
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 96.7%
+-commutative96.7%
fma-def96.8%
associate-+l+96.8%
fma-def98.8%
count-298.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+307) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* 3.0 (pow z 2.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = 3.0 * pow(z, 2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+307) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = 3.0d0 * (z ** 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = 3.0 * Math.pow(z, 2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+307: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = 3.0 * math.pow(z, 2.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+307) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(3.0 * (z ^ 2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+307) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = 3.0 * (z ^ 2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+307], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+307}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;3 \cdot {z}^{2}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999997e307Initial program 99.8%
if 1.99999999999999997e307 < (*.f64 z z) Initial program 88.7%
Taylor expanded in x around 0 95.8%
Simplified95.8%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (fma x y (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(x, y, ((z * z) * 3.0));
}
function code(x, y, z) return fma(x, y, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(x * y + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 96.7%
associate-+l+96.7%
associate-+l+96.7%
fma-def98.7%
cancel-sign-sub98.7%
neg-mul-198.7%
associate-*l*98.7%
count-298.7%
distribute-rgt-out--98.7%
metadata-eval98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+307) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (+ (* z z) (+ (* z z) (+ (* z z) -1.0)))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+307) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = (z * z) + ((z * z) + ((z * z) + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+307) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+307: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = (z * z) + ((z * z) + ((z * z) + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+307) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+307) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = (z * z) + ((z * z) + ((z * z) + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+307], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+307}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999997e307Initial program 99.8%
if 1.99999999999999997e307 < (*.f64 z z) Initial program 88.7%
expm1-log1p-u88.7%
fma-def95.8%
pow295.8%
Applied egg-rr95.8%
Taylor expanded in z around inf 39.4%
log-rec39.4%
Simplified39.4%
Taylor expanded in z around inf 95.8%
inv-pow95.8%
pow-pow95.8%
metadata-eval95.8%
pow295.8%
Applied egg-rr95.8%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4.5e+33) (+ (* z z) (+ (* z z) (* x y))) (+ (* z z) (+ (* z z) (+ (* z z) -1.0)))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4.5e+33) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4.5d+33) then
tmp = (z * z) + ((z * z) + (x * y))
else
tmp = (z * z) + ((z * z) + ((z * z) + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4.5e+33) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = (z * z) + ((z * z) + ((z * z) + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 4.5e+33: tmp = (z * z) + ((z * z) + (x * y)) else: tmp = (z * z) + ((z * z) + ((z * z) + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4.5e+33) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 4.5e+33) tmp = (z * z) + ((z * z) + (x * y)); else tmp = (z * z) + ((z * z) + ((z * z) + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4.5e+33], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4.5 \cdot 10^{+33}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.5e33Initial program 100.0%
Taylor expanded in x around inf 89.1%
if 4.5e33 < (*.f64 z z) Initial program 93.6%
expm1-log1p-u87.2%
fma-def91.1%
pow291.1%
Applied egg-rr91.1%
Taylor expanded in z around inf 33.6%
log-rec33.6%
Simplified33.6%
Taylor expanded in z around inf 88.1%
inv-pow88.1%
pow-pow88.1%
metadata-eval88.1%
pow288.1%
Applied egg-rr88.1%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (* x y))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + (x * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + (x * y))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + (x * y));
}
def code(x, y, z): return (z * z) + ((z * z) + (x * y))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + (x * y)); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + x \cdot y\right)
\end{array}
Initial program 96.7%
Taylor expanded in x around inf 77.1%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (+ (* z z) (* x y)))
double code(double x, double y, double z) {
return (z * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * z) + (x * y);
}
def code(x, y, z): return (z * z) + (x * y)
function code(x, y, z) return Float64(Float64(z * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * z) + (x * y); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + x \cdot y
\end{array}
Initial program 96.7%
Taylor expanded in x around inf 77.1%
Taylor expanded in x around inf 76.5%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 96.7%
Taylor expanded in x around 0 96.7%
Simplified96.7%
Taylor expanded in z around 0 51.3%
Final simplification51.3%
(FPCore (x y z) :precision binary64 -1.0)
double code(double x, double y, double z) {
return -1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -1.0d0
end function
public static double code(double x, double y, double z) {
return -1.0;
}
def code(x, y, z): return -1.0
function code(x, y, z) return -1.0 end
function tmp = code(x, y, z) tmp = -1.0; end
code[x_, y_, z_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 96.7%
expm1-log1p-u80.0%
fma-def82.0%
pow282.0%
Applied egg-rr82.0%
Taylor expanded in z around inf 17.9%
log-rec17.9%
Simplified17.9%
Taylor expanded in z around inf 46.2%
Taylor expanded in z around 0 2.1%
Final simplification2.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023308
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))