
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0)) (cos th)))
double code(double a1, double a2, double th) {
return (fma(a1, a1, (a2 * a2)) / sqrt(2.0)) * cos(th);
}
function code(a1, a2, th) return Float64(Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0)) * cos(th)) end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}} \cdot \cos th
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.7%
*-commutative99.7%
associate-*l/99.7%
fma-def99.7%
cos-neg99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.55) (* a2 (* a2 (cos th))) (* (sqrt 0.5) (+ (* a2 a2) (* a1 a1)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.55) {
tmp = a2 * (a2 * cos(th));
} else {
tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.55d0) then
tmp = a2 * (a2 * cos(th))
else
tmp = sqrt(0.5d0) * ((a2 * a2) + (a1 * a1))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.55) {
tmp = a2 * (a2 * Math.cos(th));
} else {
tmp = Math.sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.55: tmp = a2 * (a2 * math.cos(th)) else: tmp = math.sqrt(0.5) * ((a2 * a2) + (a1 * a1)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.55) tmp = Float64(a2 * Float64(a2 * cos(th))); else tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) + Float64(a1 * a1))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.55) tmp = a2 * (a2 * cos(th)); else tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.55], N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.55:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.55000000000000004Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-/r/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
Applied egg-rr40.7%
if 0.55000000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 91.9%
Final simplification74.5%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.55) (* a2 (* a2 (cos th))) (/ (* a2 (- a2)) (- (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.55) {
tmp = a2 * (a2 * cos(th));
} else {
tmp = (a2 * -a2) / -sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.55d0) then
tmp = a2 * (a2 * cos(th))
else
tmp = (a2 * -a2) / -sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.55) {
tmp = a2 * (a2 * Math.cos(th));
} else {
tmp = (a2 * -a2) / -Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.55: tmp = a2 * (a2 * math.cos(th)) else: tmp = (a2 * -a2) / -math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.55) tmp = Float64(a2 * Float64(a2 * cos(th))); else tmp = Float64(Float64(a2 * Float64(-a2)) / Float64(-sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.55) tmp = a2 * (a2 * cos(th)); else tmp = (a2 * -a2) / -sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.55], N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * (-a2)), $MachinePrecision] / (-N[Sqrt[2.0], $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.55:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot \left(-a2\right)}{-\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.55000000000000004Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-/r/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
Applied egg-rr40.7%
if 0.55000000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 91.7%
Taylor expanded in a1 around 0 46.8%
pow246.8%
*-un-lft-identity46.8%
times-frac46.7%
Applied egg-rr46.7%
/-rgt-identity46.7%
*-commutative46.7%
frac-2neg46.7%
associate-*l/46.8%
Applied egg-rr46.8%
Final simplification44.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.55) (* a2 (* a2 (cos th))) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.55) {
tmp = a2 * (a2 * cos(th));
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.55d0) then
tmp = a2 * (a2 * cos(th))
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.55) {
tmp = a2 * (a2 * Math.cos(th));
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.55: tmp = a2 * (a2 * math.cos(th)) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.55) tmp = Float64(a2 * Float64(a2 * cos(th))); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.55) tmp = a2 * (a2 * cos(th)); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.55], N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.55:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.55000000000000004Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-/r/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
Applied egg-rr40.7%
if 0.55000000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 91.7%
Taylor expanded in a1 around 0 46.8%
pow246.8%
div-inv46.7%
pow1/246.7%
pow-flip46.8%
metadata-eval46.8%
associate-*l*46.8%
add-sqr-sqrt46.6%
sqrt-unprod46.8%
pow-prod-up46.8%
metadata-eval46.8%
metadata-eval46.8%
Applied egg-rr46.8%
Final simplification44.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.55) (* a2 (* a2 (cos th))) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.55) {
