
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (expm1 x) x))
double code(double x) {
return expm1(x) / x;
}
public static double code(double x) {
return Math.expm1(x) / x;
}
def code(x): return math.expm1(x) / x
function code(x) return Float64(expm1(x) / x) end
code[x_] := N[(N[(Exp[x] - 1), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{expm1}\left(x\right)}{x}
\end{array}
Initial program 52.2%
expm1-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.6) (/ -2.0 x) (+ 1.0 (* x 0.5))))
double code(double x) {
double tmp;
if (x <= -1.6) {
tmp = -2.0 / x;
} else {
tmp = 1.0 + (x * 0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.6d0)) then
tmp = (-2.0d0) / x
else
tmp = 1.0d0 + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.6) {
tmp = -2.0 / x;
} else {
tmp = 1.0 + (x * 0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.6: tmp = -2.0 / x else: tmp = 1.0 + (x * 0.5) return tmp
function code(x) tmp = 0.0 if (x <= -1.6) tmp = Float64(-2.0 / x); else tmp = Float64(1.0 + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.6) tmp = -2.0 / x; else tmp = 1.0 + (x * 0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.6], N[(-2.0 / x), $MachinePrecision], N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6:\\
\;\;\;\;\frac{-2}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot 0.5\\
\end{array}
\end{array}
if x < -1.6000000000000001Initial program 100.0%
expm1-def100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 18.8%
*-commutative18.8%
Simplified18.8%
Taylor expanded in x around inf 18.7%
if -1.6000000000000001 < x Initial program 37.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 68.1%
Final simplification56.3%
(FPCore (x) :precision binary64 (/ 1.0 (+ 1.0 (* x -0.5))))
double code(double x) {
return 1.0 / (1.0 + (x * -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (1.0d0 + (x * (-0.5d0)))
end function
public static double code(double x) {
return 1.0 / (1.0 + (x * -0.5));
}
def code(x): return 1.0 / (1.0 + (x * -0.5))
function code(x) return Float64(1.0 / Float64(1.0 + Float64(x * -0.5))) end
function tmp = code(x) tmp = 1.0 / (1.0 + (x * -0.5)); end
code[x_] := N[(1.0 / N[(1.0 + N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x \cdot -0.5}
\end{array}
Initial program 52.2%
expm1-def100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 55.3%
*-commutative55.3%
Simplified55.3%
Final simplification55.3%
(FPCore (x) :precision binary64 (if (<= x -2.0) (/ -2.0 x) 1.0))
double code(double x) {
double tmp;
if (x <= -2.0) {
tmp = -2.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2.0d0)) then
tmp = (-2.0d0) / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2.0) {
tmp = -2.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -2.0: tmp = -2.0 / x else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (x <= -2.0) tmp = Float64(-2.0 / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2.0) tmp = -2.0 / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2.0], N[(-2.0 / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2:\\
\;\;\;\;\frac{-2}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2Initial program 100.0%
expm1-def100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 18.8%
*-commutative18.8%
Simplified18.8%
Taylor expanded in x around inf 18.8%
if -2 < x Initial program 37.5%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 66.4%
Final simplification55.3%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 52.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 52.1%
Final simplification52.1%
(FPCore (x) :precision binary64 (let* ((t_0 (- (exp x) 1.0))) (if (and (< x 1.0) (> x -1.0)) (/ t_0 (log (exp x))) (/ t_0 x))))
double code(double x) {
double t_0 = exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / log(exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = exp(x) - 1.0d0
if ((x < 1.0d0) .and. (x > (-1.0d0))) then
tmp = t_0 / log(exp(x))
else
tmp = t_0 / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / Math.log(Math.exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
def code(x): t_0 = math.exp(x) - 1.0 tmp = 0 if (x < 1.0) and (x > -1.0): tmp = t_0 / math.log(math.exp(x)) else: tmp = t_0 / x return tmp
function code(x) t_0 = Float64(exp(x) - 1.0) tmp = 0.0 if ((x < 1.0) && (x > -1.0)) tmp = Float64(t_0 / log(exp(x))); else tmp = Float64(t_0 / x); end return tmp end
function tmp_2 = code(x) t_0 = exp(x) - 1.0; tmp = 0.0; if ((x < 1.0) && (x > -1.0)) tmp = t_0 / log(exp(x)); else tmp = t_0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]}, If[And[Less[x, 1.0], Greater[x, -1.0]], N[(t$95$0 / N[Log[N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{x} - 1\\
\mathbf{if}\;x < 1 \land x > -1:\\
\;\;\;\;\frac{t_0}{\log \left(e^{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{x}\\
\end{array}
\end{array}
herbie shell --seed 2023306
(FPCore (x)
:name "Kahan's exp quotient"
:precision binary64
:herbie-target
(if (and (< x 1.0) (> x -1.0)) (/ (- (exp x) 1.0) (log (exp x))) (/ (- (exp x) 1.0) x))
(/ (- (exp x) 1.0) x))