
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 5.8e-5)
(+ (cos re) (* 0.5 (* im im)))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (* 0.5 (cos re)) (* im im)))))
double code(double re, double im) {
double tmp;
if (im <= 5.8e-5) {
tmp = cos(re) + (0.5 * (im * im));
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (im * im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 5.8d-5) then
tmp = cos(re) + (0.5d0 * (im * im))
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (im * im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 5.8e-5) {
tmp = Math.cos(re) + (0.5 * (im * im));
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (im * im);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 5.8e-5: tmp = math.cos(re) + (0.5 * (im * im)) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (im * im) return tmp
function code(re, im) tmp = 0.0 if (im <= 5.8e-5) tmp = Float64(cos(re) + Float64(0.5 * Float64(im * im))); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(im * im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 5.8e-5) tmp = cos(re) + (0.5 * (im * im)); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (im * im); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 5.8e-5], N[(N[Cos[re], $MachinePrecision] + N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 5.8 \cdot 10^{-5}:\\
\;\;\;\;\cos re + 0.5 \cdot \left(im \cdot im\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 5.8e-5Initial program 100.0%
Taylor expanded in im around 0 82.3%
Taylor expanded in re around 0 77.4%
*-commutative77.4%
Simplified77.4%
unpow220.6%
Applied egg-rr77.4%
if 5.8e-5 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 88.2%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification81.8%
(FPCore (re im)
:precision binary64
(if (<= im 23000000000000.0)
(cos re)
(if (<= im 1.85e+107)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* (* 0.5 (cos re)) (* im im)))))
double code(double re, double im) {
double tmp;
if (im <= 23000000000000.0) {
tmp = cos(re);
} else if (im <= 1.85e+107) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = (0.5 * cos(re)) * (im * im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 23000000000000.0d0) then
tmp = cos(re)
else if (im <= 1.85d+107) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = (0.5d0 * cos(re)) * (im * im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 23000000000000.0) {
tmp = Math.cos(re);
} else if (im <= 1.85e+107) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = (0.5 * Math.cos(re)) * (im * im);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 23000000000000.0: tmp = math.cos(re) elif im <= 1.85e+107: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = (0.5 * math.cos(re)) * (im * im) return tmp
function code(re, im) tmp = 0.0 if (im <= 23000000000000.0) tmp = cos(re); elseif (im <= 1.85e+107) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(im * im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 23000000000000.0) tmp = cos(re); elseif (im <= 1.85e+107) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = (0.5 * cos(re)) * (im * im); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 23000000000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.85e+107], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 23000000000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.85 \cdot 10^{+107}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 2.3e13Initial program 100.0%
Taylor expanded in im around 0 64.3%
if 2.3e13 < im < 1.85e107Initial program 100.0%
Applied egg-rr3.0%
Taylor expanded in re around 0 41.0%
*-commutative41.0%
Simplified41.0%
if 1.85e107 < im Initial program 100.0%
Taylor expanded in im around 0 74.8%
Simplified74.8%
Taylor expanded in im around inf 74.8%
*-commutative74.8%
associate-*l*74.8%
*-commutative74.8%
Simplified74.8%
unpow274.8%
Applied egg-rr74.8%
Final simplification64.6%
(FPCore (re im)
:precision binary64
(if (<= im 360.0)
(+ (cos re) (* 0.5 (* im im)))
(if (<= im 1.85e+107)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* (* 0.5 (cos re)) (* im im)))))
double code(double re, double im) {
double tmp;
if (im <= 360.0) {
tmp = cos(re) + (0.5 * (im * im));
} else if (im <= 1.85e+107) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = (0.5 * cos(re)) * (im * im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 360.0d0) then
tmp = cos(re) + (0.5d0 * (im * im))
else if (im <= 1.85d+107) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = (0.5d0 * cos(re)) * (im * im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 360.0) {
tmp = Math.cos(re) + (0.5 * (im * im));
} else if (im <= 1.85e+107) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = (0.5 * Math.cos(re)) * (im * im);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 360.0: tmp = math.cos(re) + (0.5 * (im * im)) elif im <= 1.85e+107: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = (0.5 * math.cos(re)) * (im * im) return tmp
function code(re, im) tmp = 0.0 if (im <= 360.0) tmp = Float64(cos(re) + Float64(0.5 * Float64(im * im))); elseif (im <= 1.85e+107) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(im * im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 360.0) tmp = cos(re) + (0.5 * (im * im)); elseif (im <= 1.85e+107) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = (0.5 * cos(re)) * (im * im); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 360.0], N[(N[Cos[re], $MachinePrecision] + N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.85e+107], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 360:\\
\;\;\;\;\cos re + 0.5 \cdot \left(im \cdot im\right)\\
\mathbf{elif}\;im \leq 1.85 \cdot 10^{+107}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 360Initial program 100.0%
Taylor expanded in im around 0 82.3%
Taylor expanded in re around 0 77.4%
*-commutative77.4%
Simplified77.4%
unpow220.6%
Applied egg-rr77.4%
if 360 < im < 1.85e107Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 35.3%
*-commutative35.3%
Simplified35.3%
if 1.85e107 < im Initial program 100.0%
Taylor expanded in im around 0 74.8%
Simplified74.8%
Taylor expanded in im around inf 74.8%
*-commutative74.8%
associate-*l*74.8%
*-commutative74.8%
Simplified74.8%
unpow274.8%
Applied egg-rr74.8%
Final simplification73.4%
(FPCore (re im)
:precision binary64
(if (<= im 10200000000000.0)
(cos re)
(if (<= im 1.6e+107)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 10200000000000.0) {
tmp = cos(re);
} else if (im <= 1.6e+107) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 10200000000000.0) tmp = cos(re); elseif (im <= 1.6e+107) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 10200000000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.6e+107], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 10200000000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.6 \cdot 10^{+107}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 1.02e13Initial program 100.0%
Taylor expanded in im around 0 64.3%
if 1.02e13 < im < 1.60000000000000015e107Initial program 100.0%
Applied egg-rr3.0%
Taylor expanded in re around 0 41.0%
*-commutative41.0%
Simplified41.0%
if 1.60000000000000015e107 < im Initial program 100.0%
Taylor expanded in re around 0 80.9%
Taylor expanded in im around 0 57.6%
+-commutative57.6%
unpow257.6%
fma-def57.6%
Simplified57.6%
Final simplification61.4%
(FPCore (re im) :precision binary64 (if (<= im 5.6e-5) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 5.6e-5) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 5.6e-5) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 5.6e-5], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 5.6 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 5.59999999999999992e-5Initial program 100.0%
Taylor expanded in im around 0 65.3%
if 5.59999999999999992e-5 < im Initial program 100.0%
Taylor expanded in re around 0 82.4%
Taylor expanded in im around 0 41.0%
+-commutative41.0%
unpow241.0%
fma-def41.0%
Simplified41.0%
Final simplification58.8%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 48.8%
Final simplification48.8%
(FPCore (re im) :precision binary64 -1.0)
double code(double re, double im) {
return -1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -1.0d0
end function
public static double code(double re, double im) {
return -1.0;
}
def code(re, im): return -1.0
function code(re, im) return -1.0 end
function tmp = code(re, im) tmp = -1.0; end
code[re_, im_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 74.5%
Applied egg-rr3.3%
Taylor expanded in re around 0 4.0%
Final simplification4.0%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.6%
Taylor expanded in re around 0 7.7%
Final simplification7.7%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 70.2%
Taylor expanded in im around 0 29.3%
Final simplification29.3%
herbie shell --seed 2023308
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))