
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ y (+ (* z -2.0) (/ y (/ z t)))) 2.0 x))
double code(double x, double y, double z, double t) {
return fma((y / ((z * -2.0) + (y / (z / t)))), 2.0, x);
}
function code(x, y, z, t) return fma(Float64(y / Float64(Float64(z * -2.0) + Float64(y / Float64(z / t)))), 2.0, x) end
code[x_, y_, z_, t_] := N[(N[(y / N[(N[(z * -2.0), $MachinePrecision] + N[(y / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z \cdot -2 + \frac{y}{\frac{z}{t}}}, 2, x\right)
\end{array}
Initial program 80.8%
Simplified97.4%
Final simplification97.4%
(FPCore (x y z t) :precision binary64 (if (<= (- x (/ (* z (* y 2.0)) (- (* z (* z 2.0)) (* y t)))) 1e+296) (+ x (* (* z -2.0) (/ y (- (* 2.0 (* z z)) (* y t))))) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x - ((z * (y * 2.0)) / ((z * (z * 2.0)) - (y * t)))) <= 1e+296) {
tmp = x + ((z * -2.0) * (y / ((2.0 * (z * z)) - (y * t))));
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x - ((z * (y * 2.0d0)) / ((z * (z * 2.0d0)) - (y * t)))) <= 1d+296) then
tmp = x + ((z * (-2.0d0)) * (y / ((2.0d0 * (z * z)) - (y * t))))
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x - ((z * (y * 2.0)) / ((z * (z * 2.0)) - (y * t)))) <= 1e+296) {
tmp = x + ((z * -2.0) * (y / ((2.0 * (z * z)) - (y * t))));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x - ((z * (y * 2.0)) / ((z * (z * 2.0)) - (y * t)))) <= 1e+296: tmp = x + ((z * -2.0) * (y / ((2.0 * (z * z)) - (y * t)))) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x - Float64(Float64(z * Float64(y * 2.0)) / Float64(Float64(z * Float64(z * 2.0)) - Float64(y * t)))) <= 1e+296) tmp = Float64(x + Float64(Float64(z * -2.0) * Float64(y / Float64(Float64(2.0 * Float64(z * z)) - Float64(y * t))))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x - ((z * (y * 2.0)) / ((z * (z * 2.0)) - (y * t)))) <= 1e+296) tmp = x + ((z * -2.0) * (y / ((2.0 * (z * z)) - (y * t)))); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x - N[(N[(z * N[(y * 2.0), $MachinePrecision]), $MachinePrecision] / N[(N[(z * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+296], N[(x + N[(N[(z * -2.0), $MachinePrecision] * N[(y / N[(N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x - \frac{z \cdot \left(y \cdot 2\right)}{z \cdot \left(z \cdot 2\right) - y \cdot t} \leq 10^{+296}:\\
\;\;\;\;x + \left(z \cdot -2\right) \cdot \frac{y}{2 \cdot \left(z \cdot z\right) - y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (-.f64 x (/.f64 (*.f64 (*.f64 y 2) z) (-.f64 (*.f64 (*.f64 z 2) z) (*.f64 y t)))) < 9.99999999999999981e295Initial program 94.3%
sub-neg94.3%
associate-*l*94.3%
*-commutative94.3%
associate-*l/97.2%
distribute-rgt-neg-in97.2%
*-commutative97.2%
associate-*l*97.2%
distribute-rgt-neg-in97.2%
metadata-eval97.2%
Simplified97.2%
if 9.99999999999999981e295 < (-.f64 x (/.f64 (*.f64 (*.f64 y 2) z) (-.f64 (*.f64 (*.f64 z 2) z) (*.f64 y t)))) Initial program 0.5%
associate-/l*58.1%
associate-*l*58.1%
Simplified58.1%
Taylor expanded in y around 0 84.6%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (/ y z))))
(if (<= z -1.05e-16)
t_1
(if (<= z -3.5e-55)
(* (/ z t) 2.0)
(if (or (<= z -6.2e-89) (not (<= z 4.1e-39))) t_1 x)))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.05e-16) {
tmp = t_1;
} else if (z <= -3.5e-55) {
tmp = (z / t) * 2.0;
} else if ((z <= -6.2e-89) || !(z <= 4.1e-39)) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / z)
if (z <= (-1.05d-16)) then
tmp = t_1
else if (z <= (-3.5d-55)) then
tmp = (z / t) * 2.0d0
else if ((z <= (-6.2d-89)) .or. (.not. (z <= 4.1d-39))) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.05e-16) {
tmp = t_1;
