
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y)
:precision binary64
(if (or (<= (pow x 4.0) 2.1e-109)
(and (not (<= (pow x 4.0) 8.4e+93)) (<= (pow x 4.0) 2.8e+132)))
(- (pow y 4.0))
(pow x 4.0)))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) <= 2.1e-109) || (!(pow(x, 4.0) <= 8.4e+93) && (pow(x, 4.0) <= 2.8e+132))) {
tmp = -pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) <= 2.1d-109) .or. (.not. ((x ** 4.0d0) <= 8.4d+93)) .and. ((x ** 4.0d0) <= 2.8d+132)) then
tmp = -(y ** 4.0d0)
else
tmp = x ** 4.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) <= 2.1e-109) || (!(Math.pow(x, 4.0) <= 8.4e+93) && (Math.pow(x, 4.0) <= 2.8e+132))) {
tmp = -Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) <= 2.1e-109) or (not (math.pow(x, 4.0) <= 8.4e+93) and (math.pow(x, 4.0) <= 2.8e+132)): tmp = -math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if (((x ^ 4.0) <= 2.1e-109) || (!((x ^ 4.0) <= 8.4e+93) && ((x ^ 4.0) <= 2.8e+132))) tmp = Float64(-(y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) <= 2.1e-109) || (~(((x ^ 4.0) <= 8.4e+93)) && ((x ^ 4.0) <= 2.8e+132))) tmp = -(y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[Power[x, 4.0], $MachinePrecision], 2.1e-109], And[N[Not[LessEqual[N[Power[x, 4.0], $MachinePrecision], 8.4e+93]], $MachinePrecision], LessEqual[N[Power[x, 4.0], $MachinePrecision], 2.8e+132]]], (-N[Power[y, 4.0], $MachinePrecision]), N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} \leq 2.1 \cdot 10^{-109} \lor \neg \left({x}^{4} \leq 8.4 \cdot 10^{+93}\right) \land {x}^{4} \leq 2.8 \cdot 10^{+132}:\\
\;\;\;\;-{y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (pow.f64 x 4) < 2.09999999999999996e-109 or 8.39999999999999921e93 < (pow.f64 x 4) < 2.7999999999999999e132Initial program 100.0%
Taylor expanded in x around 0 96.3%
neg-mul-196.3%
Simplified96.3%
if 2.09999999999999996e-109 < (pow.f64 x 4) < 8.39999999999999921e93 or 2.7999999999999999e132 < (pow.f64 x 4) Initial program 71.8%
Taylor expanded in x around inf 76.2%
Final simplification86.0%
(FPCore (x y) :precision binary64 (if (<= (pow x 4.0) INFINITY) (- (pow x 4.0) (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if (pow(x, 4.0) <= ((double) INFINITY)) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (Math.pow(x, 4.0) <= Double.POSITIVE_INFINITY) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(x, 4.0) <= math.inf: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((x ^ 4.0) <= Inf) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x ^ 4.0) <= Inf) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[x, 4.0], $MachinePrecision], Infinity], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} \leq \infty:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (pow.f64 x 4) < +inf.0Initial program 85.5%
if +inf.0 < (pow.f64 x 4) Initial program 85.5%
Taylor expanded in x around inf 59.9%
Final simplification85.5%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 85.5%
Taylor expanded in x around inf 59.9%
Final simplification59.9%
herbie shell --seed 2023306
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))