
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -10000.0) (not (<= (- 1.0 z) 2.0))) (* (+ x y) (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 2.0)) {
tmp = (x + y) * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-10000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = (x + y) * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 2.0)) {
tmp = (x + y) * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -10000.0) or not ((1.0 - z) <= 2.0): tmp = (x + y) * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -10000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(Float64(x + y) * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -10000.0) || ~(((1.0 - z) <= 2.0))) tmp = (x + y) * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -10000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(N[(x + y), $MachinePrecision] * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;\left(x + y\right) \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e4 or 2 < (-.f64 1 z) Initial program 99.9%
Taylor expanded in z around inf 98.1%
mul-1-neg98.1%
*-commutative98.1%
distribute-rgt-neg-out98.1%
+-commutative98.1%
Simplified98.1%
if -1e4 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.7%
+-commutative97.7%
Simplified97.7%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 z) -10000.0) (* y (- z)) (if (<= (- 1.0 z) 1.0) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000.0) {
tmp = y * -z;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-10000.0d0)) then
tmp = y * -z
else if ((1.0d0 - z) <= 1.0d0) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000.0) {
tmp = y * -z;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -10000.0: tmp = y * -z elif (1.0 - z) <= 1.0: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -10000.0) tmp = Float64(y * Float64(-z)); elseif (Float64(1.0 - z) <= 1.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -10000.0) tmp = y * -z; elseif ((1.0 - z) <= 1.0) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000.0], N[(y * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e4Initial program 99.9%
*-commutative99.9%
+-commutative99.9%
distribute-lft-in90.7%
Applied egg-rr90.7%
Taylor expanded in z around inf 89.6%
mul-1-neg89.6%
distribute-rgt-neg-out89.6%
Simplified89.6%
Taylor expanded in y around inf 46.2%
associate-*r*46.2%
neg-mul-146.2%
Simplified46.2%
if -1e4 < (-.f64 1 z) < 1Initial program 100.0%
Taylor expanded in z around 0 98.9%
+-commutative98.9%
Simplified98.9%
if 1 < (-.f64 1 z) Initial program 99.9%
Taylor expanded in x around 0 54.2%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -37.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -37.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-37.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -37.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -37.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -37.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -37.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -37.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -37 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -37 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in91.7%
Applied egg-rr91.7%
Taylor expanded in z around inf 90.9%
mul-1-neg90.9%
distribute-rgt-neg-out90.9%
Simplified90.9%
Taylor expanded in y around inf 51.4%
associate-*r*51.4%
neg-mul-151.4%
Simplified51.4%
if -37 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.0%
+-commutative97.0%
Simplified97.0%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= x -1.25e-101) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.25e-101) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.25d-101)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.25e-101) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.25e-101: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.25e-101) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.25e-101) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.25e-101], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-101}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -1.25e-101Initial program 100.0%
Taylor expanded in x around inf 64.9%
*-commutative64.9%
Simplified64.9%
if -1.25e-101 < x Initial program 100.0%
Taylor expanded in x around 0 58.2%
Final simplification60.7%
(FPCore (x y z) :precision binary64 (if (<= x -7.8e-102) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-102) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.8d-102)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-102) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.8e-102: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.8e-102) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.8e-102) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.8e-102], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-102}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if x < -7.79999999999999999e-102Initial program 100.0%
Taylor expanded in x around inf 64.9%
*-commutative64.9%
Simplified64.9%
if -7.79999999999999999e-102 < x Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 58.2%
Final simplification60.7%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -5.5e-103) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.5e-103) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.5d-103)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.5e-103) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.5e-103: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.5e-103) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.5e-103) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.5e-103], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-103}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.50000000000000032e-103Initial program 100.0%
Taylor expanded in x around inf 64.2%
*-commutative64.2%
Simplified64.2%
Taylor expanded in z around 0 30.9%
if -5.50000000000000032e-103 < x Initial program 100.0%
Taylor expanded in x around 0 57.9%
Taylor expanded in z around 0 29.7%
Final simplification30.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 48.7%
+-commutative48.7%
Simplified48.7%
Final simplification48.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.1%
*-commutative52.1%
Simplified52.1%
Taylor expanded in z around 0 25.3%
Final simplification25.3%
herbie shell --seed 2023308
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))