
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (pow y 2.0) (- 2.0 (pow y 2.0)) (* 9.0 (pow x 4.0))))
double code(double x, double y) {
return fma(pow(y, 2.0), (2.0 - pow(y, 2.0)), (9.0 * pow(x, 4.0)));
}
function code(x, y) return fma((y ^ 2.0), Float64(2.0 - (y ^ 2.0)), Float64(9.0 * (x ^ 4.0))) end
code[x_, y_] := N[(N[Power[y, 2.0], $MachinePrecision] * N[(2.0 - N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision] + N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({y}^{2}, 2 - {y}^{2}, 9 \cdot {x}^{4}\right)
\end{array}
Initial program 18.8%
sub-neg18.8%
+-commutative18.8%
associate-+l+3.1%
+-commutative3.1%
associate-+r+3.1%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
Initial program 18.8%
Final simplification18.8%
(FPCore (x y) :precision binary64 (+ (* 9.0 (pow x 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} + 2 \cdot \left(y \cdot y\right)
\end{array}
Initial program 18.8%
Taylor expanded in x around inf 9.6%
Final simplification9.6%
(FPCore (x y) :precision binary64 (- (* 2.0 (* y y)) (pow y 4.0)))
double code(double x, double y) {
return (2.0 * (y * y)) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * (y * y)) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return (2.0 * (y * y)) - Math.pow(y, 4.0);
}
def code(x, y): return (2.0 * (y * y)) - math.pow(y, 4.0)
function code(x, y) return Float64(Float64(2.0 * Float64(y * y)) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (2.0 * (y * y)) - (y ^ 4.0); end
code[x_, y_] := N[(N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(y \cdot y\right) - {y}^{4}
\end{array}
Initial program 18.8%
Taylor expanded in x around 0 1.5%
neg-mul-11.5%
Simplified1.5%
Final simplification1.5%
herbie shell --seed 2023306
(FPCore (x y)
:name "From Rump in a 1983 paper"
:precision binary64
:pre (and (== x 10864.0) (== y 18817.0))
(+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))