tmp = a2 * (a2 * cos(th));
} else {
tmp = a2 / (sqrt(2.0) / a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.55d0) then
tmp = a2 * (a2 * cos(th))
else
tmp = a2 / (sqrt(2.0d0) / a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.55) {
tmp = a2 * (a2 * Math.cos(th));
} else {
tmp = a2 / (Math.sqrt(2.0) / a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.55: tmp = a2 * (a2 * math.cos(th)) else: tmp = a2 / (math.sqrt(2.0) / a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.55) tmp = Float64(a2 * Float64(a2 * cos(th))); else tmp = Float64(a2 / Float64(sqrt(2.0) / a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.55) tmp = a2 * (a2 * cos(th)); else tmp = a2 / (sqrt(2.0) / a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.55], N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.55:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.55000000000000004Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-/r/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 59.1%
Applied egg-rr40.7%
if 0.55000000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 91.7%
Taylor expanded in a1 around 0 46.8%
pow246.8%
*-un-lft-identity46.8%
times-frac46.7%
Applied egg-rr46.7%
/-rgt-identity46.7%
clear-num46.7%
un-div-inv46.7%
Applied egg-rr46.7%
Final simplification44.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 53.1%
clear-num53.1%
pow253.1%
associate-/r/53.0%
pow1/253.0%
pow-flip53.1%
metadata-eval53.1%
*-commutative53.1%
associate-*l*53.0%
associate-*r*53.1%
add-sqr-sqrt52.8%
sqrt-unprod53.1%
pow-prod-up53.1%
metadata-eval53.1%
metadata-eval53.1%
Applied egg-rr53.1%
Final simplification53.1%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 1.6e+16) (and (not (<= th 1e+226)) (<= th 3.7e+287))) (* a2 (* a2 (sqrt 0.5))) (* (+ (* a2 a2) (* a1 a1)) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 1.6e+16) || (!(th <= 1e+226) && (th <= 3.7e+287))) {
tmp = a2 * (a2 * sqrt(0.5));
} else {
tmp = ((a2 * a2) + (a1 * a1)) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 1.6d+16) .or. (.not. (th <= 1d+226)) .and. (th <= 3.7d+287)) then
tmp = a2 * (a2 * sqrt(0.5d0))
else
tmp = ((a2 * a2) + (a1 * a1)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 1.6e+16) || (!(th <= 1e+226) && (th <= 3.7e+287))) {
tmp = a2 * (a2 * Math.sqrt(0.5));
} else {
tmp = ((a2 * a2) + (a1 * a1)) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 1.6e+16) or (not (th <= 1e+226) and (th <= 3.7e+287)): tmp = a2 * (a2 * math.sqrt(0.5)) else: tmp = ((a2 * a2) + (a1 * a1)) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 1.6e+16) || (!(th <= 1e+226) && (th <= 3.7e+287))) tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); else tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 1.6e+16) || (~((th <= 1e+226)) && (th <= 3.7e+287))) tmp = a2 * (a2 * sqrt(0.5)); else tmp = ((a2 * a2) + (a1 * a1)) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 1.6e+16], And[N[Not[LessEqual[th, 1e+226]], $MachinePrecision], LessEqual[th, 3.7e+287]]], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 1.6 \cdot 10^{+16} \lor \neg \left(th \leq 10^{+226}\right) \land th \leq 3.7 \cdot 10^{+287}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 1.6e16 or 9.99999999999999961e225 < th < 3.69999999999999997e287Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 74.9%
Taylor expanded in a1 around 0 39.2%
pow239.2%
div-inv39.1%
pow1/239.1%
pow-flip39.2%
metadata-eval39.2%
associate-*l*39.2%
add-sqr-sqrt39.0%
sqrt-unprod39.2%
pow-prod-up39.2%
metadata-eval39.2%
metadata-eval39.2%
Applied egg-rr39.2%
if 1.6e16 < th < 9.99999999999999961e225 or 3.69999999999999997e287 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 34.6%
Applied egg-rr43.7%
Final simplification40.0%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a2 a2) (* a1 a1))))
(if (or (<= th 1.6e+16) (and (not (<= th 3.2e+267)) (<= th 3.7e+287)))
(* t_1 0.125)
(* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = t_1 * 0.125;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a2 * a2) + (a1 * a1)
if ((th <= 1.6d+16) .or. (.not. (th <= 3.2d+267)) .and. (th <= 3.7d+287)) then
tmp = t_1 * 0.125d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = t_1 * 0.125;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a2 * a2) + (a1 * a1) tmp = 0 if (th <= 1.6e+16) or (not (th <= 3.2e+267) and (th <= 3.7e+287)): tmp = t_1 * 0.125 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a2 * a2) + Float64(a1 * a1)) tmp = 0.0 if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) tmp = Float64(t_1 * 0.125); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a2 * a2) + (a1 * a1); tmp = 0.0; if ((th <= 1.6e+16) || (~((th <= 3.2e+267)) && (th <= 3.7e+287))) tmp = t_1 * 0.125; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.6e+16], And[N[Not[LessEqual[th, 3.2e+267]], $MachinePrecision], LessEqual[th, 3.7e+287]]], N[(t$95$1 * 0.125), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a2 \cdot a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 1.6 \cdot 10^{+16} \lor \neg \left(th \leq 3.2 \cdot 10^{+267}\right) \land th \leq 3.7 \cdot 10^{+287}:\\
