\right) \cdot \left(\left(a + b\right) \cdot \left(a - b\right)\right)\\
\end{array}
\end{array}
if a < 1.45000000000000004e250Initial program 53.2%
Simplified54.2%
unpow254.2%
unpow254.2%
difference-of-squares59.2%
Applied egg-rr59.2%
Taylor expanded in angle around 0 60.5%
Taylor expanded in angle around 0 60.8%
*-commutative60.8%
*-commutative60.8%
associate-*r*62.6%
Simplified62.6%
Taylor expanded in angle around inf 60.8%
*-commutative60.8%
*-commutative60.8%
*-commutative60.8%
associate-*r*62.6%
associate-*l*67.9%
Simplified67.9%
if 1.45000000000000004e250 < a Initial program 58.3%
Simplified58.3%
unpow258.3%
unpow258.3%
difference-of-squares67.9%
Applied egg-rr67.9%
Taylor expanded in angle around 0 76.2%
Taylor expanded in angle around 0 67.9%
*-commutative67.9%
*-commutative67.9%
associate-*r*59.6%
Simplified59.6%
add-cube-cbrt76.2%
pow384.6%
Applied egg-rr84.6%
Final simplification68.7%
NOTE: a should be positive before calling this function (FPCore (a b angle) :precision binary64 (* 2.0 (* (* (+ a b) (- a b)) (sin (* -0.005555555555555556 (* PI angle))))))
a = abs(a);
double code(double a, double b, double angle) {
return 2.0 * (((a + b) * (a - b)) * sin((-0.005555555555555556 * (((double) M_PI) * angle))));
}
a = Math.abs(a);
public static double code(double a, double b, double angle) {
return 2.0 * (((a + b) * (a - b)) * Math.sin((-0.005555555555555556 * (Math.PI * angle))));
}
a = abs(a) def code(a, b, angle): return 2.0 * (((a + b) * (a - b)) * math.sin((-0.005555555555555556 * (math.pi * angle))))
a = abs(a) function code(a, b, angle) return Float64(2.0 * Float64(Float64(Float64(a + b) * Float64(a - b)) * sin(Float64(-0.005555555555555556 * Float64(pi * angle))))) end
a = abs(a) function tmp = code(a, b, angle) tmp = 2.0 * (((a + b) * (a - b)) * sin((-0.005555555555555556 * (pi * angle)))); end
NOTE: a should be positive before calling this function code[a_, b_, angle_] := N[(2.0 * N[(N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
\\
2 \cdot \left(\left(\left(a + b\right) \cdot \left(a - b\right)\right) \cdot \sin \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)
\end{array}
Initial program 53.4%
Simplified54.4%
unpow254.4%
unpow254.4%
difference-of-squares59.6%
Applied egg-rr59.6%
Taylor expanded in angle around 0 61.3%
Taylor expanded in angle around inf 61.2%
Final simplification61.2%
NOTE: a should be positive before calling this function (FPCore (a b angle) :precision binary64 (* 2.0 (* (+ a b) (* (- a b) (sin (* PI (* angle -0.005555555555555556)))))))
a = abs(a);
double code(double a, double b, double angle) {
return 2.0 * ((a + b) * ((a - b) * sin((((double) M_PI) * (angle * -0.005555555555555556)))));
}
a = Math.abs(a);
public static double code(double a, double b, double angle) {
return 2.0 * ((a + b) * ((a - b) * Math.sin((Math.PI * (angle * -0.005555555555555556)))));
}
a = abs(a) def code(a, b, angle): return 2.0 * ((a + b) * ((a - b) * math.sin((math.pi * (angle * -0.005555555555555556)))))
a = abs(a) function code(a, b, angle) return Float64(2.0 * Float64(Float64(a + b) * Float64(Float64(a - b) * sin(Float64(pi * Float64(angle * -0.005555555555555556)))))) end
a = abs(a) function tmp = code(a, b, angle) tmp = 2.0 * ((a + b) * ((a - b) * sin((pi * (angle * -0.005555555555555556))))); end
NOTE: a should be positive before calling this function code[a_, b_, angle_] := N[(2.0 * N[(N[(a + b), $MachinePrecision] * N[(N[(a - b), $MachinePrecision] * N[Sin[N[(Pi * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
