
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.9998) (not (<= (exp re) 2.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.9998) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.9998d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.9998) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.9998) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.9998) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.9998) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.9998], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.9998 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.99980000000000002 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 88.5%
if 0.99980000000000002 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.5%
distribute-rgt1-in99.5%
Simplified99.5%
Final simplification94.3%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.9999999999999) (not (<= (exp re) 2.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.9999999999999) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.9999999999999d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.9999999999999) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.9999999999999) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.9999999999999) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.9999999999999) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.9999999999999], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.9999999999999 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.999999999999899969 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 88.7%
if 0.999999999999899969 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.8%
Final simplification93.9%
(FPCore (re im) :precision binary64 (if (<= re 2050.0) (cos im) (+ (+ re 1.0) (* -0.5 (* (+ re 1.0) (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 2050.0) {
tmp = cos(im);
} else {
tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 2050.0d0) then
tmp = cos(im)
else
tmp = (re + 1.0d0) + ((-0.5d0) * ((re + 1.0d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 2050.0) {
tmp = Math.cos(im);
} else {
tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 2050.0: tmp = math.cos(im) else: tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 2050.0) tmp = cos(im); else tmp = Float64(Float64(re + 1.0) + Float64(-0.5 * Float64(Float64(re + 1.0) * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 2050.0) tmp = cos(im); else tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 2050.0], N[Cos[im], $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] + N[(-0.5 * N[(N[(re + 1.0), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 2050:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) + -0.5 \cdot \left(\left(re + 1\right) \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 2050Initial program 100.0%
Taylor expanded in re around 0 70.2%
if 2050 < re Initial program 100.0%
Taylor expanded in re around 0 5.2%
distribute-rgt1-in5.2%
Simplified5.2%
Taylor expanded in im around 0 20.6%
associate-+r+20.6%
+-commutative20.6%
+-commutative20.6%
Simplified20.6%
unpow219.4%
Applied egg-rr20.6%
Final simplification57.6%
(FPCore (re im) :precision binary64 (if (<= re 59.0) (+ re 1.0) (+ (+ re 1.0) (* -0.5 (* (+ re 1.0) (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 59.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 59.0d0) then
tmp = re + 1.0d0
else
tmp = (re + 1.0d0) + ((-0.5d0) * ((re + 1.0d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 59.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 59.0: tmp = re + 1.0 else: tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 59.0) tmp = Float64(re + 1.0); else tmp = Float64(Float64(re + 1.0) + Float64(-0.5 * Float64(Float64(re + 1.0) * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 59.0) tmp = re + 1.0; else tmp = (re + 1.0) + (-0.5 * ((re + 1.0) * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 59.0], N[(re + 1.0), $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] + N[(-0.5 * N[(N[(re + 1.0), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 59:\\
\;\;\;\;re + 1\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) + -0.5 \cdot \left(\left(re + 1\right) \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 59Initial program 100.0%
Taylor expanded in re around 0 70.7%
distribute-rgt1-in70.7%
Simplified70.7%
Taylor expanded in im around 0 39.3%
+-commutative39.3%
Simplified39.3%
if 59 < re Initial program 100.0%
Taylor expanded in re around 0 5.2%
distribute-rgt1-in5.2%
Simplified5.2%
Taylor expanded in im around 0 20.6%
associate-+r+20.6%
+-commutative20.6%
+-commutative20.6%
Simplified20.6%
unpow219.4%
Applied egg-rr20.6%
Final simplification34.5%
(FPCore (re im) :precision binary64 (if (<= re 550.0) (+ re 1.0) (* (+ re 1.0) (+ 1.0 (* -0.5 (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 550.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 550.0d0) then
tmp = re + 1.0d0
else
tmp = (re + 1.0d0) * (1.0d0 + ((-0.5d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 550.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 550.0: tmp = re + 1.0 else: tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 550.0) tmp = Float64(re + 1.0); else tmp = Float64(Float64(re + 1.0) * Float64(1.0 + Float64(-0.5 * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 550.0) tmp = re + 1.0; else tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 550.0], N[(re + 1.0), $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 550:\\
\;\;\;\;re + 1\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) \cdot \left(1 + -0.5 \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 550Initial program 100.0%
Taylor expanded in re around 0 70.7%
distribute-rgt1-in70.7%
Simplified70.7%
Taylor expanded in im around 0 39.3%
+-commutative39.3%
Simplified39.3%
if 550 < re Initial program 100.0%
Taylor expanded in re around 0 5.2%
distribute-rgt1-in5.2%
Simplified5.2%
Taylor expanded in im around 0 20.6%
associate-+r+20.6%
associate-*r*19.4%
distribute-rgt1-in19.4%
+-commutative19.4%
Simplified19.4%
unpow219.4%
Applied egg-rr19.4%
Final simplification34.2%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 54.1%
distribute-rgt1-in54.1%
Simplified54.1%
Taylor expanded in im around 0 30.4%
+-commutative30.4%
Simplified30.4%
Final simplification30.4%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 54.1%
distribute-rgt1-in54.1%
Simplified54.1%
Taylor expanded in re around inf 3.8%
*-commutative3.8%
Simplified3.8%
Taylor expanded in im around 0 3.6%
Final simplification3.6%
herbie shell --seed 2023308
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))