
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4
(sqrt (fmax (pow (hypot t_2 t_0) 2.0) (pow (hypot t_1 t_3) 2.0)))))
(if (>=
(fma t_2 t_2 (* (floor h) (* dX.v t_0)))
(fma t_1 t_1 (* (floor h) (* dY.v t_3))))
(/ t_0 t_4)
(/ 1.0 (/ t_4 t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = sqrtf(fmaxf(powf(hypotf(t_2, t_0), 2.0f), powf(hypotf(t_1, t_3), 2.0f)));
float tmp;
if (fmaf(t_2, t_2, (floorf(h) * (dX_46_v * t_0))) >= fmaf(t_1, t_1, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_0 / t_4;
} else {
tmp = 1.0f / (t_4 / t_3);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = sqrt((((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_3) ^ Float32(2.0)) : (((hypot(t_1, t_3) ^ Float32(2.0)) != (hypot(t_1, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), (hypot(t_1, t_3) ^ Float32(2.0)))))) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(floor(h) * Float32(dX_46_v * t_0))) >= fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_0 / t_4); else tmp = Float32(Float32(1.0) / Float32(t_4 / t_3)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_3\right)\right)}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right) \geq \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right):\\
\;\;\;\;\frac{t_0}{t_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{t_4}{t_3}}\\
\end{array}
\end{array}
Initial program 77.7%
Simplified77.7%
Applied egg-rr77.9%
Applied egg-rr75.1%
expm1-def75.2%
expm1-log1p77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
Final simplification77.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (pow (hypot t_2 t_0) 2.0))
(t_4 (* (floor h) dY.v)))
(if (>=
(fma t_2 t_2 (* (floor h) (* dX.v t_0)))
(fma t_1 t_1 (* (floor h) (* dY.v t_4))))
(/ t_0 (sqrt (fmax t_3 (pow t_4 2.0))))
(/ (floor h) (/ (sqrt (fmax t_3 (pow (hypot t_1 t_4) 2.0))) dY.v)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = powf(hypotf(t_2, t_0), 2.0f);
float t_4 = floorf(h) * dY_46_v;
float tmp;
if (fmaf(t_2, t_2, (floorf(h) * (dX_46_v * t_0))) >= fmaf(t_1, t_1, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_0 / sqrtf(fmaxf(t_3, powf(t_4, 2.0f)));
} else {
tmp = floorf(h) / (sqrtf(fmaxf(t_3, powf(hypotf(t_1, t_4), 2.0f))) / dY_46_v);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = hypot(t_2, t_0) ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(floor(h) * Float32(dX_46_v * t_0))) >= fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_0 / sqrt(((t_3 != t_3) ? (t_4 ^ Float32(2.0)) : (((t_4 ^ Float32(2.0)) != (t_4 ^ Float32(2.0))) ? t_3 : max(t_3, (t_4 ^ Float32(2.0))))))); else tmp = Float32(floor(h) / Float32(sqrt(((t_3 != t_3) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_4) ^ Float32(2.0)))))) / dY_46_v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := {\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right) \geq \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_4\right)\right):\\
\;\;\;\;\frac{t_0}{\sqrt{\mathsf{max}\left(t_3, {t_4}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left\lfloorh\right\rfloor}{\frac{\sqrt{\mathsf{max}\left(t_3, {\left(\mathsf{hypot}\left(t_1, t_4\right)\right)}^{2}\right)}}{dY.v}}\\
\end{array}
\end{array}
Initial program 77.7%
Simplified77.7%
Applied egg-rr62.5%
expm1-def77.4%
expm1-log1p77.7%
associate-*r/77.9%
associate-/l*77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
Applied egg-rr75.1%
expm1-def75.2%
expm1-log1p77.9%
*-commutative77.9%
*-commutative77.9%
Simplified77.9%
Taylor expanded in dY.u around 0 77.9%
*-commutative77.9%
unpow277.9%
unpow277.9%
swap-sqr77.9%
unpow277.9%
*-commutative77.9%
Simplified77.9%
Final simplification77.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor w) dX.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ (* t_2 t_2) (* t_5 t_5))))
(if (>= (+ t_4 (pow t_0 2.0)) t_6)
(* t_0 (/ 1.0 (sqrt (fmax (+ (* dX.u (* (floor w) t_3)) t_1) t_6))))
(* t_5 (/ 1.0 (sqrt (fmax (+ t_4 t_1) t_6)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(w) * dX_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = (t_2 * t_2) + (t_5 * t_5);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= t_6) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(((dX_46_u * (floorf(w) * t_3)) + t_1), t_6)));
} else {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_4 + t_1), t_6)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(t_2 * t_2) + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= t_6) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(Float32(dX_46_u * Float32(floor(w) * t_3)) + t_1) != Float32(Float32(dX_46_u * Float32(floor(w) * t_3)) + t_1)) ? t_6 : ((t_6 != t_6) ? Float32(Float32(dX_46_u * Float32(floor(w) * t_3)) + t_1) : max(Float32(Float32(dX_46_u * Float32(floor(w) * t_3)) + t_1), t_6)))))); else tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + t_1) != Float32(t_4 + t_1)) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + t_1) : max(Float32(t_4 + t_1), t_6)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(w) * dX_46_u; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = (t_2 * t_2) + (t_5 * t_5); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= t_6) tmp = t_0 * (single(1.0) / sqrt(max(((dX_46_u * (floor(w) * t_3)) + t_1), t_6))); else tmp = t_5 * (single(1.0) / sqrt(max((t_4 + t_1), t_6))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t_2 \cdot t_2 + t_5 \cdot t_5\\
\mathbf{if}\;t_4 + {t_0}^{2} \geq t_6:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(dX.u \cdot \left(\left\lfloorw\right\rfloor \cdot t_3\right) + t_1, t_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4 + t_1, t_6\right)}}\\
\end{array}
\end{array}
Initial program 77.7%
add-cube-cbrt77.6%
pow377.6%
cbrt-prod77.4%
pow277.4%
Applied egg-rr77.4%
sqr-pow77.5%
pow-pow72.8%
metadata-eval72.8%
metadata-eval72.8%
pow372.8%
add-cube-cbrt72.8%
associate-*r*72.9%
pow-pow77.6%
metadata-eval77.6%
metadata-eval77.6%
pow377.6%
add-cube-cbrt77.7%
Applied egg-rr77.7%
pow277.7%
Applied egg-rr77.7%
Final simplification77.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor h) dX.v))
(t_5 (/ 1.0 (sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) t_3)))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3) (* t_4 t_5) (* t_2 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), t_3));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_4 * t_5;
} else {
tmp = t_2 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? t_3 : ((t_3 != t_3) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), t_3))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_4 * t_5); else tmp = Float32(t_2 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), t_3)); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_4 * t_5; else tmp = t_2 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_4 \cdot t_4, t_3\right)}}\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_3:\\
\;\;\;\;t_4 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_5\\
\end{array}
\end{array}
Initial program 77.7%
pow277.7%
Applied egg-rr77.7%
pow277.7%
Applied egg-rr77.7%
Final simplification77.7%
herbie shell --seed 2023306
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))