\\
2 \cdot \left(\left(a + b\right) \cdot \left(\left(a - b\right) \cdot \sin \left(\pi \cdot \left(angle \cdot -0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 53.4%
Simplified54.4%
unpow254.4%
unpow254.4%
difference-of-squares59.6%
Applied egg-rr59.6%
Taylor expanded in angle around 0 61.3%
Taylor expanded in angle around 0 61.2%
*-commutative61.2%
*-commutative61.2%
associate-*r*62.5%
Simplified62.5%
Taylor expanded in angle around inf 61.2%
*-commutative61.2%
*-commutative61.2%
*-commutative61.2%
associate-*r*62.5%
associate-*l*67.9%
Simplified67.9%
Final simplification67.9%
NOTE: a should be positive before calling this function (FPCore (a b angle) :precision binary64 (* -0.011111111111111112 (* angle (* PI (* (+ a b) (- a b))))))
a = abs(a);
double code(double a, double b, double angle) {
return -0.011111111111111112 * (angle * (((double) M_PI) * ((a + b) * (a - b))));
}
a = Math.abs(a);
public static double code(double a, double b, double angle) {
return -0.011111111111111112 * (angle * (Math.PI * ((a + b) * (a - b))));
}
a = abs(a) def code(a, b, angle): return -0.011111111111111112 * (angle * (math.pi * ((a + b) * (a - b))))
a = abs(a) function code(a, b, angle) return Float64(-0.011111111111111112 * Float64(angle * Float64(pi * Float64(Float64(a + b) * Float64(a - b))))) end
a = abs(a) function tmp = code(a, b, angle) tmp = -0.011111111111111112 * (angle * (pi * ((a + b) * (a - b)))); end
NOTE: a should be positive before calling this function code[a_, b_, angle_] := N[(-0.011111111111111112 * N[(angle * N[(Pi * N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
\\
-0.011111111111111112 \cdot \left(angle \cdot \left(\pi \cdot \left(\left(a + b\right) \cdot \left(a - b\right)\right)\right)\right)
\end{array}
Initial program 53.4%
Simplified54.4%
unpow254.4%
unpow254.4%
difference-of-squares59.6%
Applied egg-rr59.6%
Taylor expanded in angle around 0 56.2%
Final simplification56.2%
NOTE: a should be positive before calling this function (FPCore (a b angle) :precision binary64 (* -0.011111111111111112 (* (* (+ a b) (- a b)) (* PI angle))))
a = abs(a);
double code(double a, double b, double angle) {
return -0.011111111111111112 * (((a + b) * (a - b)) * (((double) M_PI) * angle));
}
a = Math.abs(a);
public static double code(double a, double b, double angle) {
return -0.011111111111111112 * (((a + b) * (a - b)) * (Math.PI * angle));
}
a = abs(a) def code(a, b, angle): return -0.011111111111111112 * (((a + b) * (a - b)) * (math.pi * angle))
a = abs(a) function code(a, b, angle) return Float64(-0.011111111111111112 * Float64(Float64(Float64(a + b) * Float64(a - b)) * Float64(pi * angle))) end
a = abs(a) function tmp = code(a, b, angle) tmp = -0.011111111111111112 * (((a + b) * (a - b)) * (pi * angle)); end
NOTE: a should be positive before calling this function code[a_, b_, angle_] := N[(-0.011111111111111112 * N[(N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision] * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
\\
-0.011111111111111112 \cdot \left(\left(\left(a + b\right) \cdot \left(a - b\right)\right) \cdot \left(\pi \cdot angle\right)\right)
\end{array}
Initial program 53.4%
Simplified54.4%
unpow254.4%
unpow254.4%
difference-of-squares59.6%
Applied egg-rr59.6%
Taylor expanded in angle around 0 56.2%
associate-*r*56.2%
Simplified56.2%
Final simplification56.2%
herbie shell --seed 2023308
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))