
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 99.6%
*-commutative99.6%
distribute-lft-out--99.6%
*-rgt-identity99.6%
cancel-sign-sub-inv99.6%
+-commutative99.6%
+-commutative99.6%
associate-+l+99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -3.5e+148)
(* x z)
(if (<= x -1.04e+39)
t_0
(if (<= x -3.6e-72)
(* x z)
(if (<= x 8.5e-25)
y
(if (or (<= x 8.8e+21) (and (not (<= x 6.2e+164)) (<= x 9.5e+233)))
(* x z)
t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.5e+148) {
tmp = x * z;
} else if (x <= -1.04e+39) {
tmp = t_0;
} else if (x <= -3.6e-72) {
tmp = x * z;
} else if (x <= 8.5e-25) {
tmp = y;
} else if ((x <= 8.8e+21) || (!(x <= 6.2e+164) && (x <= 9.5e+233))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-3.5d+148)) then
tmp = x * z
else if (x <= (-1.04d+39)) then
tmp = t_0
else if (x <= (-3.6d-72)) then
tmp = x * z
else if (x <= 8.5d-25) then
tmp = y
else if ((x <= 8.8d+21) .or. (.not. (x <= 6.2d+164)) .and. (x <= 9.5d+233)) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.5e+148) {
tmp = x * z;
} else if (x <= -1.04e+39) {
tmp = t_0;
} else if (x <= -3.6e-72) {
tmp = x * z;
} else if (x <= 8.5e-25) {
tmp = y;
} else if ((x <= 8.8e+21) || (!(x <= 6.2e+164) && (x <= 9.5e+233))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -3.5e+148: tmp = x * z elif x <= -1.04e+39: tmp = t_0 elif x <= -3.6e-72: tmp = x * z elif x <= 8.5e-25: tmp = y elif (x <= 8.8e+21) or (not (x <= 6.2e+164) and (x <= 9.5e+233)): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -3.5e+148) tmp = Float64(x * z); elseif (x <= -1.04e+39) tmp = t_0; elseif (x <= -3.6e-72) tmp = Float64(x * z); elseif (x <= 8.5e-25) tmp = y; elseif ((x <= 8.8e+21) || (!(x <= 6.2e+164) && (x <= 9.5e+233))) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -3.5e+148) tmp = x * z; elseif (x <= -1.04e+39) tmp = t_0; elseif (x <= -3.6e-72) tmp = x * z; elseif (x <= 8.5e-25) tmp = y; elseif ((x <= 8.8e+21) || (~((x <= 6.2e+164)) && (x <= 9.5e+233))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -3.5e+148], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.04e+39], t$95$0, If[LessEqual[x, -3.6e-72], N[(x * z), $MachinePrecision], If[LessEqual[x, 8.5e-25], y, If[Or[LessEqual[x, 8.8e+21], And[N[Not[LessEqual[x, 6.2e+164]], $MachinePrecision], LessEqual[x, 9.5e+233]]], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -3.5 \cdot 10^{+148}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.04 \cdot 10^{+39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.6 \cdot 10^{-72}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-25}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 8.8 \cdot 10^{+21} \lor \neg \left(x \leq 6.2 \cdot 10^{+164}\right) \land x \leq 9.5 \cdot 10^{+233}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -3.4999999999999999e148 or -1.04e39 < x < -3.6e-72 or 8.49999999999999981e-25 < x < 8.8e21 or 6.2000000000000003e164 < x < 9.5000000000000001e233Initial program 98.6%
Taylor expanded in y around 0 67.3%
if -3.4999999999999999e148 < x < -1.04e39 or 8.8e21 < x < 6.2000000000000003e164 or 9.5000000000000001e233 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 67.3%
mul-1-neg67.3%
distribute-lft-neg-out67.3%
*-commutative67.3%
Simplified67.3%
if -3.6e-72 < x < 8.49999999999999981e-25Initial program 100.0%
Taylor expanded in x around 0 82.2%
Final simplification74.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.6e-72) (not (<= x 3.6e-23))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-72) || !(x <= 3.6e-23)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.6d-72)) .or. (.not. (x <= 3.6d-23))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-72) || !(x <= 3.6e-23)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.6e-72) or not (x <= 3.6e-23): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.6e-72) || !(x <= 3.6e-23)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.6e-72) || ~((x <= 3.6e-23))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e-72], N[Not[LessEqual[x, 3.6e-23]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{-72} \lor \neg \left(x \leq 3.6 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.6e-72 or 3.5999999999999998e-23 < x Initial program 99.2%
Taylor expanded in x around inf 95.6%
mul-1-neg95.6%
unsub-neg95.6%
Simplified95.6%
if -3.6e-72 < x < 3.5999999999999998e-23Initial program 100.0%
Taylor expanded in x around 0 82.2%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -33000000000.0) (not (<= x 2.3e-8))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -33000000000.0) || !(x <= 2.3e-8)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-33000000000.0d0)) .or. (.not. (x <= 2.3d-8))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -33000000000.0) || !(x <= 2.3e-8)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -33000000000.0) or not (x <= 2.3e-8): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -33000000000.0) || !(x <= 2.3e-8)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -33000000000.0) || ~((x <= 2.3e-8))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -33000000000.0], N[Not[LessEqual[x, 2.3e-8]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -33000000000 \lor \neg \left(x \leq 2.3 \cdot 10^{-8}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -3.3e10 or 2.3000000000000001e-8 < x Initial program 99.2%
Taylor expanded in x around inf 99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
if -3.3e10 < x < 2.3000000000000001e-8Initial program 100.0%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
neg-mul-1100.0%
+-commutative100.0%
distribute-rgt-in100.0%
distribute-lft-neg-out100.0%
mul-1-neg100.0%
*-lft-identity100.0%
associate-+r+100.0%
mul-1-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 99.3%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.3e-73) (not (<= x 2.35e-23))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.3e-73) || !(x <= 2.35e-23)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.3d-73)) .or. (.not. (x <= 2.35d-23))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.3e-73) || !(x <= 2.35e-23)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.3e-73) or not (x <= 2.35e-23): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.3e-73) || !(x <= 2.35e-23)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.3e-73) || ~((x <= 2.35e-23))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.3e-73], N[Not[LessEqual[x, 2.35e-23]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.3 \cdot 10^{-73} \lor \neg \left(x \leq 2.35 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.29999999999999972e-73 or 2.35e-23 < x Initial program 99.2%
Taylor expanded in y around 0 52.9%
if -5.29999999999999972e-73 < x < 2.35e-23Initial program 100.0%
Taylor expanded in x around 0 82.2%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 99.6%
neg-mul-199.6%
+-commutative99.6%
distribute-rgt-in99.6%
distribute-lft-neg-out99.6%
mul-1-neg99.6%
*-lft-identity99.6%
associate-+r+99.6%
mul-1-neg99.6%
sub-neg99.6%
+-commutative99.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 41.6%
Final simplification41.6%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023306
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))