
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (+ (+ 1.0 (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u))))) -1.0))))
float code(float u, float v) {
return 1.0f + (v * ((1.0f + logf((u + (expf((-2.0f / v)) * (1.0f - u))))) + -1.0f));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * ((1.0e0 + log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u))))) + (-1.0e0)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(1.0) + log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u))))) + Float32(-1.0)))) end
function tmp = code(u, v) tmp = single(1.0) + (v * ((single(1.0) + log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))) + single(-1.0))); end
\begin{array}{l}
\\
1 + v \cdot \left(\left(1 + \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)\right) + -1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
expm1-log1p-u11.6%
expm1-def11.7%
log1p-udef11.7%
rem-exp-log99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.3%
Final simplification96.3%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ 1.0 (- (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
+-commutative100.0%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.6%
if 0.400000006 < v Initial program 90.6%
Taylor expanded in u around 0 77.3%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (- (+ 1.0 (* (expm1 (/ 2.0 v)) (* v u))) 2.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (1.0f + (expm1f((2.0f / v)) * (v * u))) - 2.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u))) - Float32(2.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right)\right) - 2\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
+-commutative100.0%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.6%
if 0.400000006 < v Initial program 90.6%
Taylor expanded in u around 0 77.3%
associate-+r-77.3%
associate-*r*77.3%
*-commutative77.3%
rec-exp77.3%
expm1-def77.3%
distribute-neg-frac77.3%
metadata-eval77.3%
Applied egg-rr77.3%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ (* (expm1 (/ 2.0 v)) (* v u)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (expm1f((2.0f / v)) * (v * u)) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 100.0%
+-commutative100.0%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.6%
if 0.400000006 < v Initial program 90.6%
Taylor expanded in u around 0 77.3%
+-commutative77.3%
associate-+l-77.1%
associate-*r*77.1%
*-commutative77.1%
rec-exp77.2%
expm1-def77.2%
distribute-neg-frac77.2%
metadata-eval77.2%
metadata-eval77.2%
Applied egg-rr77.2%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* 2.0 (/ u v)) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u / v)) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u / v)) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u / v)) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u / v)) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \frac{u}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.100000001 < v Initial program 91.2%
+-commutative91.2%
fma-def91.1%
+-commutative91.1%
fma-def90.8%
Simplified90.8%
fma-udef90.9%
Applied egg-rr90.9%
expm1-log1p-u65.1%
expm1-def65.9%
log1p-udef65.9%
rem-exp-log91.8%
Applied egg-rr91.8%
Taylor expanded in u around 0 72.1%
associate-*r/72.1%
metadata-eval72.1%
sub-neg72.1%
rec-exp72.1%
distribute-neg-frac72.1%
metadata-eval72.1%
metadata-eval72.1%
Simplified72.1%
Taylor expanded in v around -inf 65.2%
+-commutative65.2%
mul-1-neg65.2%
unsub-neg65.2%
*-commutative65.2%
Simplified65.2%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.100000001 < v Initial program 91.2%
Taylor expanded in u around 0 72.4%
Taylor expanded in v around inf 65.2%
associate-*r/65.2%
metadata-eval65.2%
Simplified65.2%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.100000001 < v Initial program 91.2%
Taylor expanded in u around 0 72.4%
Taylor expanded in v around inf 65.0%
sub-neg65.0%
distribute-lft-out65.0%
metadata-eval65.0%
Simplified65.0%
Final simplification91.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
Taylor expanded in u around 0 5.6%
Final simplification5.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 87.7%
Final simplification87.7%
herbie shell --seed 2023307
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))