
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (/ u1 (- 1.0 u1)) (log E))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * logf(((float) M_E)))) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * log(Float32(exp(1))))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * log(single(2.71828182845904523536)))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \log e} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.3%
add-log-exp52.4%
*-un-lft-identity52.4%
exp-prod52.4%
log-pow98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (/ u1 (- 1.0 u1)) 1.5) (pow (sin (* 6.28318530718 u2)) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf((u1 / (1.0f - u1)), 1.5f) * powf(sinf((6.28318530718f * u2)), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)) * (sin(Float32(Float32(6.28318530718) * u2)) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5} \cdot {\sin \left(6.28318530718 \cdot u2\right)}^{3}}
\end{array}
Initial program 98.3%
add-cbrt-cube98.3%
add-cbrt-cube98.3%
cbrt-unprod98.2%
add-sqr-sqrt98.4%
pow198.4%
pow1/298.4%
pow-prod-up98.4%
metadata-eval98.4%
pow398.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (pow (/ (- 1.0 u1) u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf(powf(((1.0f - u1) / u1), -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((((1.0e0 - u1) / u1) ** (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}}
\end{array}
Initial program 98.3%
clear-num98.4%
inv-pow98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sqrt u1) (/ (sqrt (- 1.0 u1)) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) / (sqrtf((1.0f - u1)) / sinf((6.28318530718f * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) / (sqrt((1.0e0 - u1)) / sin((6.28318530718e0 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) / Float32(sqrt(Float32(Float32(1.0) - u1)) / sin(Float32(Float32(6.28318530718) * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) / (sqrt((single(1.0) - u1)) / sin((single(6.28318530718) * u2))); end
\begin{array}{l}
\\
\frac{\sqrt{u1}}{\frac{\sqrt{1 - u1}}{\sin \left(6.28318530718 \cdot u2\right)}}
\end{array}
Initial program 98.3%
add-log-exp52.4%
*-un-lft-identity52.4%
exp-prod52.4%
log-pow98.6%
Applied egg-rr98.6%
rem-log-exp98.3%
associate-*l/98.3%
sqrt-div98.2%
*-rgt-identity98.2%
associate-*l/98.2%
associate-*r/98.1%
clear-num98.2%
un-div-inv98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.00559999980032444) (* u2 (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.00559999980032444f) {
tmp = u2 * (6.28318530718f * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.00559999980032444e0) then
tmp = u2 * (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.00559999980032444)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.00559999980032444)) tmp = u2 * (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.00559999980032444:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0055999998Initial program 98.3%
add-log-exp53.6%
*-un-lft-identity53.6%
exp-prod53.6%
log-pow98.7%
Applied egg-rr98.7%
Taylor expanded in u2 around 0 96.9%
associate-*r*97.0%
*-commutative97.0%
Simplified97.0%
if 0.0055999998 < (*.f32 314159265359/50000000000 u2) Initial program 98.3%
Taylor expanded in u1 around 0 77.3%
Final simplification91.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 82.1%
Final simplification82.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.3%
add-log-exp52.4%
*-un-lft-identity52.4%
exp-prod52.4%
log-pow98.6%
Applied egg-rr98.6%
Taylor expanded in u2 around 0 82.1%
associate-*r*82.2%
*-commutative82.2%
Simplified82.2%
Final simplification82.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 82.1%
Taylor expanded in u1 around 0 65.9%
Final simplification65.9%
herbie shell --seed 2023307
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))