\;\;\;\;t_1 \cdot 0.125\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 1.6e16 or 3.2000000000000001e267 < th < 3.69999999999999997e287Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 76.1%
Applied egg-rr47.5%
if 1.6e16 < th < 3.2000000000000001e267 or 3.69999999999999997e287 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr44.1%
Final simplification46.8%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a2 a2) (* a1 a1))))
(if (or (<= th 1.6e+16) (and (not (<= th 3.2e+267)) (<= th 3.7e+287)))
(* t_1 0.25)
(* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = t_1 * 0.25;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a2 * a2) + (a1 * a1)
if ((th <= 1.6d+16) .or. (.not. (th <= 3.2d+267)) .and. (th <= 3.7d+287)) then
tmp = t_1 * 0.25d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = t_1 * 0.25;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a2 * a2) + (a1 * a1) tmp = 0 if (th <= 1.6e+16) or (not (th <= 3.2e+267) and (th <= 3.7e+287)): tmp = t_1 * 0.25 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a2 * a2) + Float64(a1 * a1)) tmp = 0.0 if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) tmp = Float64(t_1 * 0.25); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a2 * a2) + (a1 * a1); tmp = 0.0; if ((th <= 1.6e+16) || (~((th <= 3.2e+267)) && (th <= 3.7e+287))) tmp = t_1 * 0.25; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.6e+16], And[N[Not[LessEqual[th, 3.2e+267]], $MachinePrecision], LessEqual[th, 3.7e+287]]], N[(t$95$1 * 0.25), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a2 \cdot a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 1.6 \cdot 10^{+16} \lor \neg \left(th \leq 3.2 \cdot 10^{+267}\right) \land th \leq 3.7 \cdot 10^{+287}:\\
\;\;\;\;t_1 \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 1.6e16 or 3.2000000000000001e267 < th < 3.69999999999999997e287Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 76.1%
Applied egg-rr48.0%
if 1.6e16 < th < 3.2000000000000001e267 or 3.69999999999999997e287 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr44.1%
Final simplification47.2%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a2 a2) (* a1 a1))))
(if (or (<= th 1.6e+16) (and (not (<= th 3.2e+267)) (<= th 3.7e+287)))
(* 0.5 t_1)
(* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a2 * a2) + (a1 * a1)
if ((th <= 1.6d+16) .or. (.not. (th <= 3.2d+267)) .and. (th <= 3.7d+287)) then
tmp = 0.5d0 * t_1
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a2 * a2) + (a1 * a1) tmp = 0 if (th <= 1.6e+16) or (not (th <= 3.2e+267) and (th <= 3.7e+287)): tmp = 0.5 * t_1 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a2 * a2) + Float64(a1 * a1)) tmp = 0.0 if ((th <= 1.6e+16) || (!(th <= 3.2e+267) && (th <= 3.7e+287))) tmp = Float64(0.5 * t_1); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a2 * a2) + (a1 * a1); tmp = 0.0; if ((th <= 1.6e+16) || (~((th <= 3.2e+267)) && (th <= 3.7e+287))) tmp = 0.5 * t_1; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.6e+16], And[N[Not[LessEqual[th, 3.2e+267]], $MachinePrecision], LessEqual[th, 3.7e+287]]], N[(0.5 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a2 \cdot a2 + a1 \cdot a1\\
\mathbf{if}\;th \leq 1.6 \cdot 10^{+16} \lor \neg \left(th \leq 3.2 \cdot 10^{+267}\right) \land th \leq 3.7 \cdot 10^{+287}:\\
\;\;\;\;0.5 \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 1.6e16 or 3.2000000000000001e267 < th < 3.69999999999999997e287Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 76.1%
Applied egg-rr49.0%
if 1.6e16 < th < 3.2000000000000001e267 or 3.69999999999999997e287 < th Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr44.1%
Final simplification48.0%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) -0.5))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * -0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (-0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * -0.5;
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * -0.5
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * -0.5) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * -0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot -0.5
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 68.1%
Applied egg-rr24.1%
Final simplification24.1%
herbie shell --seed 2023307
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))