
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -1.35e-7)
1.0
(if (or (<= x 2.05e-162) (and (not (<= x 1.2e-134)) (<= x 62000000.0)))
(/ (- y) x)
1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.35e-7) {
tmp = 1.0;
} else if ((x <= 2.05e-162) || (!(x <= 1.2e-134) && (x <= 62000000.0))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.35d-7)) then
tmp = 1.0d0
else if ((x <= 2.05d-162) .or. (.not. (x <= 1.2d-134)) .and. (x <= 62000000.0d0)) then
tmp = -y / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.35e-7) {
tmp = 1.0;
} else if ((x <= 2.05e-162) || (!(x <= 1.2e-134) && (x <= 62000000.0))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.35e-7: tmp = 1.0 elif (x <= 2.05e-162) or (not (x <= 1.2e-134) and (x <= 62000000.0)): tmp = -y / x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.35e-7) tmp = 1.0; elseif ((x <= 2.05e-162) || (!(x <= 1.2e-134) && (x <= 62000000.0))) tmp = Float64(Float64(-y) / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.35e-7) tmp = 1.0; elseif ((x <= 2.05e-162) || (~((x <= 1.2e-134)) && (x <= 62000000.0))) tmp = -y / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.35e-7], 1.0, If[Or[LessEqual[x, 2.05e-162], And[N[Not[LessEqual[x, 1.2e-134]], $MachinePrecision], LessEqual[x, 62000000.0]]], N[((-y) / x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{-162} \lor \neg \left(x \leq 1.2 \cdot 10^{-134}\right) \land x \leq 62000000:\\
\;\;\;\;\frac{-y}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.35000000000000004e-7 or 2.0500000000000001e-162 < x < 1.20000000000000005e-134 or 6.2e7 < x Initial program 99.9%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 78.0%
if -1.35000000000000004e-7 < x < 2.0500000000000001e-162 or 1.20000000000000005e-134 < x < 6.2e7Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 80.9%
mul-1-neg80.9%
distribute-frac-neg80.9%
Simplified80.9%
Final simplification79.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 52.3%
Final simplification52.3%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2023308
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:herbie-target
(- 1.0 (/ y x))
(/ (- x y) x))