
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ y (+ (* z -2.0) (/ y (/ z t)))) 2.0 x))
double code(double x, double y, double z, double t) {
return fma((y / ((z * -2.0) + (y / (z / t)))), 2.0, x);
}
function code(x, y, z, t) return fma(Float64(y / Float64(Float64(z * -2.0) + Float64(y / Float64(z / t)))), 2.0, x) end
code[x_, y_, z_, t_] := N[(N[(y / N[(N[(z * -2.0), $MachinePrecision] + N[(y / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z \cdot -2 + \frac{y}{\frac{z}{t}}}, 2, x\right)
\end{array}
Initial program 80.7%
Simplified98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (if (<= y -5.7e+169) (- x (/ (* z -2.0) t)) (- x (* y (/ 2.0 (- (* z 2.0) (* t (/ y z))))))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5.7e+169) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = x - (y * (2.0 / ((z * 2.0) - (t * (y / z)))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-5.7d+169)) then
tmp = x - ((z * (-2.0d0)) / t)
else
tmp = x - (y * (2.0d0 / ((z * 2.0d0) - (t * (y / z)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5.7e+169) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = x - (y * (2.0 / ((z * 2.0) - (t * (y / z)))));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -5.7e+169: tmp = x - ((z * -2.0) / t) else: tmp = x - (y * (2.0 / ((z * 2.0) - (t * (y / z))))) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -5.7e+169) tmp = Float64(x - Float64(Float64(z * -2.0) / t)); else tmp = Float64(x - Float64(y * Float64(2.0 / Float64(Float64(z * 2.0) - Float64(t * Float64(y / z)))))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -5.7e+169) tmp = x - ((z * -2.0) / t); else tmp = x - (y * (2.0 / ((z * 2.0) - (t * (y / z))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -5.7e+169], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x - N[(y * N[(2.0 / N[(N[(z * 2.0), $MachinePrecision] - N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.7 \cdot 10^{+169}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot \frac{2}{z \cdot 2 - t \cdot \frac{y}{z}}\\
\end{array}
\end{array}
if y < -5.7000000000000002e169Initial program 76.6%
associate-/l*85.7%
associate-*l*85.7%
Simplified85.7%
Taylor expanded in y around inf 90.1%
associate-*r/90.1%
*-commutative90.1%
Simplified90.1%
if -5.7000000000000002e169 < y Initial program 81.4%
associate-/l*89.2%
associate-*l*89.2%
Simplified89.2%
Taylor expanded in z around 0 96.9%
+-commutative96.9%
mul-1-neg96.9%
*-commutative96.9%
associate-*r/99.1%
sub-neg99.1%
*-commutative99.1%
Simplified99.1%
expm1-log1p-u91.2%
expm1-udef74.4%
associate-/l*74.4%
div-inv74.4%
fma-neg74.4%
distribute-rgt-neg-in74.4%
distribute-neg-frac74.4%
metadata-eval74.4%
Applied egg-rr74.4%
expm1-def91.2%
expm1-log1p99.1%
*-rgt-identity99.1%
times-frac99.1%
metadata-eval99.1%
associate-*l/99.1%
associate-*r/99.0%
fma-def99.0%
*-commutative99.0%
distribute-frac-neg99.0%
cancel-sign-sub-inv99.0%
associate-*l/96.8%
associate-*r/96.8%
Simplified96.8%
Final simplification95.9%
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (- (* z 2.0) (* y (/ t z))))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / ((z * 2.0d0) - (y * (t / z))))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))));
}
def code(x, y, z, t): return x - ((y * 2.0) / ((z * 2.0) - (y * (t / z))))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(z * 2.0) - Float64(y * Float64(t / z))))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / ((z * 2.0) - (y * (t / z)))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(z * 2.0), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{z \cdot 2 - y \cdot \frac{t}{z}}
\end{array}
Initial program 80.7%
associate-/l*88.7%
associate-*l*88.7%
Simplified88.7%
Taylor expanded in z around 0 95.8%
+-commutative95.8%
mul-1-neg95.8%
*-commutative95.8%
associate-*r/98.1%
