
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 63.6%
sqr-neg63.6%
cancel-sign-sub63.6%
+-commutative63.6%
+-commutative63.6%
*-commutative63.6%
*-commutative63.6%
associate--l+63.6%
associate-+r+74.2%
sqr-neg74.2%
distribute-lft-neg-out74.2%
sub-neg74.2%
+-inverses94.9%
+-lft-identity94.9%
*-commutative94.9%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e+32) (not (<= z 2e+28))) (* z (- y)) (* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+32) || !(z <= 2e+28)) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d+32)) .or. (.not. (z <= 2d+28))) then
tmp = z * -y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+32) || !(z <= 2e+28)) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e+32) or not (z <= 2e+28): tmp = z * -y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e+32) || !(z <= 2e+28)) tmp = Float64(z * Float64(-y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e+32) || ~((z <= 2e+28))) tmp = z * -y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+32], N[Not[LessEqual[z, 2e+28]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+32} \lor \neg \left(z \leq 2 \cdot 10^{+28}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -1.5e32 or 1.99999999999999992e28 < z Initial program 70.8%
sqr-neg70.8%
cancel-sign-sub70.8%
+-commutative70.8%
+-commutative70.8%
*-commutative70.8%
*-commutative70.8%
associate--l+70.8%
associate-+r+71.7%
sqr-neg71.7%
distribute-lft-neg-out71.7%
sub-neg71.7%
+-inverses89.2%
+-lft-identity89.2%
*-commutative89.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 80.4%
mul-1-neg80.4%
distribute-rgt-neg-out80.4%
Simplified80.4%
if -1.5e32 < z < 1.99999999999999992e28Initial program 57.3%
sqr-neg57.3%
cancel-sign-sub57.3%
+-commutative57.3%
+-commutative57.3%
*-commutative57.3%
*-commutative57.3%
associate--l+57.3%
associate-+r+76.5%
sqr-neg76.5%
distribute-lft-neg-out76.5%
sub-neg76.5%
+-inverses100.0%
+-lft-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 79.9%
*-commutative79.9%
Simplified79.9%
Final simplification80.2%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 63.6%
sqr-neg63.6%
cancel-sign-sub63.6%
+-commutative63.6%
+-commutative63.6%
*-commutative63.6%
*-commutative63.6%
associate--l+63.6%
associate-+r+74.2%
sqr-neg74.2%
distribute-lft-neg-out74.2%
sub-neg74.2%
+-inverses94.9%
+-lft-identity94.9%
*-commutative94.9%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 53.9%
*-commutative53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023308
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))