
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (fma (log y) x (- z)) y))
double code(double x, double y, double z) {
return fma(log(y), x, -z) - y;
}
function code(x, y, z) return Float64(fma(log(y), x, Float64(-z)) - y) end
code[x_, y_, z_] := N[(N[(N[Log[y], $MachinePrecision] * x + (-z)), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\log y, x, -z\right) - y
\end{array}
Initial program 99.8%
*-commutative99.8%
fma-neg99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.2e+26) (not (<= z 2.65e+39))) (- (- y) z) (- (* (log y) x) y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.2e+26) || !(z <= 2.65e+39)) {
tmp = -y - z;
} else {
tmp = (log(y) * x) - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.2d+26)) .or. (.not. (z <= 2.65d+39))) then
tmp = -y - z
else
tmp = (log(y) * x) - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.2e+26) || !(z <= 2.65e+39)) {
tmp = -y - z;
} else {
tmp = (Math.log(y) * x) - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.2e+26) or not (z <= 2.65e+39): tmp = -y - z else: tmp = (math.log(y) * x) - y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.2e+26) || !(z <= 2.65e+39)) tmp = Float64(Float64(-y) - z); else tmp = Float64(Float64(log(y) * x) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.2e+26) || ~((z <= 2.65e+39))) tmp = -y - z; else tmp = (log(y) * x) - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.2e+26], N[Not[LessEqual[z, 2.65e+39]], $MachinePrecision]], N[((-y) - z), $MachinePrecision], N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{+26} \lor \neg \left(z \leq 2.65 \cdot 10^{+39}\right):\\
\;\;\;\;\left(-y\right) - z\\
\mathbf{else}:\\
\;\;\;\;\log y \cdot x - y\\
\end{array}
\end{array}
if z < -8.19999999999999967e26 or 2.64999999999999989e39 < z Initial program 99.9%
Taylor expanded in x around 0 86.6%
neg-mul-186.6%
Simplified86.6%
if -8.19999999999999967e26 < z < 2.64999999999999989e39Initial program 99.8%
*-commutative99.8%
fma-neg99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 94.6%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (- (- (* (log y) x) z) y))
double code(double x, double y, double z) {
return ((log(y) * x) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((log(y) * x) - z) - y
end function
public static double code(double x, double y, double z) {
return ((Math.log(y) * x) - z) - y;
}
def code(x, y, z): return ((math.log(y) * x) - z) - y
function code(x, y, z) return Float64(Float64(Float64(log(y) * x) - z) - y) end
function tmp = code(x, y, z) tmp = ((log(y) * x) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(\log y \cdot x - z\right) - y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (- y) z))
double code(double x, double y, double z) {
return -y - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y - z
end function
public static double code(double x, double y, double z) {
return -y - z;
}
def code(x, y, z): return -y - z
function code(x, y, z) return Float64(Float64(-y) - z) end
function tmp = code(x, y, z) tmp = -y - z; end
code[x_, y_, z_] := N[((-y) - z), $MachinePrecision]
\begin{array}{l}
\\
\left(-y\right) - z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 69.1%
neg-mul-169.1%
Simplified69.1%
Final simplification69.1%
herbie shell --seed 2023308
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))