sub-neg98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.25e-35) (not (<= z 1.25e-40))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.25e-35) || !(z <= 1.25e-40)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.25d-35)) .or. (.not. (z <= 1.25d-40))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.25e-35) || !(z <= 1.25e-40)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.25e-35) or not (z <= 1.25e-40): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.25e-35) || !(z <= 1.25e-40)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.25e-35) || ~((z <= 1.25e-40))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.25e-35], N[Not[LessEqual[z, 1.25e-40]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.25 \cdot 10^{-35} \lor \neg \left(z \leq 1.25 \cdot 10^{-40}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -2.25000000000000005e-35 or 1.24999999999999991e-40 < z Initial program 71.6%
associate-/l*85.1%
associate-*l*85.1%
Simplified85.1%
Taylor expanded in y around 0 88.2%
if -2.25000000000000005e-35 < z < 1.24999999999999991e-40Initial program 93.4%
associate-/l*93.7%
associate-*l*93.7%
Simplified93.7%
Taylor expanded in y around inf 93.4%
associate-*r/93.4%
*-commutative93.4%
Simplified93.4%
Final simplification90.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -3.1e-43) (not (<= z 6.7e-65))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.1e-43) || !(z <= 6.7e-65)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-3.1d-43)) .or. (.not. (z <= 6.7d-65))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.1e-43) || !(z <= 6.7e-65)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -3.1e-43) or not (z <= 6.7e-65): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -3.1e-43) || !(z <= 6.7e-65)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -3.1e-43) || ~((z <= 6.7e-65))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -3.1e-43], N[Not[LessEqual[z, 6.7e-65]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{-43} \lor \neg \left(z \leq 6.7 \cdot 10^{-65}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.0999999999999999e-43 or 6.7000000000000004e-65 < z Initial program 72.0%
associate-/l*85.3%
associate-*l*85.3%
Simplified85.3%
Taylor expanded in y around 0 87.7%
if -3.0999999999999999e-43 < z < 6.7000000000000004e-65Initial program 93.3%
associate-/l*93.6%
associate-*l*93.6%
Simplified93.6%
Taylor expanded in x around inf 76.2%
Final simplification83.0%
(FPCore (x y z t) :precision binary64 (if (<= x -3.2e-164) x (if (<= x 1.05e-235) (/ (- y) z) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -3.2e-164) {
tmp = x;
} else if (x <= 1.05e-235) {
tmp = -y / z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-3.2d-164)) then
tmp = x
else if (x <= 1.05d-235) then
tmp = -y / z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -3.2e-164) {
tmp = x;
} else if (x <= 1.05e-235) {
tmp = -y / z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -3.2e-164: tmp = x elif x <= 1.05e-235: tmp = -y / z else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -3.2e-164) tmp = x; elseif (x <= 1.05e-235) tmp = Float64(Float64(-y) / z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -3.2e-164) tmp = x; elseif (x <= 1.05e-235) tmp = -y / z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -3.2e-164], x, If[LessEqual[x, 1.05e-235], N[((-y) / z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-164}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{-235}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.2e-164 or 1.05e-235 < x Initial program 83.2%
associate-/l*91.7%
associate-*l*91.7%
Simplified91.7%
Taylor expanded in x around inf 82.9%
if -3.2e-164 < x < 1.05e-235Initial program 69.0%
associate-/l*74.3%
associate-*l*74.3%
Simplified74.3%
Taylor expanded in y around 0 70.4%
Taylor expanded in x around 0 54.3%
mul-1-neg54.3%
distribute-frac-neg54.3%
Simplified54.3%
Final simplification78.0%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.7%
associate-/l*88.7%
associate-*l*88.7%
Simplified88.7%
Taylor expanded in x around inf 72.1%
Final simplification72.1%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2023306
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))