
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
(FPCore (m v) :precision binary64 (* m (+ (* m (/ (- 1.0 m) v)) -1.0)))
double code(double m, double v) {
return m * ((m * ((1.0 - m) / v)) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((m * ((1.0d0 - m) / v)) + (-1.0d0))
end function
public static double code(double m, double v) {
return m * ((m * ((1.0 - m) / v)) + -1.0);
}
def code(m, v): return m * ((m * ((1.0 - m) / v)) + -1.0)
function code(m, v) return Float64(m * Float64(Float64(m * Float64(Float64(1.0 - m) / v)) + -1.0)) end
function tmp = code(m, v) tmp = m * ((m * ((1.0 - m) / v)) + -1.0); end
code[m_, v_] := N[(m * N[(N[(m * N[(N[(1.0 - m), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(m \cdot \frac{1 - m}{v} + -1\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*r/99.9%
fma-neg99.9%
metadata-eval99.9%
Simplified99.9%
metadata-eval99.9%
fma-neg99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ (* m (/ 1.0 v)) -1.0)) (- m)))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * ((m * (1.0 / v)) + -1.0);
} else {
tmp = -m;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((m * (1.0d0 / v)) + (-1.0d0))
else
tmp = -m
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * ((m * (1.0 / v)) + -1.0);
} else {
tmp = -m;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * ((m * (1.0 / v)) + -1.0) else: tmp = -m return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(Float64(m * Float64(1.0 / v)) + -1.0)); else tmp = Float64(-m); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * ((m * (1.0 / v)) + -1.0); else tmp = -m; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(N[(m * N[(1.0 / v), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], (-m)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(m \cdot \frac{1}{v} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;-m\\
\end{array}
\end{array}
if m < 1Initial program 99.8%
*-commutative99.8%
associate-*r/99.8%
fma-neg99.8%
metadata-eval99.8%
Simplified99.8%
metadata-eval99.8%
fma-neg99.8%
Applied egg-rr99.8%
Taylor expanded in m around 0 97.9%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-*l/99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 5.7%
neg-mul-15.7%
Simplified5.7%
Final simplification50.0%
(FPCore (m v) :precision binary64 (if (<= m 4.4e-6) (* m (+ (* m (/ 1.0 v)) -1.0)) (* (/ m v) (* m (- 1.0 m)))))
double code(double m, double v) {
double tmp;
if (m <= 4.4e-6) {
tmp = m * ((m * (1.0 / v)) + -1.0);
} else {
tmp = (m / v) * (m * (1.0 - m));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 4.4d-6) then
tmp = m * ((m * (1.0d0 / v)) + (-1.0d0))
else
tmp = (m / v) * (m * (1.0d0 - m))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 4.4e-6) {
tmp = m * ((m * (1.0 / v)) + -1.0);
} else {
tmp = (m / v) * (m * (1.0 - m));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 4.4e-6: tmp = m * ((m * (1.0 / v)) + -1.0) else: tmp = (m / v) * (m * (1.0 - m)) return tmp
function code(m, v) tmp = 0.0 if (m <= 4.4e-6) tmp = Float64(m * Float64(Float64(m * Float64(1.0 / v)) + -1.0)); else tmp = Float64(Float64(m / v) * Float64(m * Float64(1.0 - m))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 4.4e-6) tmp = m * ((m * (1.0 / v)) + -1.0); else tmp = (m / v) * (m * (1.0 - m)); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 4.4e-6], N[(m * N[(N[(m * N[(1.0 / v), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(m / v), $MachinePrecision] * N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 4.4 \cdot 10^{-6}:\\
\;\;\;\;m \cdot \left(m \cdot \frac{1}{v} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{m}{v} \cdot \left(m \cdot \left(1 - m\right)\right)\\
\end{array}
\end{array}
if m < 4.4000000000000002e-6Initial program 99.8%
*-commutative99.8%
associate-*r/99.8%
fma-neg99.8%
metadata-eval99.8%
Simplified99.8%
metadata-eval99.8%
fma-neg99.8%
Applied egg-rr99.8%
Taylor expanded in m around 0 99.1%
if 4.4000000000000002e-6 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-*l/99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in v around 0 99.9%
associate-/l*99.9%
unpow299.9%
*-un-lft-identity99.9%
associate-*l/99.9%
associate-*l/99.9%
associate-/l/99.9%
associate-/r/99.9%
clear-num99.9%
clear-num99.9%
clear-num99.9%
associate-*l*99.9%
Applied egg-rr99.9%
Final simplification99.5%
(FPCore (m v) :precision binary64 (* m (+ (* (- 1.0 m) (/ m v)) -1.0)))
double code(double m, double v) {
return m * (((1.0 - m) * (m / v)) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * (((1.0d0 - m) * (m / v)) + (-1.0d0))
end function
public static double code(double m, double v) {
return m * (((1.0 - m) * (m / v)) + -1.0);
}
def code(m, v): return m * (((1.0 - m) * (m / v)) + -1.0)
function code(m, v) return Float64(m * Float64(Float64(Float64(1.0 - m) * Float64(m / v)) + -1.0)) end
function tmp = code(m, v) tmp = m * (((1.0 - m) * (m / v)) + -1.0); end
code[m_, v_] := N[(m * N[(N[(N[(1.0 - m), $MachinePrecision] * N[(m / v), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(\left(1 - m\right) \cdot \frac{m}{v} + -1\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-*l/99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ (/ m v) -1.0)) (- m)))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * ((m / v) + -1.0);
} else {
tmp = -m;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((m / v) + (-1.0d0))
else
tmp = -m
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * ((m / v) + -1.0);
} else {
tmp = -m;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * ((m / v) + -1.0) else: tmp = -m return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(Float64(m / v) + -1.0)); else tmp = Float64(-m); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * ((m / v) + -1.0); else tmp = -m; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(N[(m / v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], (-m)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(\frac{m}{v} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;-m\\
\end{array}
\end{array}
if m < 1Initial program 99.8%
*-commutative99.8%
associate-*r/99.8%
fma-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in m around 0 97.9%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-*l/99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 5.7%
neg-mul-15.7%
Simplified5.7%
Final simplification50.0%
(FPCore (m v) :precision binary64 (- m))
double code(double m, double v) {
return -m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = -m
end function
public static double code(double m, double v) {
return -m;
}
def code(m, v): return -m
function code(m, v) return Float64(-m) end
function tmp = code(m, v) tmp = -m; end
code[m_, v_] := (-m)
\begin{array}{l}
\\
-m
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-*l/99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 29.6%
neg-mul-129.6%
Simplified29.6%
Final simplification29.6%
herbie shell --seed 2023307
(FPCore (m v)
:name "a parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) m))