
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.004000000189989805) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.004000000189989805f) {
tmp = sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.004000000189989805e0) then
tmp = sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.004000000189989805)) tmp = sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.004000000189989805)) tmp = sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.004000000189989805:\\
\;\;\;\;\sqrt{\frac{1}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00400000019Initial program 99.5%
*-commutative99.5%
sqrt-div99.1%
associate-*r/99.1%
Applied egg-rr99.1%
associate-/l*98.9%
Simplified98.9%
add-exp-log96.6%
sqrt-undiv96.7%
Applied egg-rr96.7%
clear-num96.6%
associate-/r/96.7%
rem-exp-log99.0%
pow1/299.0%
pow-flip99.4%
div-sub99.5%
*-inverses99.5%
sub-neg99.5%
metadata-eval99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in u2 around 0 97.9%
if 0.00400000019 < (*.f32 314159265359/50000000000 u2) Initial program 98.1%
Taylor expanded in u1 around 0 72.9%
Final simplification89.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1}{u1} + -1}}
\end{array}
Initial program 99.0%
*-commutative99.0%
sqrt-div98.7%
associate-*r/98.7%
Applied egg-rr98.7%
associate-/l*98.6%
Simplified98.6%
add-exp-log96.3%
sqrt-undiv96.3%
Applied egg-rr96.3%
clear-num96.3%
associate-/r/96.4%
rem-exp-log98.5%
pow1/298.5%
pow-flip98.9%
div-sub99.0%
*-inverses99.0%
sub-neg99.0%
metadata-eval99.0%
metadata-eval99.0%
Applied egg-rr99.0%
Taylor expanded in u2 around 0 79.9%
Final simplification79.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ (/ 1.0 u1) -1.0) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.8%
pow1/279.8%
div-inv79.7%
unpow-prod-down79.5%
pow1/279.5%
Applied egg-rr79.5%
unpow1/279.5%
Simplified79.5%
*-commutative79.5%
sqrt-div79.3%
metadata-eval79.3%
associate-/r/79.4%
sqrt-div79.6%
pow1/279.6%
pow-flip79.8%
div-sub79.8%
*-inverses79.8%
sub-neg79.8%
metadata-eval79.8%
metadata-eval79.8%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.8%
Final simplification79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.8%
Taylor expanded in u1 around 0 62.5%
Final simplification62.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 99.0%
Taylor expanded in u1 around 0 85.4%
+-commutative85.4%
unpow285.4%
fma-def85.4%
Simplified85.4%
Taylor expanded in u1 around inf 20.0%
Taylor expanded in u2 around 0 19.5%
Final simplification19.5%
herbie shell --seed 2023306
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))