} else if (z <= -3.5e-55) {
tmp = (z / t) * 2.0;
} else if ((z <= -6.2e-89) || !(z <= 4.1e-39)) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) tmp = 0 if z <= -1.05e-16: tmp = t_1 elif z <= -3.5e-55: tmp = (z / t) * 2.0 elif (z <= -6.2e-89) or not (z <= 4.1e-39): tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -1.05e-16) tmp = t_1; elseif (z <= -3.5e-55) tmp = Float64(Float64(z / t) * 2.0); elseif ((z <= -6.2e-89) || !(z <= 4.1e-39)) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); tmp = 0.0; if (z <= -1.05e-16) tmp = t_1; elseif (z <= -3.5e-55) tmp = (z / t) * 2.0; elseif ((z <= -6.2e-89) || ~((z <= 4.1e-39))) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.05e-16], t$95$1, If[LessEqual[z, -3.5e-55], N[(N[(z / t), $MachinePrecision] * 2.0), $MachinePrecision], If[Or[LessEqual[z, -6.2e-89], N[Not[LessEqual[z, 4.1e-39]], $MachinePrecision]], t$95$1, x]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1.05 \cdot 10^{-16}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -3.5 \cdot 10^{-55}:\\
\;\;\;\;\frac{z}{t} \cdot 2\\
\mathbf{elif}\;z \leq -6.2 \cdot 10^{-89} \lor \neg \left(z \leq 4.1 \cdot 10^{-39}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.0500000000000001e-16 or -3.50000000000000025e-55 < z < -6.19999999999999993e-89 or 4.1e-39 < z Initial program 69.5%
associate-/l*87.2%
associate-*l*87.2%
Simplified87.2%
Taylor expanded in y around 0 86.4%
if -1.0500000000000001e-16 < z < -3.50000000000000025e-55Initial program 99.6%
associate-/l*99.6%
associate-*l*99.6%
Simplified99.6%
Taylor expanded in y around inf 100.0%
Taylor expanded in x around 0 75.7%
if -6.19999999999999993e-89 < z < 4.1e-39Initial program 93.7%
associate-/l*94.6%
associate-*l*94.6%
Simplified94.6%
Taylor expanded in x around inf 78.5%
Final simplification82.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -3.7e+21) (not (<= z 1.75e+19))) (- x (/ y z)) (- x (* -2.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.7e+21) || !(z <= 1.75e+19)) {
tmp = x - (y / z);
} else {
tmp = x - (-2.0 * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-3.7d+21)) .or. (.not. (z <= 1.75d+19))) then
tmp = x - (y / z)
else
tmp = x - ((-2.0d0) * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.7e+21) || !(z <= 1.75e+19)) {
tmp = x - (y / z);
} else {
tmp = x - (-2.0 * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -3.7e+21) or not (z <= 1.75e+19): tmp = x - (y / z) else: tmp = x - (-2.0 * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -3.7e+21) || !(z <= 1.75e+19)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(-2.0 * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -3.7e+21) || ~((z <= 1.75e+19))) tmp = x - (y / z); else tmp = x - (-2.0 * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -3.7e+21], N[Not[LessEqual[z, 1.75e+19]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(-2.0 * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.7 \cdot 10^{+21} \lor \neg \left(z \leq 1.75 \cdot 10^{+19}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - -2 \cdot \frac{z}{t}\\
\end{array}
\end{array}
if z < -3.7e21 or 1.75e19 < z Initial program 64.5%
associate-/l*85.9%
associate-*l*85.9%
Simplified85.9%
Taylor expanded in y around 0 91.7%
if -3.7e21 < z < 1.75e19Initial program 93.6%
associate-/l*94.5%
associate-*l*94.5%
Simplified94.5%
Taylor expanded in y around inf 87.3%
Final simplification89.2%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.8%
associate-/l*90.7%
associate-*l*90.7%
Simplified90.7%
Taylor expanded in x around inf 72.1%
Final simplification72.1%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2023307
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))