
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (- x y))))
double code(double x, double y) {
return 2.0 * (x * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x - y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x - y));
}
def code(x, y): return 2.0 * (x * (x - y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x - y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x - y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x - y\right)\right)
\end{array}
Initial program 96.1%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -1.9e+107)
(and (not (<= y -5.8e+54)) (or (<= y -1.9e-74) (not (<= y 7e+29)))))
(* y (* x -2.0))
(* x (* 2.0 x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.9e+107) || (!(y <= -5.8e+54) && ((y <= -1.9e-74) || !(y <= 7e+29)))) {
tmp = y * (x * -2.0);
} else {
tmp = x * (2.0 * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.9d+107)) .or. (.not. (y <= (-5.8d+54))) .and. (y <= (-1.9d-74)) .or. (.not. (y <= 7d+29))) then
tmp = y * (x * (-2.0d0))
else
tmp = x * (2.0d0 * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.9e+107) || (!(y <= -5.8e+54) && ((y <= -1.9e-74) || !(y <= 7e+29)))) {
tmp = y * (x * -2.0);
} else {
tmp = x * (2.0 * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.9e+107) or (not (y <= -5.8e+54) and ((y <= -1.9e-74) or not (y <= 7e+29))): tmp = y * (x * -2.0) else: tmp = x * (2.0 * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.9e+107) || (!(y <= -5.8e+54) && ((y <= -1.9e-74) || !(y <= 7e+29)))) tmp = Float64(y * Float64(x * -2.0)); else tmp = Float64(x * Float64(2.0 * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.9e+107) || (~((y <= -5.8e+54)) && ((y <= -1.9e-74) || ~((y <= 7e+29))))) tmp = y * (x * -2.0); else tmp = x * (2.0 * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.9e+107], And[N[Not[LessEqual[y, -5.8e+54]], $MachinePrecision], Or[LessEqual[y, -1.9e-74], N[Not[LessEqual[y, 7e+29]], $MachinePrecision]]]], N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{+107} \lor \neg \left(y \leq -5.8 \cdot 10^{+54}\right) \land \left(y \leq -1.9 \cdot 10^{-74} \lor \neg \left(y \leq 7 \cdot 10^{+29}\right)\right):\\
\;\;\;\;y \cdot \left(x \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(2 \cdot x\right)\\
\end{array}
\end{array}
if y < -1.8999999999999999e107 or -5.7999999999999997e54 < y < -1.8999999999999998e-74 or 6.99999999999999958e29 < y Initial program 92.9%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 86.5%
associate-*r*86.5%
Simplified86.5%
if -1.8999999999999999e107 < y < -5.7999999999999997e54 or -1.8999999999999998e-74 < y < 6.99999999999999958e29Initial program 99.2%
distribute-lft-out--100.0%
Simplified100.0%
add-sqr-sqrt93.7%
pow293.7%
Applied egg-rr93.7%
unpow293.7%
add-sqr-sqrt100.0%
*-commutative100.0%
associate-*r*100.0%
remove-double-div99.9%
associate-/l/99.9%
associate-/r/99.3%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
associate-*l/99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 90.4%
associate-/r/90.6%
div-inv90.6%
metadata-eval90.6%
Applied egg-rr90.6%
Final simplification88.6%
(FPCore (x y) :precision binary64 (* y (* x -2.0)))
double code(double x, double y) {
return y * (x * -2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * (-2.0d0))
end function
public static double code(double x, double y) {
return y * (x * -2.0);
}
def code(x, y): return y * (x * -2.0)
function code(x, y) return Float64(y * Float64(x * -2.0)) end
function tmp = code(x, y) tmp = y * (x * -2.0); end
code[x_, y_] := N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot -2\right)
\end{array}
Initial program 96.1%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 61.0%
associate-*r*61.0%
Simplified61.0%
Final simplification61.0%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023308
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))